Barotrauma

Barotrauma

Immersive Repairs
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Update: 4 Aug @ 1:52pm

- Added quality to vent blades. Higher quality makes it more durable. It's quality is also affected by the "Tool Maintenance" mechanic's talent.
- Changed loose vents to require a crowbar instead of a screwdriver to show the hidden slot.
- Changed vents to not allow drag and dropping items onto them without opening their inventory. This is to prevent being able to identify loose vents easily as they can no longer support drag & dropping vent blades into them without opening them.
- Fixed non-interactable damaged junction boxes, batteries and supercapacitors causing fires and shortcircuits as it caused issues on some stations when playing with DynamicEuropa as it makes use of decorative broken junction boxes.
- Fixed vent blades not being held correctly.
- Fixed loose vents with pre-placed items in them that were placed before installing the mod from dropping their items.
- Removed aluminium as a crafting requirement for vent blades.

Update: 26 Jul @ 12:06pm

- Fixed missing affliction error caused by fuel canisters.

Update: 21 Jul @ 11:05am

- Added failed repair effects to clarify your repair attempt failed and it wasn't lag.
- Fixed reactors taking damage until they explode when in water while turned on.
- Reduced Oily affliction to be a maximum of 10 minutes long. It can now also be reduced by using a sprayer with ethanol in your health menu.
- Reduced chance of stumbling when you're "oily"

Update: 5 Jul @ 11:20am

- Implemented an event which pauses air filter degradation while in an outpost level. (Currently only working sometimes due to current game limitations. Will automatically start working properly with the next major game update)
- Fixed turrets missing both new set and toggle auto-operate input pins. (You may have to rewire your condition_out pin if you made use of it.)
- Fixed all turret loaders missing the new "ammo_out" output pin.

Update: 8 Jun @ 4:09am

Hotfix:
- Fixed wrong skill requirements for welding mask and welder's eye drops recipes.

Update: 8 Jun @ 4:07am

- Added custom turret upgrade to increase their maximum condition and thus make them withstand more damage. Attack class submarines can upgrade their turrets with 2 additional level. (200% total increase for T3 attack)
- Fixed turret hardpoints not featuring the condition_out signal pin.
- Made "Welder's Eye Drops" craftable at the medical fabricator. Requires: 1x Stabilozine, 1x Paralyxis, 1x Slime Bacteria
- Made welding masks available at vending machines for a slightly higher price.

Update: 25 May @ 8:39pm

- Fixed safe cracker not being considered illegal on outposts.
- Fixed reactors not allowing husk figurines in their inventory which made a traitor mission impossible to complete.
- Increased the time it takes for the reactor to blow up when entering critical state. It was barely managable in multiplayer due to ping.

Update: 11 May @ 3:03pm

- Fixed opening sounds of containers not playing for everyone in range in multiplayer.

Update: 9 May @ 1:59pm

- Fixed the open sprites for the secure steel cabinet and toxin cabinet being slightly offset.
- Fixed error about missing textures.

Update: 5 May @ 1:45pm

- Added visual feedback when interacting with one of these items: Junction Box, Battery, Shuttle Battery, Supercapacitor, secure steel cabinet, toxin cabinet
- Fixed game sometimes randomly looking for modded textures and sounds in the game's directory instead of the mod's directory.