Total War: WARHAMMER III

Total War: WARHAMMER III

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Khornate Hell-Forged Steam Tank
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377.138 MB
2 Nov, 2023 @ 10:56am
26 Aug @ 4:33pm
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Khornate Hell-Forged Steam Tank

Description
Guess that I missed that Halloween deadline uh? Oh Welp.
Welcome to this...uh..."thing that I made" or what I like to call "Mr.nightmare fuel" or whatever this abomination is really.
And in case it wasn't already obvious, yes: this mod use a few assets from TW Millennium.
This mod adds the Khornate Hell-Forged Steam Tank to Khorne, Valkia, Archaon, Be'lakor, Daemons of Chaos and Chaos Dwarfs.
It's only available through the ROR pool after reaching level 25 and as such it may need a new campaign since ROR pools generate themselves at the very beginning of the game.
I didn't think very much about balance when I was working on Mr.nightmare fuel (*In fact I still don't know what I was thinking when I made this thing*) so if you think that it should be tone down a little then feel free to post your suggestion in the balance discussion.

*QA*

-"W-why??"
Oh you see, it usually goes something like this: the Chaos Gods start screaming in my head a bit and then I hit "publish mod".
What do you mean "It doesn't work like that..."?

-"I don't like TW Millennium's aesthetic that much."
Completely fair.
Hope you are going to like my other mods then!

-"If this unit is "Hell-Forged" then why don't giving it the Hell-Forged attribute to all of the unit versions?"
Because that attribute is triggered by a Chorf-only ability which is why the Khorne/Valkia/Daemons of Chaos versions don't have the attribute while the Chaos Dwarf version does.

-"Can you make a custom mount out of this unit for X Lord or Y Hero?"
No, I generally don't make custom mounts.

-"It's a bit silly that most of the "melee weaponry" remain static."
A shame for sure but I DON'T make custom animations sooo....

-"Lord's Red line?Tech buffs?"
I gave it generic war machines and Skull cannon unit sets, so it should get buffs related to those sets.

-"SFO/Radious ecc. ?"
As a matter of fact I'm officially retired from SFO/Overhaul related mods.
As always: If you already have previous experience in SFO submodding feel free to make an SFO version out of any of my mods that are currently missing one, I will link your submods if you provide me with a link.

-"Your mods are ugly and janky, why? just why?"
Here's a friendly reminder: I'm just an amateur and nothing more.
If you want beautiful stuff with no jank then stick with CA and/or professional modders and avoid my mods, simple as that really.

And that's all I guess!
Credits time!

Thanks to Jensehc https://steamproxy.net/profiles/76561198085761390 and Nightsaber https://steamproxy.net/profiles/76561198100117912 for TW Millennium https://steamproxy.net/sharedfiles/filedetails/?id=2853254034 and allowing other modders to use their assets.
Thanks to Dead Baron https://steamproxy.net/id/lanaki223 for his Cult of the Possessed mod https://steamproxy.net/sharedfiles/filedetails/?id=2891621259 since I used a few assets from there to speed up the creation of my custom Khornate Cultist Tank Commander.
Thanks to Phazer for RME editor!
Thanks to H3ro and his great tool!
Any of this would not have been possible without Frodo45127's RPFM which is still updated to this very day, thank you!
I would also like to thank Sebidee and Caligula for their great modding guides!
And I would like to thank you!
Whatever you liked my mod or not thanks a bunch for giving it a try!

*Fun facts about this mod*
-Fun fact 1= This mod was in development hell for a lot of time and has survived the death of my old rig.
It's almost like Mr.nightmare fuel refused to die just to have the chance to give you nightmares!
-Fun fact 2= While working on this mod and while I was meddling with the darkest of knowledges, I have come to the terrifying realization that I have been saving my custom tex files in the wrong format and that explains every problem I ever had with custom colours and ws models!
-Extremely Fun fact 3= Me after realizing that I now need to eventually save in the correct format all of my custom tex files and most likely redo all of my ws model files!
https://media4.giphy.com/media/kCrGOt5ojlVbG/giphy.gif

Popular Discussions View All (1)
0
2 Nov, 2023 @ 1:34pm
PINNED: Balance tweaking
zerg93
42 Comments
RexJayden 6 Aug @ 7:12pm 
Thanks for looking into the situation, zerg93! :WH3_clasp:
zerg93  [author] 6 Aug @ 1:36pm 
Update: my investigation resulted in a whole lot of nothing, sadly.
I still don't know if this change to the Steam Tank Turret's hatch door position is either a bug or an intended and permanent change that CA "forgot" to communicate.
As such I have decided to "fix" the issue by forcing the hatch to stay half opened and vertical as it should be.
RexJayden 11 Jul @ 2:09pm 
I noticed this AFTER the latest patch so like you, i will assume it is a patch issue...I also saw that Thorgrim Grudgebearer's throne is angled out on the campaign map. :steamfacepalm: Take care!
zerg93  [author] 11 Jul @ 1:54pm 
Somehow I'm experiencing the very same issue with vanilla Steam Tanks, might be a bug after all.
RexJayden 11 Jul @ 12:21pm 
@ zerg93...good luck with the "fix" and keep up your fantastic work! Thanks also for being (Extra Helpful). :TheDivineRedCrown::TheRedCrown::TheRedCrownEvil:
zerg93  [author] 11 Jul @ 12:05pm 
Nah, nevermind I just double checked and I'm getting the same stuff.
Either CA broke something with the hotfix or I messed something with the latest update.
Will fix.
RexJayden 11 Jul @ 11:55am 
It started happening when I added several vehicle-focused mods. I was curious and thought I would ask. This is a FUN mod and I appreciate your talent! :Monokuma2_DGR::steamthumbsup:
zerg93  [author] 11 Jul @ 11:40am 
Nope.
Either you have a corrupted or outdated version of this mod (unsubbing and resubbing might fix that) or another mod is generating a conflict there, can tell which.
Good luck.
RexJayden 11 Jul @ 11:19am 
@zerg93...do you know why this vehicle's turret might be lying down...Do you know of any other vehicle mods that might be doing this? :croc::critical:
Багровый Огонь 13 May @ 6:22pm 
I really hope Belakor gets it