RimWorld

RimWorld

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Modern Combat - Hadm
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Mod, 1.4
File Size
Posted
Updated
10.939 MB
27 May, 2023 @ 5:29pm
23 Jul, 2023 @ 12:25am
10 Change Notes ( view )
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Modern Combat - Hadm

In 1 collection by TechnoFox
Modern Combat Series
5 items
Description
Note: for instructions on how to not use RH2 weapons and apparel are down in the common questions section

In the scorching desert sands, a formidable freedom fighter faction known as Hadm has emerged, defying tyranny with their relentless spirit. As the player, you find yourself at the forefront of a challenging mission, tasked with combating Hadm's reign of resistance. Equipped with groundbreaking tactics and an new urban operations system, you must navigate the unforgiving desert terrain, unravel Hadm's strategies, and bring hope to those oppressed by their rule. The battle for freedom awaits, where your every move will shape the destiny of the desert's inhabitants.


Features

- A new faction known as the Hadm

- New Xeno, Hadm (Basically baseliners with a very high heat tolerance but a low melee ability)

- Custom Settlements, with 50+ buildings

- Urban ops system with enemies staying inside, as well as having traps and fortifications

- Villages: Packed with several enemies these settlements will have a decent amount of resources but will require a large amount of clearing

- Compounds: Hadm taken over compounds, these will offer some combat resources however is surrounded by several fortifications and a large amount of mortars

- Palaces: Often containing the leaders of the Hadm, these will contain large amounts of valuable resources as well as leaders of the Hadm rebellion in addition to their mercenary bodygaurds.


Updates

July 22nd, 2023: Update to UFF means no more random dudes in a field, so spawning for big structures has been for the most part fixed

June 8th, 2023: Update to barricade def so it doesn't overwrite Mech Spawn

June 5th, 2023 - Fixed issue where settlements with CE didn't spawn mortar ammo

June 2nd, 2023 - Added toggleable patches for using vanilla apparel and weapons

May 28th, 2023 - Updated spawn structures to be much more forgiving when spawning in compound and palace in complex tiles. Also some roofs were not spawning on settlement gen have now been fixed


Highly Recommended Mods


Run and gun: Recommended as some enemies will attempt to flee and will give extra engagements in gameplay.

Simple Sidearms: Allows for players to utilise guns and breaching tools at the same time

Combat Extended: This mod is intended and balanced to be played with combat extended and is highly recommended however not necessary



Incompatibilities

AI 500 and anything that alters combat ai: As far as I am tracking AI 500 has given me several errors as well as causes pawns to dig out of their fortifications, best to avoid if at all possible.


Common Questions

CE?

Yes, and recommended


Why are there so many requirements for this mod?

To put simply it gives me as a modder a lot of leeway to create believable structures and factions without having to cram this mod with a lot of stuff. the breakdown is..

RH2 Weapons: Easier to use and already had combat extended capabilites

RH2 Clothing: Is very diverse and allows for more customisation for both this and factions in the works

RH2 Boris Furniture: A more tactical set of buildings that allows for the compounds and tactical styled rooms

Urban Framework: Contains the AI, as well as the requirements for the UO system to work

VFE: Allows for more control of the faction in the world view as well as the custom settlements

DLC's:

Ideo: for more faction control

Bio: for xeno contol and genes


Will other factions be able to utilise the urban system?

Unfortunately no, the system works off the Hadm being pre placed in the room and saved using VFE, this means that unfortunately only the Hadm can utilize the urban system. However Vanilla base generation still functions with this mod

Can I use this mod without having RH2 Weapons or RH2 Clothing?

- The answer is now yes and here is how. Go to settings>mod options> VFE framework> Toggle Tab (at top)> Toggle what you want switched to vanilla.

(BUT NOTE)

- You will get errors if you have removed RH2 clothing or weapons, however this is not game breaking if you have them toggled to true in mod options and restarted the game

- Enemy bases will not have any of the RH2 items chosen in their settlements so many stockpiles will be empty

- Enemies use the standard loadout/clothing of outlanders when switched to vanilla

Popular Discussions View All (1)
0
30 May, 2023 @ 6:07pm
Building Ideas
TechnoFox
22 Comments
dipldocus 12 Jul @ 9:34am 
can you make more structures like captured silo (rimatomics), captured quarry for stuff
xXfentanyl$banditXx 28 Jun @ 6:14pm 
does this work with 1.5?
saintbrutal 9 Sep, 2023 @ 4:35pm 
can i still use this if i dont have any of the dlc required? i just want it so i can fight other factions with a focus on modern day/warfare type faction
K 27 Aug, 2023 @ 7:12pm 
Also looking forwards to the new additions to this mod :steamthumbsup:
K 27 Aug, 2023 @ 7:10pm 
Hey for some reason i've only been getting only melee enemies, never seen any ranged enemies even with maxed threat level.
Zacky 0.0 5 Aug, 2023 @ 1:13am 
@TechnoFox Nice, cause they are planning a compatibility with CAI-500, and I was like, hopefully the modern combat too O.O

But yeah anyways Looking forward for it my man, Ill wait for a week or month till I can try the Vehicle mod anyways (cause it is not yet CE compatible lol)

Cheers.
TechnoFox  [author] 4 Aug, 2023 @ 6:36pm 
Hey Zacky, your right on the money lol. Unfortunately right now I need to A) learn the framework and figure out the framework and how it functions, and B) Find out how to implement it to the mod. That being said I am working on a mod for Galactic Factions and once complete I'll be coming back to Modern combat for some new structures + vehicle framework update
Zacky 0.0 4 Aug, 2023 @ 6:33pm 
Ayo Vehicle framework/expanded is here any plans that this mod can be part of it?
Shlevin 24 Jul, 2023 @ 11:20am 
Great mo
Mwydyn 3 Jul, 2023 @ 4:03am 
I tried to give this ago but the RH2 dependencies give me a headache. As soon as I opened my tailor bench I just closed the game. I'll be back to see if the dependencies ever shift to something with less clutter