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i researched a few new ship classes, nothing appears in this particular window, nor are ANY new ship designs autogenerated with new classes, with the sole exception being the Explorer.
Load order: not an issue, NSC is on the very bottom, as i used load order which is described right here, on this page.
Alpha - As I said to Shadowstone, you have a mod conflict. It’s most likely a mod that is below NSC in your load order. This isn’t an issue that is happening with only NSC and the UI mod, so something else is interfering.
Dorfs - NSC does not change the starting fleet or boost fleets by that much. In fact, we cut the FP numbers in half to prevent overflow.
MajorityOfTheInternet - That does sound like an oversight, I’ll look into it, we’re working on the big Season 2 release at the moment.
I still try to pinpoint what the issues are and I wonder if anyone is experiencing the same issue.
My empire starts with a 2k fleet now.
All ships have access to the NSC advanced tactics. If you’re not seeing that slot, you have a mod conflict somewhere.
https://steamproxy.net/sharedfiles/filedetails/?id=3248587665
If I select the defensive platform, everything is normal
https://steamproxy.net/sharedfiles/filedetails/?id=3248587625
This is what I see when I create a new corvette model
https://steamproxy.net/sharedfiles/filedetails/?id=3248587605
I didn't understand this, in the selection he gave me two corvettes, the classic one and this one
Ruste35 - Broken how? I’d need more detail in order to help.
goldenking2005 - Are you using any compatibility patches that are out of date? Try a test using only NSC and the UI mod, if it works, then you’ve got a mod conflict somewhere.
Ghost - I’ve seen a few random people report this same bug, but I cannot recreate it and neither can any of the other NSC devs. Some have speculated it is actually a vanilla bug related to the DLC, but I can’t say for sure, But I cannot fix a bug that doesn’t exist on my end, my only advice would be to verify Steam files and redownload your mods.
I've tried with only NSC and UI Overhaul active but the problem remains.
dmm_register_mod at file: events/nsc_modmenu_events_DMM_support.txt line: 17
But the full error log is much more bigger.
Also in the starbases section in the overview, my starbases are missing their icon after i did the first starbase upgrade. Cant remember the tech name. I am playing with UI overhaul dynamic and tradition tree mod from the same dev. Hope you can help :D
While that set of mods *can* be used with NSC3.0, the reactors will no longer show up as available for the NSC ship types(exploration cruiser/explorer, battle-cruiser, fleet carrier, dreadnought, and flagship),
As stated by CaptainX3, ESC Next and its submods can be used without issue, and I also recommend the Star Wars Weapons & Ship Components mod by Superior General Delvardus, which can work as standalone or with the aforementioned ESC Next due to baked in compatibility.
Vumpalouska - I'll double check this when I can, thanks for the report.
RuJohnny - You have a mod conflict, please follow the troubleshooting steps under the blue banner above.
harozuken - Not sure if we’re doing anything with the nanite stuff yet. You’re welcome to join our Discord and post suggestions for Season 2 to be voted on.
123 - The AI will research and build ships and sections from NSC, but it won’t do it intelligently. It uses the same auto design system that’s available to the player in the ship designer.