Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
btw this is not lore friendly you cant just shoot century old demons with 75mm armor piercing rounds thats not fair! A demon whispered me
I am wondering, on next mod update, can you give us ability to add Imperial Fortress-Pioneers or Imperial Base Engineers to the city and/or settlement?
We are still working on the next major update 1.7. Development is kind of slow at the moment, but you can see some pictures on our Discord Server whenever we have something that we can show.
@Ronin75
The battlefields should in no way be affected by our mod. We haven't changed any of their files.
@Dark_killa
Can you specify which units? Also, can you make sure that you have no other animation mods that cause it?
@Dr Faisal
Thanks for you feedback. We are always open for ideas. In the end we want to change every faction and add new content. How far the faction will keep their vanilla visuals will strongly differ between them. For the fantasy units we want to stay much closer to their usual design, while human factions are more likely to change a lot. Just look how much we changed in the last 200-300 years. There will be some more flavor units in the last update foe the Empire though.
its a great mod and i hope its still being improved on, for example the cav is a bit lacking