Total War: WARHAMMER III

Total War: WARHAMMER III

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Rune Golems - SFO
   
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104.888 KB
30 Jun, 2023 @ 12:56am
19 Aug @ 6:22am
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Rune Golems - SFO

In 1 collection by =[NK]= Col. Jack O'Neil
Jack's SFO Mods 5.2.6/SFO 1.31 - V4 - READ DESCRIPTION
460 items
Description
Giant Dwarfen Rune Golems of destruction balanced for SFO! All credits go to _D3rpyN3wb_'s amazing work.

I've further balanced a bunch of stats compared to other giant SFO units, as well as the Phyrex's amazing Runic Golem Unit mod (That you must really check out)

Let me know about any feedback. Enjoy :)
44 Comments
TorgueUser 28 Sep @ 5:10pm 
Oh i've already written about it on the main mod
Am i getting dementia
TorgueUser 28 Sep @ 5:09pm 
Okay, copy-paste works wonders in these situations
=[NK]= Col. Jack O'Neil  [author] 28 Sep @ 4:50pm 
Torgue, you're best reporting that on the main mod
TorgueUser 28 Sep @ 12:35pm 
There's something about the Karak Zorn landmark not working, it says +10 melee stats (both MA and MD) but neither the first tier or second tier version actually seems to apply it.
Atleast not on the RoR golem.
Schlomo the Hebrew Supremo 28 Sep @ 8:20am 
Hey boss thanks for the mod I'll run some testing today and tell you if there may need to be an adjustment
I'll be running it on very hard/normal.
=[NK]= Col. Jack O'Neil  [author] 27 Sep @ 7:00pm 
Any other feedback? Any of them over/under performing?
=[NK]= Col. Jack O'Neil  [author] 27 Sep @ 7:00pm 
OK thanks, I'll look into that.
TorgueUser 27 Sep @ 4:41pm 
The rune staff golem says it should negate magical attacks near it but it seems to not have a skill which does this.
=[NK]= Col. Jack O'Neil  [author] 12 Sep @ 2:00pm 
Thanks! Let me know any feedback!
J34J34 12 Sep @ 10:58am 
you are a man of taste