Total War: WARHAMMER III

Total War: WARHAMMER III

763 ratings
Rune Golems (Vanilla 5.2) - MCT Support (REQUIRES ASSET PACK)
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units
Tags: mod
File Size
Posted
Updated
1.227 MB
2 Nov, 2022 @ 4:08am
21 Aug @ 12:59am
24 Change Notes ( view )

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Rune Golems (Vanilla 5.2) - MCT Support (REQUIRES ASSET PACK)

In 1 collection by _D3rpyN3wb_
_D3rpyN3wb_ Working Mod Collection >>>> v5.2 <<<
12 items
Description
------------------(REQUIRES ASSET PACK)-----------------
What this mod does:

- Adds 4 late game, semi lore-friendly Rune Golem for the dwarfs :D
- Great-Axe (Bonus Anti-Infantry)
- Great-Hammer(Armor-Piercing, Bonus Anti-Large)
- Rune-Staff (Able to use 4 Runic Spells in the Battlefield)
- Flame Cannon (a Better Flame Cannon )

-Uses the Colossal Bow as the animation
- Recruit-able at the highest tier of Smithy (Tier V)
-Increase the Unit Cap by building Tier V Smithy or have the Landmark in Karak Zorn



Possible Changes in the future:
  • Planning to do a unit compilation for all unit mods I make
  • Improve Unit Portrait
  • Adjusting balance
  • Add more variants to the Rune Golem and edit a bit of its model

BUGS
- a LOT OF CLIPPING (I cannot express this enough lol)
- smol Transparent textures, working on it 🔨
- maybe, do tell me to get them squashed



*shameless plug :P
Want Faster Projectiles? You can use my other mod here GDP: A Projectile Overhaul
Check my workshop for more mods if it interest you 👀

Compatible with anything as long as it does not add any modifications to this unit


Thank you A Peasant Mobster for letting me use assets of his Rune Golem Model mod as a basis :D


Wanna support me for the developement of future mods?
You can donate me via Ko-fi or Paypal :D

Donate via PayPal[www.paypal.com]
Donate via Ko-Fi [ko-fi.com]


Leave feedback if I missed,bugged, or unbalanced something
273 Comments
TorgueUser 29 Aug @ 4:57am 
Needs an update regarding the Karak Zorn landmark as it now has 2 tiers
infantry11bravo11 24 Aug @ 5:33pm 
lol yeah thats the last thing i was thinking about. i had forgot the game was updated. oh well.
_D3rpyN3wb_  [author] 21 Aug @ 4:03pm 
because sons of grimnir is not updated for 5.2 🤦
infantry11bravo11 21 Aug @ 3:53pm 
If your using it with sons of grimnir i believe its called it wont work with. once i took that off this mod had no issues. at least that's what worked for me.
infantry11bravo11 21 Aug @ 3:45pm 
I'm getting the same database crash as well.
Xfrost 21 Aug @ 10:14am 
I'm getting a database crash at startup. I have the asset pack,
_D3rpyN3wb_  [author] 21 Aug @ 1:01am 
Updated for 5.2!
DyonisX 27 Jul @ 10:28am 
I checked in RPFM and I guess it's derpy_expi_dwarf_rune_golem_hand_ror
DyonisX 27 Jul @ 9:21am 
Any idea how to find the unit key for the RoR so I can spawn it in with console?
Sir Nicholas 27 Jul @ 12:39am 
@_D3rpyN3wb_ Oh ok! Just a missconception in my head lol Just finish my IEE campaign and starting the TOW now, so i'm turning these beauties on and try the mod :steamhappy: