XCOM 2
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[WOTC] Supreme Focus
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19 Jul, 2018 @ 12:09pm
28 Sep, 2018 @ 10:57am
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[WOTC] Supreme Focus

Description
This mod adds a new ability to the Templar at Major rank: Supreme Focus.

Supreme Focus requires Deep Focus as a prerequisite and allows the owner to utilize yet another Focus level, maxing them out at 4 Focus.

By default, Supreme Focus gives the Templar +4 Rend damage, +4 mobility, and +35 dodge.

It also expands on the effectiveness of numerous other Templar abilities, all of which are listed here:
  • Rend - 20% chance to stun, 40% chance to disorient.
  • Volt - Jumps around up to 4 nearby targets.
  • Amplify - Lasts for 4 hits before ending.
  • Pillar - Lasts for 4 turns before ending.
  • Stun Strike - Gains +20% on base hit chance.
  • Deflect/Reflect - 70% chance to activate.
  • Arc Wave - Deals 8 psionic damage to all affected units.
  • Ionic Storm - 7.5 tile radius. Deals 4-12, 8-16, and 12-20 psionic damage for Shard, Tempest, and Celestial Gauntlets, respectively. All damage is doubled against psionic units.
  • Void Conduit - Drains health for up to 4 enemy action points (2 full turns, 11 damage total).
  • Ghost - Starts with 3 Focus (+4 with Meditation), and can attain a maximum HP of 16.

In addition, another ability is added to the Templar at Sergeant rank: Scorch.

Scorch requires Aftershock as a prerequisite and inflicts a 2-turn disorientation effect on all enemies struck by Volt. It also moves Pillar up to Lieutenant rank to keep the upgrade path of Volt constant.

This mod can be used mid-campaign, but will not work retroactively on existing Templars.
Popular Discussions View All (4)
0
20 Oct, 2022 @ 5:48am
Spanish Translation
Kanario97
0
3 Mar, 2022 @ 6:46am
Russian Translation
Bethrezen
0
11 Aug, 2019 @ 12:55am
simple chinese translation
哦耶
249 Comments
MagBat63 22 Apr @ 3:25am 
Does this work with recruited Templars from the Recruitable Templars Mod? I have several high ranking templars, both original and recruited, but the ability hasnt showed up for any of my soldiers ( im doing an all templar run)
Elder 22 Feb @ 9:49am 
Fantastic mod, great for templars to really shine
andrews94 7 Jan @ 1:40am 
In LWOTC the Templar does extra damage if the target is further away fleche damage.
I think this prevents this mod from working in LWOTC. Any ideas of a way round this?
Inertia 27 Jul, 2023 @ 4:41am 
advice for people who use this mod mid-campaign. do NOT use it on existing Templar with rebuild class console command. it will cause your game to freeze. always create new templar with give faction hero console command and dismiss the old one
JohnFire 14 Jun, 2023 @ 8:25pm 
update please
Bethrezen 3 Mar, 2022 @ 6:59am 
@Udaya added Russian translation
Udaya  [author] 1 Feb, 2022 @ 10:19pm 
@Bunbun That seems correct to me. As long as you add those lines to a mod's XComGameCore.ini, the Nanoscale Vest's HP bonus should be changed to 2.

If the mod config file already has [XComGame.X2Ability_ItemGrantedAbilitySet] in it, you can also just add:

-NANOFIBER_VEST_HP_BONUS=1
+NANOFIBER_VEST_HP_BONUS=2

Below wherever [XComGame.X2Ability_ItemGrantedAbilitySet] is in the file.
Bunbun 1 Feb, 2022 @ 2:31pm 
@Udaya Not sure if I've been adding this line correctly

[XComGame.X2Ability_ItemGrantedAbilitySet]
-NANOFIBER_VEST_HP_BONUS=1
+NANOFIBER_VEST_HP_BONUS=2

Is the code I've been adding to the ini file of a mod but it doesn't seem to be working. Sorry to bother.
Udaya  [author] 30 Jan, 2022 @ 10:53pm 
@Bunbun Certainly, that should be easy enough to do. If you want to change the health boost from the base game's Nanoscale Vest, you can either edit an existing XComGameCore.ini file within one of the Config folders of your mods or create the file in a mod and add the following lines:

[XComGame.X2Ability_ItemGrantedAbilitySet]
-NANOFIBER_VEST_HP_BONUS=1
+NANOFIBER_VEST_HP_BONUS=<new health value>

In general, most equippable items in the game should have an associated .ini entry like this, and many mods have configuration settings for the items they implement as well. So if it's a modded item, I'd definitely recommend checking out the Config folder first to see if it's possible from there.
Bunbun 30 Jan, 2022 @ 10:05pm 
@Udaya I know this isn't for this mod but as it seems you explain these things in a very easy to understand way, might you know how to change the health value of the nanoscale vest from 1 to 2? There is a mod that doesn't seem to be working on steam anymore but I would like to add that health value to it.