Left 4 Dead 2

Left 4 Dead 2

231 ratings
Valve Source Texture Patch
   
Award
Favorite
Favorited
Unfavorite
Game Content: Textures
File Size
Posted
Updated
555.892 MB
19 Jun, 2023 @ 8:23pm
1 Sep @ 4:39pm
11 Change Notes ( view )
You need DLC to use this item.

Subscribe to download
Valve Source Texture Patch

Description
Half-Life: 2 and Team Fortress 2 textures with Counter-Strike Source sky boxes
This is all Valve textures, and they've never had a problem with their content modified
I simply merged them for convenience and creativity

What this mod item changes are mostly world textures and the sky boxes
You will experience a very random, unique, clever, texture experience
Simply merged and combined multiple texture packs together as one
Originally a quick random test, a "what if" scenario, to see how game experience changes
Just a brief test of custom content and mostly testing Steam Workshop features
No models should be changed, or color correction, should only be world textures
Please check the attached screenshots for examples if you're curious
Didn't expect so many people to actually take a liking to this in the end

Most of the credits originally go to Valve for the actual Source games
But here's a brief list of other users who had similar ideas to my own:

Counter-Strike: Source sky box textures from "wagon masher"
https://steamproxy.net/sharedfiles/filedetails/?id=3299572064

Half-Life: 2 textures from "Matt BNY"
https://steamproxy.net/sharedfiles/filedetails/?id=2990788077

Team Fortress 2 textures from "Groxxy"
https://steamproxy.net/sharedfiles/filedetails/?id=1843021125

Team Psykskaller Aesthetics from Cry of Fear from "Yoru"
https://steamproxy.net/sharedfiles/filedetails/?id=3309472842

Half-Life: 2 Alyx and other miscellaneous Half-Life 2 textures:
https://steamproxy.net/sharedfiles/filedetails/?id=3118832566
18 Comments
Trunten  [author] 4 Oct @ 4:41pm 
Franky D. Coolsevelt Sep 4, 2023 @ 2:55am

Looks perfect, thanks. By the way, I have no problem with how you made this mod, my issue was entirely in the description, and people doing report abuse should calm down, everything on this workshop belongs to valve, so we're free to combine, split, and edit as we see fit. Combination mods are a great way to get into modding.
ThePickledOne 20 Sep @ 2:29pm 
Does this replace the game’s default textures? or just add new ones incase a mod uses them.
Trunten  [author] 29 Aug @ 12:54pm 
to be honest, i'm not sure why those are even options
maybe Valve/Steam were experimenting with something in workshop's early days
but as far as I'm aware, there shouldn't be anything preventing anyone downloading
Karma Miguel 29 Aug @ 12:52pm 
ah, heck yeah. thanks for the quick reply, ain't never seen a mod require this dlc before is all. appreciate the testing you've done/are doing. ( :
Trunten  [author] 29 Aug @ 11:52am 
It should still download and work
I was just testing literally every feature
Karma Miguel 29 Aug @ 11:44am 
that feeling when you dont own the pre order dlc. ) :
Vertin 15 Mar @ 8:05pm 
I really appriciate this texture mod you made, but I encountered some visual issues when I was playing.
Some props have shader error on my client for some reason, they're highlighted as if the command mp_fullbright turned on only for them. Most of these props use stone or concrete texture, and their models are broken building pieces, which remind me of "Follow Freeman!" chapter in Half-Life 2.
Also, in the map c5m5_bridge (Map 5 of The Parish) there're some rock pieces (located on the broken bridge behind the Tank battle point) which showed purple color. It's not the Purple and Black error texture, but just the normal texture with purple color.
I wondered if you can fix these issues, so they'll look less weirder. But still, it's a perfect mod!
choom 5 Oct, 2023 @ 7:22pm 
alright thanks
Trunten  [author] 5 Oct, 2023 @ 7:16pm 
i can't remember what adjustments i made.
however, once done, it's remembered in a config so you don't have to repeat it.
probably other similar third person mods in the workshop if you search.
choom 5 Oct, 2023 @ 7:14pm 
yeah thats what i was talking about, probably should of asked what settings you are using for thirdperson instead