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PVI - Main [gyazo.com]
PVI - Debug [gyazo.com]
PVI - Low [gyazo.com]
PVI - Medium [gyazo.com]
PVI - High [gyazo.com]
PVI - Fatal [gyazo.com]
For the numbers you see in these screenshots, do the following to get the injury min and max times in hours:
Scratch time = (Scratch Min or Max) * 0.934
Laceration time = (Laceration Min or Max) * 0.34
Fracture time = (Fracture Min or Max) * 1.943
The injury times scale really weirdly and don't heal at the same rates but over different durations. I'm uploading an update now so you just need to put the actual injury time in hours into the respective sandbox option, as writing a tooltip that makes sense for each of these was a pain.
I recommend users of PVI revisit their sandbox options and adjust their sandbox options accordingly.[/b]
I did a good bit of testing, both by myself and with the help of a friend for this update. It's good to hear that PVI's working as expected, especially after a fairly large update like v3.3.
If you do run into any bugs/issues/crashes, do let me know either in a discussion thread or in a comment.
I wouldn't rule it out but I won't make any guarantees. I know there is a sandbox option for this but I have no idea how well or if at all this works in MP.
oh snap this look awesome we are voting on adding it to our server now.