XCOM 2
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Project: Resistance Heroes
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File Size
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16.769 MB
20 May, 2023 @ 8:31am
26 Jan @ 4:20pm
7 Change Notes ( view )
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Project: Resistance Heroes

Description
Overview

Hi folks this is a All in one mod for my three hero class reworks. If you want to see all the changes I've done for each of the heroes look to the below links.

https://steamproxy.net/sharedfiles/filedetails/?id=2919791176 (Templar)

https://steamproxy.net/sharedfiles/filedetails/?id=2886831239 (Reaper)

https://steamproxy.net/sharedfiles/filedetails/?id=2450979133 (skirmisher)

Warnings
Do not use these mods, they are built into this mod.
https://steamproxy.net/sharedfiles/filedetails/?id=1561966168 Templar Reflect on Parry
https://steamproxy.net/sharedfiles/filedetails/?id=1546439877 High Voltage Templar
https://steamproxy.net/sharedfiles/filedetails/?id=1442995752 [WOTC] A Better Ghost
https://steamproxy.net/sharedfiles/filedetails/?id=1428718101 [WOTC] Tempest Combat
https://steamproxy.net/sharedfiles/filedetails/?id=1445339034 [WOTC] Supreme Focus
https://steamproxy.net/sharedfiles/filedetails/?id=1238701627 Psionically Guided Bullets
https://steamproxy.net/sharedfiles/filedetails/?id=1465736030 [WOTC] Skillful Skirmishing
https://steamproxy.net/sharedfiles/filedetails/?id=1125671906 Skirmisher Rebalance
https://steamproxy.net/sharedfiles/filedetails/?id=1453846846 ([WOTC] Reaper Reworked)

Mods that break stuff
https://steamproxy.net/sharedfiles/filedetails/?id=1127080553 (Sting Charge Removal) This mod already removes the sting charges, and makes it a cooldown ability.
https://steamproxy.net/sharedfiles/filedetails/?id=1378685824 (Scythe Reaper, this breaks the reapers detection radius when used. It does its own version of detection radius reduction which stacks with the version I made and breaks stuff.)

General warning
If you try and reduce the reaper's detection radius past 100% it will break Shadow. By default the reapers gain a 45% detection radius reduction. Their is a perk that reduces this by an additional 25%. This creates a total of 70% detection radius reduction.
Popular Discussions View All (1)
4
29 Jan @ 11:51am
PINNED: Bug Reports
Alpha115
25 Comments
darkNoiz 26 Feb @ 11:44pm 
Thanks & clear !
Alpha115  [author] 18 Feb @ 9:46am 
@darkNoiz you cannot use this and the proficiency class versions of the hero classes. They will conflict, with one overriding the other. As for comparing not sure I do not use Prof classes. I know if you use the default proficiency classes with this it will still work.
darkNoiz 17 Feb @ 11:59am 
How does this compare to the Proficiency classes? Does it work together? Does it overwrite those? If I have both, which ones are actually used in game?
Elronhir 5 Feb @ 5:04am 
Tried Weapons and Items Overhaul with this mod. Used a suppressor in a Reaper and it messes with the reveal chance from the improvised silencers. The suppressor superseeds the ability so it is not recommended to use.
dmc32 30 Jan @ 12:56pm 
Great update, thanks.
Alpha115  [author] 27 Dec, 2023 @ 5:30pm 
@Elronhir That is because its a basegame perk that firaxis decided to not create an icon for said perk.
Elronhir 27 Dec, 2023 @ 4:48pm 
Hi @Alpha115 the perk Improvised Silencer for the Reaper has no icon.
Alecthelm 16 Jul, 2023 @ 1:16pm 
thx for the declustering of my help and hopless overcrowded Modlist:) love the 3 reworks, use em all the way.
Alpha115  [author] 8 Jun, 2023 @ 3:32pm 
@Skarsatai 2.0 I posted the code I used for the detection radius stuff in the project shadow mod page. The code I use is the standard code used by a number of mods to reduce detection radius of a soldier. One possible issue is if detection radius reduction goes low enough it will do the reverse and greatly increase your detection radius. My reaper rework has two detection radius reduction perks the default one is 45% detection radius reduction at squaddie. There is a further 25% reduction perk you can obtain at Colonel rank for a total of 70% detection radius reduction.
Skarsatai 2.0 8 Jun, 2023 @ 1:07pm 
of course it is a mod conflict on my side. It would be interesting to know what exact detection changes did you make in the mod compared to vanilla / other reaper mods to understand