RimWorld

RimWorld

Modern Combat - Hadm
22 Comments
dipldocus 12 Jul @ 9:34am 
can you make more structures like captured silo (rimatomics), captured quarry for stuff
xXfentanyl$banditXx 28 Jun @ 6:14pm 
does this work with 1.5?
saintbrutal 9 Sep, 2023 @ 4:35pm 
can i still use this if i dont have any of the dlc required? i just want it so i can fight other factions with a focus on modern day/warfare type faction
K 27 Aug, 2023 @ 7:12pm 
Also looking forwards to the new additions to this mod :steamthumbsup:
K 27 Aug, 2023 @ 7:10pm 
Hey for some reason i've only been getting only melee enemies, never seen any ranged enemies even with maxed threat level.
Zacky 0.0 5 Aug, 2023 @ 1:13am 
@TechnoFox Nice, cause they are planning a compatibility with CAI-500, and I was like, hopefully the modern combat too O.O

But yeah anyways Looking forward for it my man, Ill wait for a week or month till I can try the Vehicle mod anyways (cause it is not yet CE compatible lol)

Cheers.
TechnoFox  [author] 4 Aug, 2023 @ 6:36pm 
Hey Zacky, your right on the money lol. Unfortunately right now I need to A) learn the framework and figure out the framework and how it functions, and B) Find out how to implement it to the mod. That being said I am working on a mod for Galactic Factions and once complete I'll be coming back to Modern combat for some new structures + vehicle framework update
Zacky 0.0 4 Aug, 2023 @ 6:33pm 
Ayo Vehicle framework/expanded is here any plans that this mod can be part of it?
Shlevin 24 Jul, 2023 @ 11:20am 
Great mo
Mwydyn 3 Jul, 2023 @ 4:03am 
I tried to give this ago but the RH2 dependencies give me a headache. As soon as I opened my tailor bench I just closed the game. I'll be back to see if the dependencies ever shift to something with less clutter
Kiri 3 Jun, 2023 @ 9:43am 
okay, thanks for fast response. Can't add the mod then, but will 100% follow it for my next modpack
TechnoFox  [author] 3 Jun, 2023 @ 9:28am 
Hey Kiri, yes I did mean CAI-500
Kiri 3 Jun, 2023 @ 9:04am 
in "incompabilities" you say that it's better to avoid some mod called "AI 500", but there's no such mod as far as I know. Do you mean CAI-5000?
al9000 1 Jun, 2023 @ 12:07am 
Btw been planning to do approximately this but with a bunch of unmanned drones added in too. Are you on any of the modding discords? Would like to talk shop.
al9000 1 Jun, 2023 @ 12:02am 
Think you forgot displaying the Urban Combat Framework dependency. All the dll parts are in there and this is an XML only mod, right?
al9000 1 Jun, 2023 @ 12:00am 
I do actually have a set of textures for a Toyota Landcruiser we could put in as a mechanoid.

Wanted to ask if you would be upen to uploading a version with and alternative set of dependencies for pawn equipment if someone were to give it to you.
K 30 May, 2023 @ 9:20pm 
Amazing mod, exactly what I needed.
Rondem 30 May, 2023 @ 8:32am 
i saw the car and got excited
TheEventHorizon 29 May, 2023 @ 7:57pm 
VE Vehicles gets added and this mod updates to allow us to use Technicals-
Scout Gaming 28 May, 2023 @ 9:47am 
I love urab combat and combat extended!
AbsolutelyNotSteveJobs 28 May, 2023 @ 6:30am 
Incredible mod. My tits are tingling with great expectations.
Subbed and upped.
rex6564 27 May, 2023 @ 7:14pm 
dope af