Solasta: Crown of the Magister

Solasta: Crown of the Magister

29 ratings
A Business for Monkeys
   
Award
Favorite
Favorited
Unfavorite
File Size
Posted
Updated
6.724 MB
30 Jun, 2023 @ 1:50pm
2 Jun @ 11:42pm
11 Change Notes ( view )
You need DLC to use this item.

Subscribe to download
A Business for Monkeys

In 1 collection by Frattaglia
Campaigns I liked a lot
10 items
Description
***Check out the sequel: A Song for the Crossroads https://steamproxy.net/sharedfiles/filedetails/?id=3107909550 . It also includes this campaign***



*You are a group or recruits, sent by your boss, The Constable of Greenhaven, to investigate on a shady competition organized by a secretive group: the Jesting Monkeys.

Monsters and foes roaming through the countryside will be the last of your problems as you collect clues and interact with peculiar characters.

Will you be able to shed light on the mystery surrounding the Jesting Monkeys?*



A Business For Monkeys is a complete Campaign Module for character levels 1-10. Features a story-driven overarching campaign, over 100 custom monsters and NPCs, and uncountable dialogue lines

It is designed and tested for 4 PCs, but it should work without issues for larger parties



# KEY HIGHLIGHTS #

- Story and dialogue driven campaign
- Lighthearted and full of puns, until it's not. Then it is again. Then it's not. Yeah, it can be surprisingly dark
- Difficulty is mid-easy. My goal was to make it enjoyable also in Story Mode...
- Skills, alignment and even class matter (but none is required)
- Overarching story, divided into 3 Acts, with open finale
- Impossible to experience 100% of the content in one playthrough: includes alternative dungeons, story-defining choices, even the chance to totally botch a main quest!
- Includes a 100% optional dungeon: it's like a free DLC on top of the free campaign!
- Includes a world map, but no random encounters (all my homies hate random encounters)
- Includes light crafting options, you should be able to craft poisons, potions and scrolls mainly

- Requires assets from The Lost Valley and Palace of Ice DLCs

WARNING: this campaign contains foul language, sexual innuendos, gratuitous violence and depictions of suicide.
It also involves political statements, breaks the 4th wall here and there, and contains an inane amount of quotes from real-life. Players discretion is advised



# aBfM IN NUMBERS #

- 20 to 25 hours of content
- 35 areas, including all the available scenarios
- 40 quests (5 main that define the overarching story)
- Almost 50 custom items - most of which are documents, but also story-related unique equipment
- Over 80 dialogues
- Over 130 between custom NPCs and monsters you'll love to hate - Beware: only because it *looks* like something straight out of the base game, it doesn't mean it will *behave* like that
- Only 3 "filler" encounters, out of over 100, not directly related to a quest
- An insane amount of jokes, some of them may even be good
- An insane amount of typos - English is not my first language, if you find something egregious please let me know



# FINAL WORDS #

I really hope you enjoy your escapades in this campaign.
aBfM is a love project, started from the idea of "digitizing" a PnP module I wrote some years back.

Since it is mostly story-driven, most of the work may remain under the hood (diverging paths and so on...), but I can assure there was *a lot* of work involved.
Also, this campaign is a delicate machine. I *think* I tested most of the corner cases, but IF SOMETHING BREAKS FOR YOU, PLEASE LET ME KNOW
64 Comments
Frattaglia  [author] 10 May @ 12:37am 
@Brightsoul that is WAI, there is a resting point just a bit forward.
The first hunting areas are designed to be self-contained, returning to the inn ends this phase of the campaign. you will find resting areas and basic merchants also in eastern and southern areas
枕头同学 7 May @ 3:29am 
Indeed, I use Chinese, and using machine translation can sometimes be very funny because it may not accurately capture the context or idiomatic expressions. Although I generally understand the intended meaning, when it comes to slang, I might be completely clueless. However, this mod is really interesting, and I truly appreciate you creating and sharing it.:steamthumbsup::steamhappy:
Frattaglia  [author] 6 May @ 10:21am 
@枕头同学 this is... unexpected, I hope you manage.
Some time ago I had a partial run with automatic translation in my native language (Italian).
I found no issues, but seeing how my (fairly broken) English got misinterpreted was hilarious...
I guess you had a good laugh or two while playing it in Chinese (I think) :steamhappy:
枕头同学 6 May @ 2:35am 
"I'm stuck at the last step, where I should see a new destination on the world map, but I don't. It's also possible that using a community mod for translation caused this issue. However, when I tried using the original English version, the new destination appeared as expected. Thank you very much for your help. I'll continue playing in English.
Frattaglia  [author] 6 May @ 12:19am 
@枕头同学 here is what is supposed to happen when you visit Greenhaven:
- speak to the Constable to report the results of your mission. It will enable an exit
- when you leave the building, you should see an info panel, then you should find yourself in the Greenhaven offices again
- speak to the Constable again. She will have 2 other NPCs with her this time and will give you the next mission
- Leave the building. You should see the world map, and scrolling to the left there will be a new destination (Colonho)

Is this what happened to you? Which step are you stuck on?
枕头同学 5 May @ 5:29am 
Dear author, hello. I'm sorry, English is not my native language, so I can only communicate with you using translation software. I would like to ask, after reaching level 5 in your mod, when I go to the police station to turn in the mission, the next chapter is not unlocked, and there is no new destination on the map. What should I do?
Frattaglia  [author] 3 Apr @ 12:28am 
@shalinoth removing a couple of comments for spoilers - sorry about that, but I'm happy you (or your party ;)) managed to find the solution of the riddle

the cypher says: "plus 2 'vocal' birds" and "minus 4 'consonant' monkeys". If you get the 'consonant' part, it should be easy to relate 'vocal' to 'vowel' (or so I hope)
shalinoth 2 Apr @ 2:54pm 
I'm at Courier of Bad News, "Find Your Destination On A Map" but I collected maps earlier, and there's no blue exit from here to World Map anymore, except the boat to cave exit. I have the Cypher already. Reading the 'Capital' letters doesn't seem to give any clarity.
thumper33 31 Mar @ 2:25pm 
OMG, how did I miss that? LOL
Frattaglia  [author] 31 Mar @ 1:33am 
@thumper33 there is a door behind the throne in the room where you find Ilael's remains. The key is the same you received from the Young Baron. Go through that door and you'll find the family temple, there is a "secret" (not really secret) passage in there