Sid Meier's Civilization VI

Sid Meier's Civilization VI

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Japanese Translation: Power Plant Pack
   
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Type: Mod
Mod: Gameplay, UI
File Size
Posted
Updated
69.112 KB
19 Dec, 2023 @ 10:56pm
23 Mar @ 12:47am
2 Change Notes ( view )

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Japanese Translation: Power Plant Pack

In 2 collections by adon
日本語化MODのコレクション
87 items
Japanese Translation: Power Plant Collection
16 items
Description
About this Mod
Japanese version of Power Plant Pack MOD in the workshop.
It translates to the top of the workshop available & used by many.


Mods for translation
Please refer to the respective workshops for the functions and details of each mod.
JNR's Renewable Energy Complexity is included in the Japanese Translation for JNR's Climate Balance Pack MOD.
Flactine's MOD Zombie Worker & Zombie Power Plant: https://steamproxy.net/sharedfiles/filedetails/?id=2435878977 Exclusive to the zombie mode of the NFP, zombie workers can be treated like regular workers when executing a project to exterminate evil spirits. The Zombie Power Plant is a unique improvement of the Zombie Worker and can only be improved once in a city, giving it productivity and power. naed21's MOD Biofuel Production Building: https://steamproxy.net/sharedfiles/filedetails/?id=1661944193 Adding a biofuel refinery building to an industrial area automatically translates from food +12 to oil +1. Coal Liquefaction Building: https://steamproxy.net/sharedfiles/filedetails/?id=1660410526 Add a Coal Liquefaction Plant building to the Industrial Zone to automatically convert +2 Coal to +1 Oil. Coal Liquefaction Project: https://steamproxy.net/sharedfiles/filedetails/?id=1661939653 Building a factory in an industrial zone will add a project to convert +20 Coal to +10 Oil. Horses for Science and Culture: https://steamproxy.net/sharedfiles/filedetails/?id=1662971972 Use a project to convert +20 Horses to +50 Culture or +50 Science. Niter for Science and Culture: https://steamproxy.net/sharedfiles/filedetails/?id=1662976279 Use a project to convert +30 Niter to +80 Culture or +80 Science. Searching's MOD Black Market: https://steamproxy.net/sharedfiles/filedetails/?id=2566272302 You will be able to buy and sell strategic resources for gold using black market projects. If you want to buy, you can do so at a rip-off price; if you want to sell, you can sell at a lower price because of the buy-down. Natural Gas: https://steamproxy.net/sharedfiles/filedetails/?id=2557418900 The strategic resource of natural gas is added, and with it the capacity for improvement is added to the workforce. A natural gas power plant that uses natural gas is also added together, generating electricity +5 and emitting less CO2. 枫叶's MOD New building: Difference Engine: https://steamproxy.net/sharedfiles/filedetails/?id=2911876114 It is a difference engine of a calculator, but since it is added as a power plant, the translation is a difference power plant. It uses the strategic resource of iron, which tends to be in short supply as time goes by, to generate electricity +4 and emit only a small amount of CO2.
Added on 2024/03/23
Added mods related to strategic resources Lord Arendelle's MOD Stone Walls and Siege Equipment: https://steamproxy.net/sharedfiles/filedetails/?id=2956733235 The bonus resource stone will be changed to a strategic resource to be used in the production of the three defensive walls, catapults and treshbits. It will take a turn to accumulate as a strategic resource, which will make the production of the defensive walls and units more time-consuming. Strategic Stone: https://steamproxy.net/sharedfiles/filedetails/?id=2951283307 The same as the above stone as a strategic resource, this one requires stone to start building world heritage sites. The amount of stone needed increases with the progression of time until the industrial age, making it difficult for both own civilization and AI to disrupt the world heritage sites. Luke Jesus Saves's MOD Strategic Mercantilism: https://steamproxy.net/sharedfiles/filedetails/?id=1903492641 Similar to naed21's resource conversion mod, this one uses policy cards to convert from lower strategic resources to higher strategic resources. Alternatively, it is possible to convert a large amount of uranium +1 to various strategic resources. Searching's MOD Realistic Strategic Resource Rebalance: https://steamproxy.net/sharedfiles/filedetails/?id=2523366224 Change & adjust the strategic resource requirements for military units, for example, units like those with engines will always need oil or coal. All rocket launches can also be changed to consume aluminum from the game options. WindFly's MOD Strategy Resources to Production: https://steamproxy.net/sharedfiles/filedetails/?id=1684182421 You can spend strategic resources to instantly give production power to items in production. A button for strategic resources has been added to the production panel, and clicking on it will consume strategic resources +10 and add the production power set by the mod. _Zee's MOD Zee's Strategic Resource Overhaul: https://steamproxy.net/sharedfiles/filedetails/?id=1665310405 Same as Searching's Realistic Strategic Resource Rebalance, which changes & adjusts the strategic resource requirements for military units. This one also changes the requirements for Steel and Thunder and Warfare Expanded additional units, if used.