Total War: WARHAMMER III

Total War: WARHAMMER III

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SFO: Grimhammer III - Scorched Earth
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overhaul
Tags: mod
File Size
Posted
Updated
2.653 GB
11 Apr, 2022 @ 1:09am
15 Jul @ 12:54am
133 Change Notes ( view )

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SFO: Grimhammer III - Scorched Earth

Description






S.imply F.un O.verhaul: Grimhammer III is a total overhaul mod that changes every aspect of the TW: WH III to be closer to the lore and Warhammer universe. This mod contains all campaign and battles changes. Do not require any other mods or even DLC to give you full SFO experience.
SFO mods are not meant to be better than vanilla game but meant to be a different experience! Vanilla is great and no mod will change that!

We are long fans of Warhammer and want to share this passion with all of you.

COMPLETE LIST OF CHANGES 🔗HERE
CHANGELOG 🔗HERE

SFO III LITE 🔗HERE


14.06.2024 - Scorched Earth update release!

https://www.youtube.com/live/7gu3g7VzIcM?si=D-Oy8N9pDKQT-QQ-



The SFO Mod Team has a large community with more than 20,000 people on public discord and 500,000 subscribers to its mods! All this is thanks to our dedicated fans that help develop this mod every day with advice, feedback, and positive energy! Join us and let’s share this passion together!

Amount of work we put into SFO is INSANELY LARGE, but we do not require any payments to access it. We want everyone to be able to experience our vision of warhammer total war. But, we still have families to feed. Any support is appreciated.

[discord.gg]


🔥SFO Mod Team Website - main mod hub 🔗HERE[www.sfomod.com]
🔥YouTube - modding videos/guides and more 🔗HERE
🔥Twitter - always latest news 🔗HERE

SFO: Grimhammer III contains a lot of diverse mods that have seen an individual release. Many of those mods were made for SFO in the first place and then released as standalone for vanilla.
🔥List of integrated mods can be found 🔗HERE

🔥Those that help us will never be forgotten! Find them 🔗HERE and appreciate their work.
🔥Check other great mods made by community and we highly recommend. 🔗HERE

WE ALSO WANT TO THANK CREATIVE ASSEMBLY FOR MAKING BEST WARHAMMER FANTASY GAME AND GAMES-WORKSHOP THAT CREATED THIS FRANCHISE!



SFO IS FULLY STANDALONE AND DOES NOT REQUIRE ANYTHING (EVEN DLCs) TO WORK PROPERLY! IT ALSO DOES NOT EDIT START_POS FILES.

DO NOT REPORT BUG OR BALANCE ISSUES, UNLESS YOU HAVE TESTED SFO WITH NO OTHER MODS ENABLED

FAQ - read those before posting! 🔗HERE

Comments with strong language will be removed.


[www.patreon.com][www.paypal.com]
Popular Discussions View All (164)
1,424
15 hours ago
PINNED: BUG Thread
Venris
16
16 hours ago
Game crash at enemy turn
Emilius
526
6
20 Jul @ 2:33am
PINNED: SUGGESTIONS Thread
Venris
10,789 Comments
Kharn the Bloody 12 minutes ago 
Slaanesh SFO. Any thoughts on which Province Capital building line is the most advantageous overall? "Soul Keep" versus "Dimensional Tear"? Playing as Khorne the right side seemed like an easy choice for the growth alone plus the other minor perk. With Slaanesh it appears at least to be really close as far as going left or right side with the capital building. Especially for my main Capital building. I usually put growth above all, which would be the right side with Slaanesh. But the Left side is appealing because I want to expand corruption and will always be recruiting from here so -25% recruitment cost at Tier V is huge. I'm thinking of perhaps going with the right side all the way up to Tier IV then swap to left because by then all my minor settlements should be grown to III and fully built and I'll always recruit from my capital because it will always have the highest tier troops. Anyway, am I missing anything and what are your experiences with SFO and these two buildings?
Kharn the Bloody 19 minutes ago 
@TorgueUser ahh. Okay so try to seduce the enemy's flying units pre battle. If I want to try to acquire the Sword of Khaine I would need to assure the Dark Elves occupy the Shrine of Khaine settlement then try and take the sword once it's been summoned?
TorgueUser 37 minutes ago 
Seduce the flying units, and N'kari has no access to the sword of Khaine as they are not an elf faction
Kharn the Bloody 1 hour ago 
For Slaanesh/N'Kari. How to deal with armies with lots of flying ranged units? Especially late game when the low tier Harpies of Slaanesh(I forget actual unit name) aren't viable?
Kharn the Bloody 6 hours ago 
Starting an SFO campaign as N'Kari. As far as the Shrine of Khaine and the sword, can N'Kari do the ritual or whatever is involved with summoning the sword? Or do I need to let the current owners do their thing?
Alan 10 hours ago 
@Homuya[GER] it might not be exactly what you asked for, but take a look at Tomb Kings Extended, which has an SFO submod.
Homuya[GER] 11 hours ago 
I hope Tomb Kings will get a rework sometime, they lack units desperately and have almost no AP damage. Heck, tier 1 archers and tier 3 meh non-AP infantry except for anti-large but still low damage.

Then a tier 4 cav building for basic lvl 3 cav lol and one of their coolest things like the healing shout is nerfed..

They dont have the "mass" either considering AI has same amount of armies, one thing that breaks SFO for me is that balance is all over the place. Some factions are totally OP while others are borderline unplayable..
Alan 14 hours ago 
Could be the building, I guess. It's not the lazy trait. All I know is that my army essentially became immobile. Even flying units with nearly 100 speed were reduced to about 10 speed. The battle was agonizing.
TorgueUser 15 hours ago 
Since Ku'gath reduces speed by 20% for enemies in the same province as him and nurgle has access to speed reduction on one of their buildings.
Then again your army might just be lazy
TorgueUser 15 hours ago 
Is it a building or lord trait?