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I'm assuming its a mash of both without really delving into it, since there are flourescent and incandescent lights, a surplus of motors in various devices, cathode ray displays and analog-style junction boxes and circuits, but the damage adjustment would work either way in this case, and would more realistically convey the effect of a personnel acting as a shunt between two varying circuit potentials. I think there is a lot of room for artistic liberty ultimately, but if the electronics are damaged by low or high turbine/reactor outputs, then that means the damage to a person would also vary and thus be within the domain of the mod's scope.
@<†>Baigle1<†>™: I'm not quite sure I understand your question. You're asking if it would be possible to make the reactor hurt you more or less depending on how much power it is producing while failing a repair?