Project Zomboid

Project Zomboid

448 valoraciones
Working Seatbelt
5
   
Premiar
Favoritos
Favorito
Quitar
Tamaño
Publicado el
Actualizado el
711.877 KB
19 OCT 2023 a las 15:45
10 JUL a las 18:44
23 notas sobre cambios ( ver )

Suscríbete para descargar
Working Seatbelt

Descripción
Description
Stay safe in the apocalypse, either by fastening your seatbelt, or relying on your airbag, and reduce the damage taken from car crashes, as you navigate the infected streets of Kentucky!

Important Note
The vehicle damage system in Project Zomboid operates randomly, meaning that even with identical conditions (such as player health, speed, and type of car), two crashes can result in different levels of damage. In one instance, you might end up with 75% health and no serious injuries, while in another, you could have only 20% health and several deep wounds. It's important to know that this mod can't help with crashes that are bad enough to lead to death, due to limitations in the game's scripts. At the current moment, the mod will only reduce damage and fractures resulted in a car crash. For other wounds (Cuts/scratches/etc), they'll be added in later updates

Compatibility
  • Other Mods
  • Game Version - Tested and works on 41.78.16+. Not tested on earlier versions
  • Multiplayer - Functional in multiplayer
  • Pre-existing saves - Can be added to your pre-existing save, though sandbox settings will be set at default values, which may not be ideal for everyone

To-do
The following feature(s) are planned to be added in the future for this mod
  • Reduce other wounds (Bleeding/Scratches/etc) from car crashes

Known Bugs/Issues
  • None at the moment

Translations
The mod is currently available in English and multiple other languages, which can be seen at the credits section.

If you'd like to translate this mod to your local language, feel free to do so, upload the translation, and comment out the link so it can be added.
Not sure where to start? Check out this guide

Links
[discord.gg] - Join us on Discord
[ko-fi.com] - I love Coffee. Perhaps you'll consider buying me one?

Feedback
Whether it is a suggestion, feedback, or something else you've got on mind, it'd be hugely appreciated!



Check out my other mods!


Credits

This mod's permissions fall under TIS's policy Ask for permission[theindiestone.com]

This mod can only be added to and extended with the express permission from the original creator. Having received permission, credit must be given to the original creator, both within the files of the mod and wherever the mod roams online.

If no permission is received you may not alter the mod, and it must be treated as a mod that is 'On Lockdown'.

The only exception is that servers may freely include this mod in their modpacks, with the freedom to alter it or make modifications as they see fit, as long as credits are properly given to the original creator.

Workshop ID: 3055029361
Mod ID: WorkingSeatbelt
Discusiones populares Ver todo (1)
8
8 ABR a las 19:34
Translations
juni2335
147 comentarios
Wesch 13 JUL a las 15:37 
can you disable seatbelts for boats from this mod

https://steamproxy.net/sharedfiles/filedetails/?id=2392987599
Goose 13 JUL a las 8:47 
@tales irmino
turn it off for your game, then.
there's a sandbox option for it.

don't fuck over the rest of the people who like it just because you don't.
tales irmino 13 JUL a las 7:40 
the sound should be removed
fisheslikeme 11 JUL a las 14:04 
What might be causing the issue of -- if I lock the seatbelt, a car is stopped, then I press E to exit the vehicle, the driver door closes and opens again? I'm using KI5 cars and Vehicle Doors Hotkey mod :DirkHLD:
DinDin 10 JUL a las 22:45 
Thank you so much! <3
Arendameth  [autor] 10 JUL a las 18:49 
@marcuzz
The chest fracture time caused by the seatbelt is defined in sandbox settings. The mod adds it as a normal fracture, like any other fracture injuries, so it should behave normally and heal as it should. If it increases or goes to over 100, I can only assume that you have your settings set in a way that chest fractures are caused from very weak crashes, or there's some kind of another mod messing with how fractures work

Also, for peeps who suggested it, the chime is now played locally. That means you won't be hearing the chime of other players/vehicles.
marcuzz 9 JUL a las 12:08 
@DinDin i second this! the sounds are annoying when playing in group
marcuzz 9 JUL a las 12:01 
How long is chest fracture from seatbelt? I left fracture time set as 3 by default. My chest fracture time was increasing now its over 100. Is that a bug?
DinDin 8 JUL a las 4:16 
Suggestion: Use playSoundLocal instead of playSound.

This will solve several issues with multiplayer: The sounds keeps playing for other players even if it stops for the player who triggered it. It also seems to stay in the same location, so even after they drive off, the chime continues being emitted from where they were when it started.
Jerry The Terrorist 2 JUL a las 21:28 
@Goose, you're so very confident about being completely wrong.

I said there wasn't seatbelt LAWS, not that seatbelts didn't exist.

Seatbelt chimes were not so widespread by 1993, nor did every car chime indefinitely. MOST CARS made at the time did not have chimes.

Now that we've cleared up that I never said seatbelt laws didn't exist, what I actually said is that many places (SUCH AS KENTUCKY) did not have seatbelt laws until after 1993.

Kentucky SPECIFICALLY did not enact seatbelt enforcement until July 15, 1994.


@Arendameth, thank you for the quick reply. I didn't see it in sandbox at first, my mod may have just been out of date.