XCOM 2
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[WOTC] Skillful Skirmishing
   
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4 Aug, 2018 @ 1:32pm
24 Oct, 2018 @ 3:22pm
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[WOTC] Skillful Skirmishing

Description
This mod enhances 3 of the Skirmisher's skills: Zero In, Full Throttle, and Interrupt.

Zero In - This ability, while useful for providing bonuses to aim and crit, remains fairly inflexible since it dissipates after every action that isn't a standard shot, and doesn't give aim bonuses against more than one target per attack. Now, it gives the Skirmisher +10 aim and +10 critical chance cumulatively for every standard shot taken, applies to all abilities, and only goes away at the end of a soldier's turn.

Full Throttle - Gaining extra mobility after each kill might sound useful if you're using hit and run tactics, but becomes nearly useless since it has no follow-up. To fix that, this perk now gives the user up to one Implacable move per turn in addition to the +2 mobility that is gained for every kill.

Interrupt - A pointless reaction skill that transfers an action point from the XCOM turn to the Alien turn with fewer abilities, no exposure value, and only one charge. This redesigned version instead has a 3 turn cooldown with no charges, and can be used without any action points remaining.

This mod works mid-campaign.

This mod does not conflict with most Skirmisher mods, as shown in the screenshots/video.
Popular Discussions View All (4)
1
5 Aug, 2018 @ 12:53am
Compatible with NewSkirmisher(Rebalance + New Perks)?
Nephalem
0
24 Sep, 2022 @ 2:20am
Spanish Translation
Kanario97
0
11 Aug, 2019 @ 12:50am
simple chinese translation
哦耶
79 Comments
Phoenix 24 Dec, 2023 @ 7:39am 
If you use Overlord and Interrupt at any point together it makes it so your Skirmisher can't do any more actions at all for the rest of the mission. I'm not sure why'd you ever do this but if you do it by accident it can end your run.
https://youtu.be/74-EdCZdw9Q
Mosesjns 7 Apr, 2022 @ 11:24pm 
awesome thank you. i felt those perks were useless and never even picked em.
ZJwh5S 20 May, 2021 @ 3:10pm 
Good complement to Not Enough Skirmishing mod.
Dęąth Viper 9 Jan, 2021 @ 6:30pm 
Good shit. Needed some skirmisher buffs with the mods im using
请问女厕在哪里 20 Oct, 2020 @ 4:18pm 
作者制作的mod都很不错 爱了爱了
AnarchoPup 10 Jul, 2020 @ 1:16pm 
I love this mod as well as many of Udaya's other tweaks to the hero classes. I would also recommend combining this with RealityMachina's "Skirmisher Rebalance" which gives cooldowns to some of the 1 time use skirmisher abilities, as well as making parkour (from the GTS) far more useful. These two mods, along with a small tweak that makes bull-pups use the rifle range table (literally called that) have turned Skirmishers into my favorite class.
chand3123k 8 Jun, 2020 @ 6:23pm 
Lol, Udaya, I just realized, you made the other mod for the templar as well. Thank you for both mods!
Udaya  [author] 24 May, 2020 @ 2:05pm 
@chand3123k Not Enough Skirmishing is a pretty awesome mod, there's no question about that. I'm glad you like this one too, but I get why people do overhauls of abilities sometimes. Stuff like Interrupt takes a lot of effort to make good when there are so many other better choices.
chand3123k 24 May, 2020 @ 1:56pm 
The other one I recommend is "not enough skirmishing". Both these mods will be enough for you to take skirmishers from time to time.
chand3123k 24 May, 2020 @ 1:53pm 
I just want to say, this is a great mod. This doesn't overhaul any of the skirmisher's ability to it being unrecognizeable. It makes them simply useable, and competitive with existing classes. Really great mod, as other mods tend to make existing classes "OP" when trying to rebalance. Or tends to overhaul altogether. Great especially for people who want to keep it as close to vanilla/WOTC original. Recommend always having this on your first play through.