Stellaris

Stellaris

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More Picks & Points: Traits|Civics|Ethics [FLEX EDITION]
   
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19 Sep, 2023 @ 10:04am
6 Mar @ 4:42pm
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More Picks & Points: Traits|Civics|Ethics [FLEX EDITION]

In 2 collections by hubertkenobi
Stelaris Realistik Collection [SYNC FRIENDLY]
72 items
Stellaris Realistik Collection 3.11+
9 items
Description
[For 3.11+ and now compatible with almost all future versions!]

Welcome to More Picks & Points "FLEX EDITION"
This is the Flex Edition of "More Picks & Points: Traits|Civics|Ethics" older versions or just MPP. This edition offers you the freedom to customize the mod settings without manually editing any files, thanks to our new Flex Script tool.

• MOD DESCRIPTION •
This mod provides players (and NPCs) with expanded freedom and realism when creating a new empire. It offers increased trait points, ethics, and civic picks. Whether you're looking to craft a unique civilization or just experiment with different combinations, this mod is designed to enhance your Stellaris empire-building experience.

Vanilla Values:
- ETHOS_MAX_POINTS: 3
- GOVERNMENT_CIVIC_POINTS_BASE: 2
- Machine Trait Points: 1
- Biological Trait Points: 2
- Max Machine Traits: 5
- Max Biological Traits: 5

Standard (Mod Default Preset) Values:
- ETHOS_MAX_POINTS: 5
- GOVERNMENT_CIVIC_POINTS_BASE: 5
- Machine Trait Points: 4
- Biological Trait Points: 5
- Max Machine Traits: 8
- Max Biological Traits: 8

Custom Values:
With the flexScript[github.com], you can freely customize the above values to your preference.


• WHAT'S NEW IN THE FLEX EDITION? •
The FLEX EDITION introduces a revolutionary way to tweak the mod's settings. With the flexScript[github.com], you can:
- Set the mod to vanilla default values.
- Use the standard or beast presets (similar to the previous STANDARD and BEAST editions).
- Or fully customize the points and picks to your liking.
- Prepare MPP for server gameplay.
flexScript[github.com] is open source and was developed in python. You can easily check its code at our GitHub's repository.


• HOW TO USE THE FLEXSCRIPT •
1. Download the latest release at the Releases Page[github.com].
2. Follow the Readme.md file at flexScript[github.com].
3. Run the script, and follow the on-screen prompts to customize your mod settings.


• EASIER MULTIPLAYER SETUP •
Hosting a multiplayer game with friends? Flex Script now simplifies the process! FS new server mode option ensures that all players have identical mod settings, drastically reducing the risk of desyncs or compatibility issues. Just run Flex Script in server mode, and it will take care of the rest - making your multiplayer experience seamless and enjoyable. Remember to test your online games after customization, and do let us know if you encounter any issues. Read more about this process at Readme[github.com].
Happy gaming!


• WARNING •
Please note that this mod also alters the picks and point limits for NPC Empires. This is not intended to function as a Cheat Mod. Rather, these changes enhance the diversity of traits across different species and empires, both player-created and AI-controlled. The aim is to create a more enriching, realistic, and intense gameplay experience. Obviously this has an impact on balance. This can either make your game harder or easier depending on the species you are creating.


• COMPATIBILITY •
This mod is compatible with Stellaris 3.11+. Please note that the STANDARD, BEAST, and LITE versions are no longer maintained. Instead, all the features have been integrated into this FLEX EDITION for a more streamlined and user-friendly experience, and also helping us to maintain this mod in a way easier and autonomous way.


• THANK YOU •
A huge thank you to all the contributors and users who have helped make this mod what it is today. Your feedback, suggestions, and support have been invaluable. Special shoutout to Athinks, the original modder, and all the other notable contributors listed in the previous mod descriptions.


• SUPPORT THE MOD •
If you appreciate the work, please ⬆️ rate ⬆️ and give a 👍 thumbs up 👍. Your support keeps the mod alive and thriving!
If you find this mod useful and want to support its ongoing development, consider buying me a coffee!

[ko-fi.com]
[www.paypal.com]
Popular Discussions View All (2)
13
30 May @ 1:55pm
🛠️ Share Issues & Feedback Here! 🛠️
hubertkenobi
0
19 Sep, 2023 @ 10:55am
🌌 Show Off Your Empires: The Flex Edition Chronicles! 🌌
hubertkenobi
78 Comments
XCABAL 2 Jul @ 5:23am 
Suggestion: Add the ability to modify leader trait points. Maybe make the standard 2
hubertkenobi  [author] 1 Jul @ 7:30am 
So, I've tested beast preset setting today, and update flexScript function. For me it's working good. I will try to customize the picks and see if I can replicate your issue.
hubertkenobi  [author] 1 Jul @ 7:29am 
@ChEI @AhatTheForecast @lupisolo_jr
I will try to replicate your problem today.

So to make sure it's what I'm thinking about it its. Your problem is when you are trying to customize the mod picks on the flexScript, am I right?
hubertkenobi  [author] 1 Jul @ 7:26am 
@MajorGeneralPike @XCABAL @Link3000XD @Lumpus

Hey guys, how are you?
I don't see were is the problem with the mod. I just tested and it's working. I updated with flexScript Update feature, which is extremely easy and straightforward. Is there something you are missing? Did you try flexScript?

The idea of flexScript is exactly make it easy for everyone to update this mod without needing me to update it constantly. I created a script from scratch so the community and fans of this mod easly update it without any effort. Just download the script and choose update.
hubertkenobi  [author] 1 Jul @ 7:22am 
Thank you @weregamer! I agree with you
hubertkenobi  [author] 30 Jun @ 1:42pm 
Ok guys. I'm not dead 😂 I've been enjoying my holidays, which I also deserve... I'll be able to pick up the mod tomorrow!
weregamer 30 Jun @ 1:27am 
Thank you so much for creating your flexscript; that clearly took some work. Paradox makes it silly hard to figure out their modding tools, so I've given up more than once over the years, and this is dandy.
MajorGeneralPike 29 Jun @ 6:02pm 
Come on, let's go get this updated ASAP
XCABAL 17 Jun @ 2:02am 
How goes the updating process?
Link3000XD 2 Jun @ 1:46pm 
btw in terms of loadorder... this prolly goes further down in ironymodmanager?