RimWorld

RimWorld

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Det's Xenotypes - Stoneborn
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Mod, 1.4, 1.5
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5.282 MB
14 Nov, 2022 @ 1:15pm
18 Apr @ 10:09am
23 Change Notes ( view )
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Det's Xenotypes - Stoneborn

In 1 collection by DetVisor
Det's Xenotypes Menagerie
4 items
Description


Welcome to the first installment of my new xenotype series, Det's Xenotypes, a series that will introduce an ever-increasing cast of original xenotypes into your game, this first module introduces the Stoneborn.

The Stoneborn are a burly and gruff xenotype of short miners with a short temper that adore mining, building and of course, crafting. They are great at all three, and they're quite robust thanks to their stature. They're genetically undergrounders who yearn for the mines and are nearsighted due to their shut-in lifestyle.

The mod also comes with it's very own Stoneborn faction composed of only dwarves, they're outlanders and are industrial.

P.S. An awesome YouTuber called Hazzor made a great video using the mod! Check it out! https://www.youtube.com/watch?v=39FmAMzn93Q

This is the GitHub link: GitHub link[github.com]
And join my Discord server[discord.gg] to stay in the loop!























Q: "Is this mod CE compatible?"
A: "Likely not."

Q: "But DetVisor, there are no aliens in Rimworld!"
A: "Correct, and these aren't aliens, they're a hyper-adapted subset of humans much like the other vanilla xenotypes.They're meant to look more unique than things like Hussars and Impids, while still looking human."

Q: "Rock and stone!."
A: "To the bone."

Q: "Why aren't they addicted to alcohol?"
A: "Addictions are finicky and hard to manage, xenotypes with addictions generally need to revolve around them for it to work. I didn't want that for the dwarves."

Q: "Is this safe to add mid-save?"
A: "Yes, but don't remove it!"

Q: "I encountered an error!"
A: "Send me the logs so I can identify the issue."

Q: "Can I suggest additions or new features?"
A: "Although the mod is considered complete, feel free to write down in the comments."



- Almost all art assets, icons, infographics and screenshots made by me.
- All C# made by Dexter Lowe aka Feldoh.
- Visandar for the design of the Undergrounder gene icon.
- VexedTrees for the Dwarfism patch.

No fonts were made by me.

This mod is distributed under Creative Commons Attribution 4.0 International, which means that you can use and modify this mod as long as you credit me and others who worked on it.

RimWorld is owned by Ludeon Studios.

[ko-fi.com]
Popular Discussions View All (3)
49
12 May @ 4:03am
PINNED: Bug reports
DetVisor
3
5 May @ 10:38am
stoneborn clans on mountains
Deleted Profile
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2
19 Dec, 2023 @ 1:18pm
How to remove unisex beards (Tutorial)
Clocktower_Echos
393 Comments
DetVisor  [author] 7 Jul @ 4:18am 
In theory it should be, so I might change that, I just wasn't sure at first release.
Enlonwhite 7 Jul @ 3:16am 
I do want to point out, You say not likely CE compatible...and that guy's youtube video of the dwarf's used CE in it.

I am not a CE fan, I am not voting to make sure the mod is CE compatible. Just noticed that little bit of info.

Still, I agree, FOR ROCK AND STONE!
Kruml 6 Jul @ 8:59am 
rock and stone
DetVisor  [author] 21 Jun @ 11:37am 
The towers are from my WIP stoneborn faction expansion mod.
Avaricia 21 Jun @ 11:35am 
what mod adds those mining towers and fissures shown in the 4th screenshot?
Lucerne 17 Jun @ 2:14pm 
@Kestral thank you very much, i did not notice this since i just automatically go to the character editor screen
Kestral 17 Jun @ 8:54am 
@Lucerne If you start a scenario of your choosing, you can hit the Xenotype editor button, click the "load preset" at the top and pick Stoneborn from there
Lucerne 15 Jun @ 4:48pm 
My most favorite mods of them all. I just wish there was a way to start with stoneborn from the beginning (Character editor messes it up and i'm not well versed in creating scenarios.)
DetVisor  [author] 6 Jun @ 5:44am 
Much practice, many failures.
Jet 6 Jun @ 4:14am 
dang why is ur art so good