Stellaris

Stellaris

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((( NSC3 - Season 1 )))
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378.877 MB
12 May, 2016 @ 7:05pm
11 May @ 8:27am
358 Change Notes ( view )

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((( NSC3 - Season 1 )))

Description





May 11, 2024 - Season 1 - Update 9 (Mod Version 1.0.9)
New Save Game is Not Required
  • Fixed a bug where the Nanite swarmer sections were missing.

  • Fixed a bug that was causing the transport ship models for the new shipsets to not show up.




May 8, 2024 - Season 1 - Update 8 (Mod Version 1.0.8)
New Save Game is Not Required
  • Updated the mod for Stellaris 3.12 (A new game is not required if you started your current game AFTER the 3.12 Stellaris update. Games started on 3.11 or earlier will not work with this update.)

  • Added NSC classes to the two new shipsets from the Machine DLC.

  • Added NSC combat tactics slot and NSC special slots to the Offspring ships.

  • Added new icons for ship behaviors, some starbase modules, and some weapons, thanks to our new icon artist Aonova!

  • Updated the descriptions of some Fleet Doctrines to make it clearer what they are modifying.

  • Fixed a vanilla bug where the basic Torpedo Combat Computer did not upgrade to the Advanced computer properly.

  • Added the starbase civilian modules to the NSC Mod Menu so they can be turned on or off.

  • Fixed a text bug where the Harpoon Torpedo was still being referred to as the Harpoon Advanced Cruise Missile.




March 3, 2024 - Season 1 - Update 7 (Mod Version 1.0.7)
New Save Game is Not Required
  • Updated the mod files to Stellaris 3.11.

  • Greatly increased the AI weight for all NSC reactor technologies. The AI should put a priority on researching them now.

  • Significantly increased the number of utility slots on Offspring ships to give them more longevity in combat (per community request).

  • Fixed a bug where two turrets were missing on the Battleship Broadside Core.

  • Changed all "Exploration Cruiser" text to "Explorer" in the localisation files.

  • Fixed a bug where one of the Titan core sections was not displaying its name in the ship designer.

  • Fixed a localisation error that referred to Support Cruisers instead of Support Destroyers.




If you don't wish to use the Steam workshop for NSC3, you can download it directly from the NSC3 Github here: https://github.com/CaptainX3/NSC3-Mod/releases
Manual installation instructions are on the download page. You can also find all previous releases of the mod there (Starting from the first release of NSC2 Season 8).




You can join our server and chat directly with the NSC devs and many other players and modders, or post ideas and suggestions for us! Over 90% of the new content added to the mod comes directly from our Discord users! Simply head to the link below to join.

Join the Official NSC Discord: https://discord.gg/8yTv5MR9H3




We have uploaded the previous version of NSC to the workshop for those who wish to continue their save games before upgrading to this new version. To subscribe to the Previous Version, click here: https://steamproxy.net/sharedfiles/filedetails/?id=2386308448




If the above steps don't work to solve your issue, the best way to get assistance is to open a Support Ticket on the NSC Discord: https://discord.gg/8yTv5MR9H3





To report a bug with the mod, you can file a new Bug Report on the NSC Discord: https://discord.gg/8yTv5MR9H3




If you'd like to make a donation for all of the hard work on this mod, you can click here to make a one-time or monthly donation via Paypal.[www.paypal.com]

We also have 3 monthly subscriptions on the NSC Discord that come with various benefits for those who would like to offer long term support.


Copyright 2024 T. Graham. This item is not authorized for posting on Steam except under the Steam account named CaptainX3. It is also not authorized to be posted on any other website EXCEPT the official NSC3 Github page. Copies of this mod found other than on this exact page or on the NSC3 Github page are stolen and unauthorized. All Rights Reserved.
Popular Discussions View All (1)
1
21 May @ 8:55am
grand forges?
tabonius_971
17,707 Comments
CaptainX3  [author] 1 hour ago 
Shadowstone315 - The NSC classes are present in that screenshot, the only things missing are the Carrier, Dreadnought and Flagship, and I assume you just hadn't researched those yet. As for automatically creating new designs, the only reason I know of that can cause that is if one of the equipment/component slots is blank when you try to design one of the NSC ships (Such as the Battlecruiser). If that happens, then it is a mod conflict, regardless of load order. If you can click on something like the Battlecruiser and fully design and save it, then I have no idea why your game isn't auto generating a design, but that's not something that modders have control of. I would assume that bug is being caused by another mod as well.
Shadowstone315 5 hours ago 
@CaptainX3 I mean this: https://prnt.sc/JxdfEEiriLoh

i researched a few new ship classes, nothing appears in this particular window, nor are ANY new ship designs autogenerated with new classes, with the sole exception being the Explorer.

Load order: not an issue, NSC is on the very bottom, as i used load order which is described right here, on this page.
CaptainX3  [author] 7 hours ago 
TruMarine - There’s not one that I’m aware of, it’s been quite a long time since anyone did a downscaled patch for NSC.

Alpha - As I said to Shadowstone, you have a mod conflict. It’s most likely a mod that is below NSC in your load order. This isn’t an issue that is happening with only NSC and the UI mod, so something else is interfering.
Alpha 7 hours ago 
I have a similar problem as @Shadowstone315 but it's the Explorer the one that I canno't build, it dont autogenerate and if I try to desing one says some component is missing and dont let me save the dessing nor build it.
TruMarine 18 hours ago 
love the mod. I like using downscaled but I can't find a patch for the newest version of NSC. Any idea if there is one and if so where I could find it?
CaptainX3  [author] 22 May @ 1:54pm 
Shadowstone - If you try creating a new design of an NSC ship class, are you able to save it, or does it not let you because one of the slots is empty and has no options? If this is the case, it is a mod conflict somewhere, most likely an outdated compatibility patch or some mod below NSC interfering.
Shadowstone315 22 May @ 10:50am 
I´m not sure if this is a bug or not, but i encountered an issue. New ship classes, except Explorer, are not showing up in Ship Designer. everything else works like it´s supposed to, but even if i research a new ship class, a design is not automatically generated and it´s not showing up in ship class selection. I don´t have any ship mods except NSC, or any mods that would modify NSC if this information helps... how could i solve this? I tried every troubleshooting step, the result is the same, issue persists.
CaptainX3  [author] 22 May @ 5:28am 
Gameer4Life - I don’t quite understand what you’re asking…?

Dorfs - NSC does not change the starting fleet or boost fleets by that much. In fact, we cut the FP numbers in half to prevent overflow.

MajorityOfTheInternet - That does sound like an oversight, I’ll look into it, we’re working on the big Season 2 release at the moment.
MajorityOfTheInternet 21 May @ 11:53pm 
I noticed that the Galactic General Hospital megastructure gives this diagnostician job that claims to boost both organic and synthetic pop growth/assembly, yet I only see them giving 2% pop growth (no assembly, so doesn't work on synths). Is this an oversight?
Dorfs 20 May @ 11:51am 
After the latest stellaris patch all ship fleets seem to have 10x the strenght. And it seems like fights do not resolve correctly since they take ages ( literally infinite because the enemies outregen themself)

I still try to pinpoint what the issues are and I wonder if anyone is experiencing the same issue.
My empire starts with a 2k fleet now.