Total War: WARHAMMER III

Total War: WARHAMMER III

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TW Millennium: Modern Warfare
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units
Tags: mod
File Size
Posted
Updated
4.061 GB
23 Aug, 2022 @ 7:11pm
12 Dec, 2024 @ 1:35pm
38 Change Notes ( view )

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TW Millennium: Modern Warfare

Description
We now have an official Discord Server[discord.com]!
Huge thanks to Nathan the Dwarven Shark for creating it !

With this Mod a new age of warfare has dawned in the world of Warhammer:

The Empire has entered a new age of technology and received new units, buildings technologies and much more.

This Mod is the first part of a project to rework all factions. We decided to release it here in the workshop to let people have fun with it and get more feedback from the players.

IMPORTANT!!!
To use the Imperial Skydestroyer, you must set the buildings quality setting to Ultra or High otherwise the game will crash in the loading screen!

Don't use more than one unit of Imperial Base Engineers in the same army! Using more than one will lead to inevitable crashes and bugs.

If you use the unit size Large one of the three Imperial Light Tanks will not be usable after starting a battle in the campaign. This happens because the game tries to load something between 2 & 3 tanks and as a result one of the turrets doesn't spawn. To avoid this, it is recommended to use either the unit size Medium or Ultra .


THE UNITS
63 units are added to the Empire:
  • 25 Infantry units
  • 2 Cavalry units
  • 13 Artillery units
  • 14 Vehicles
  • 9 Aerial units
  • 8 RoR units
The descriptions of the units have been moved to a discussion thread, to reduce the textwall on the main site.

BALANCE
The stats of the units are orientated on the vanilla values, but due to their modern nature they may be considered slightly overpowered. (Especially the Tanks and Zeppelins!)

COMPATIBILITY
Since Update 1.6 overhauls the Empire as a whole faction, every other mod that adds content to it will most likely not be compatible and will require a compatibility patch. For other mods it is simply hard to predict, if it will be compatible or not. In most cases it is advisable to try the mod in question with this mod and nothing else activated.

KNOWN BUGS
  • Electorial Machinations have the wrong name and tooltip (Colleges of Magic)
  • Willhelm is missing his 2D porthole picture
  • Some 3D portholes are not displayed correctly
  • Due to the startpos all generals and lords that exist at the start of the campaign will have no bodyguard until they get their first mount.
  • Light Machine Gun Teams are not able to fire while they are in their packed variant.

CREDITS
Huge thanks go to MPD for creating some amazing unit cards and loading screens in the same style as the vanilla units.

This Mod wouldn’t be possible without Frodo45127's RPFM and the AssetEditor

I also want to thank Apache49 for providing descriptions for all new technologies and The Broken Vox for providing descriptions for most of the new buildings.

The inspiration for the modern units stems partly from a fanfiction we recently read "An ISOT in Grimdark[www.fanfiction.net]".

Some of the Assets in this Mod contain edited textures from ^1Shep^8ardov's EMPIRE HD Mod: https://steamproxy.net/sharedfiles/filedetails/?id=2569708408

Thanks go to Necrorise for letting us use some of his animations.
https://steamproxy.net/sharedfiles/filedetails/?id=2699728017


FAQ
Will you make a SFO / Radious / etc. version ?
The stats of the unit are based on vanilla TWWh3, but feel free to upload your own version.

Can I use your asset/mod in my own project ?
Feel free to use whatever you want (model, textures, etc...) for your own projects/mods.

What are your further plans ?
  • In the short term we will finish adding additional content for the Empire.
  • In the long term we will rework Bretonia Kislev and Cathay in the same manner. Maybe more factions will follow in the future.

This isn't conform with the lore !!!
  1. We are aware.
  2. We don't care.
  3. You don't need to use this mod.


SUBMODS

TW Millennium: Modern Warfare Faster Research Submod

Submod for more tanks

Unit Equipment Upgrades

Submod pour la Traduction Française

Submod for Chinese Translation/中文翻译

STANDALONE MODS

TW Millennium Imperial Skydestroyer Standalone

Compatibility Patches

The Old World Campaign

Empire Tanks by _D3rpyN3wb_

Warband Upgrade Ultimate

RECOMMENDED MODS

Mixus’s Unlocker

Shorter Weapon Trails

Large Battlefields Project (Outdated)

More Submods and Translations created by other users can be found in the Discussions!


If you want to support us, this is our official Patreon
[www.patreon.com]
Popular Discussions View All (25)
1
4 Jan @ 10:58am
t6he research tree
RacerGC
248
22 Dec, 2024 @ 7:32am
PINNED: Bug Reports
Nightsaber
168
8 Dec, 2024 @ 7:19pm
PINNED: Suggestions
Nightsaber
2,085 Comments
Faptor 5 Jan @ 12:22am 
Im trying this out with the glorious Nagash mod :D I hope they dont conflict because its going to be funny holding off an endless tide of zombies with tanks. Great stuff so far!!
Spooky4031 3 Jan @ 11:01pm 
Hello love this mod, just had one question. The mech general dude keeps crashing the game everytime i go to fight a battle. how can i fix this?
Gigaachad 2 Jan @ 6:53am 
Finally my favorite isekai

btw this is not lore friendly you cant just shoot century old demons with 75mm armor piercing rounds thats not fair! A demon whispered me
mkioski123 1 Jan @ 2:46am 
Hey, loving this mod. Keep up a good work.
I am wondering, on next mod update, can you give us ability to add Imperial Fortress-Pioneers or Imperial Base Engineers to the city and/or settlement?
Jensehc  [author] 31 Dec, 2024 @ 2:07pm 
@Mac
We are still working on the next major update 1.7. Development is kind of slow at the moment, but you can see some pictures on our Discord Server whenever we have something that we can show.

@Ronin75
The battlefields should in no way be affected by our mod. We haven't changed any of their files.

@Dark_killa
Can you specify which units? Also, can you make sure that you have no other animation mods that cause it?

@Dr Faisal
Thanks for you feedback. We are always open for ideas. In the end we want to change every faction and add new content. How far the faction will keep their vanilla visuals will strongly differ between them. For the fantasy units we want to stay much closer to their usual design, while human factions are more likely to change a lot. Just look how much we changed in the last 200-300 years. There will be some more flavor units in the last update foe the Empire though.
Star1337_online 31 Dec, 2024 @ 1:55pm 
french infantry and canons are in the game
Mac 31 Dec, 2024 @ 1:03pm 
are things still being added to this mod, like other than updates?

its a great mod and i hope its still being improved on, for example the cav is a bit lacking
Aibreann L'ancien 31 Dec, 2024 @ 1:00pm 
Is there a version of this where we can still recruit vanilla units like swordsmen, spearmen, halberds, etc. alongside the modern units?
Ronin75 30 Dec, 2024 @ 2:06pm 
I am getting some serious graphic glitches on the battle field maps. Besides Millenium I have a few other mods installed, but none that should affect the battlefield maps or units. Anyone else gets those graphic glitches with Millenium?
Dark_killa 30 Dec, 2024 @ 8:09am 
why the guns of some soldiers arent in ther hands?