RimWorld

RimWorld

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Rim-Elves
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Mod, 1.4, 1.5
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3.363 MB
31 Aug, 2023 @ 9:59am
14 May @ 3:41pm
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Rim-Elves

In 1 collection by Vex
Vexed Things - Race Mods
8 items
Description
Do you want to build a elven society that stands for the next millennia? Do you simply want to RP as dwarves from dwarf fortress and purge the tree-hugging scum? Are you a genetic lightweight? If so then you might like this mod!

Adds a new xenotype, the elves - a race of towering, majestic, and bigoted humanoids. Elves were perfected on a bygone glitterworld; from there, they've spread the influence of their imperium outwards from the core worlds and into the rim.

Take on the Elven Imperium: supremacists from the stars with a perchance for nature, slaughter, and general morally corrupt behavior. Do not rest until the elven scum has been pushed into the dirt, and their cities razed - least they do the same to you.

Create a relatively peaceful and stable elven society spanning multiple generations and years. Or, alternatively, have that one elf in your colony of pigskins who thinks they're better than everyone else until they down one beer and vomit all over the rec room.




Four new genes: "Gigantism", "Superiority complex", "Mental fanaticism", "Slow development", & "Chemical susceptibility".
Gigantism slighlty increases butcher yield and social impact.
Superiority complex will make the carrier dislike any pawn of a different xenotype.
Mental fanaticism reduces any stat regarding negotiating with others & ideology conversion speed.
Slow development dramatically decreases growth speed while also increasing overall lifespan.
Chemical susceptibility, the most impactful, makes any drug or chemical twice as potent. Meaning two beers will take the carrier to 'drunk' stage. This also means two doses of flake can be lethal to an injured or young elf. Tread carefully around any drug or source of toxic attacks.

A new trait: 'Bigot', pawns with this trait will dislike pawns with different xenotypes.

And two new medieval tier weapons & two spacer weapons: the 'scimitar' & 'longbow', and the 'baneblade' & "chargebow". The scimitar and baneblade shine in combat against unarmored targets, while the longbow and chargebow can punch through heavily armored targets at medium/long range.



Q - "Are they balanced?"
A - Yep. They're meant for elf-only colonies, multi-generational colonies, or the occasionally multiracial colony - if you can keep one happy.

Q - "Where can I get these new weapons?"
A - Scimitars and long bows come with smithing and greatbow research, chargebows require the charge ammunition research, while baneblades cannot be crafted.

Q - "Are you open to suggestions?"
A - Absolutely!

Q - "Will you make more quasi-fantasy races?"
A - Yes. Skaven, fish-people, crow-people, etc. are all on the list.



Credit ~ Special credit to DetVisor who provided the sprites for the four weapons and an endless amount of enthusiasm as with the gnoblins, thank you homie - and credit to Matsay who rewrote the patch used for the chemical susceptibility gene, fixing a ton of issues, thank you my man. And credit to the Vanilla Expanded Framework, which this mod requires.

Also try:
Det's Xenotypes - Stoneborn by DetVisor. After all, dwarves hate elves with a burning passion!
Rim-Gnoblins they make an excellent pairing for those high-fantasy playthroughs.





This mod is considered finished - but you can still suggest balancing and tweaks, report bugs in the discussions threads, or you join my discord and chat directly: https://discord.gg/fWvhXuby62



If you really enjoyed this mod, or like what I'm doing here's a link for my Ko-fi page if you'd like to lend a tip! https://ko-fi.com/vexedtree73525

You're 100% allowed to poke, dissect, and prod this mod's code to see how it works and to learn from it.

(Important! If the size of your elves is wrong or weird, make sure any mods that have size scaling are loaded above Vanilla Expanded Framework, mods like Humanoid Alien Races, Character Editor, Varied Body Sizes, etc.)

(Also important: I do not support bigotry or any form of directed hate in any way, shape, or form. If you are a bigot or homophobe/transphobe, please, do me a favor, get off your computer and go learn how to be a less ♥♥♥♥♥♥ human being. If you can't do that then don't sub to my mods, have a nice day!)

If you find any bugs or inconsistencies please let me know and I will try to help fix it for you!
Popular Discussions View All (2)
6
20 Dec, 2023 @ 9:13am
Bug Reports
Vex
5
7 May @ 8:17pm
Feature Suggestion
Vex
82 Comments
Rivven 27 Jun @ 6:16pm 
I have to say that I love the space racists. They make a great challenge in raids, and feel unique compared to a normal raid. The last batch even came with a goblin slave!
Vex  [author] 26 Jun @ 10:27am 
@Frenz Cope.
al9000 26 Jun @ 4:47am 
where did cover art dude go, he was so handsome and misterious :(
Jw42291 26 Jun @ 3:35am 
Wearing people skin is okay in-game, not in real life lol
Frenz 25 Jun @ 9:11pm 
I mean you made a mod for a xenotype that considers themselves genetically superior to others, with a new bigot trait and fanaticism gene then put a disclaimer that you "do not support bigotry or any form of directed hate in any way", as an "own?" to imaginary potential future trolls.
Kinda weird behaviour not going to lie, still pretty funny tho.
Jw42291 25 Jun @ 5:57pm 
That was fast, thanks Vex <3
Vex  [author] 25 Jun @ 5:34pm 
Ah I love the smell of triggered trolls after they've read the bottom disclaimer.
Dai 19 May @ 9:16am 
Thank you for this mod. Now I can work to purge Elves like in Dwarf Fortress.
al9000 15 May @ 3:19pm 
also thanks for fix
al9000 15 May @ 3:18pm 
blesed modularity :pray: