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This mod covers all factions. Both minor and major. All factions are randomly assigned a number value within a certain range.
The upper levels of this number are equal. But the base levels are different. The base levels of majors are higher than minors. This increases their chances of becoming powerful.
However, since their upper levels are equal, it is still possible for any faction to randomly become stronger than the others.
Think of it this way:
Power value range of minor factions: 0-100
Power value range of major factions is 30-100
In one scenario, any major faction could be 80 strength and any minor faction could be 100 strength.
Or in another scenario, a major faction could be at 30 strength and any minor faction could be at 15 strength.
But major factions will never have a value of 29.
Without it the mod would have no meaning and wouldn't work properly. A mod that doesn't work is of no use to people. :)
In short does this mod keep the "Some factions are just destined to die and others destined to be very powerful" mechanic and just gives minor factions a shot at being on the powerful side, or does it equalise all factions?
Mod updated. After some tests, the potential of the following factions has been specifically adjusted according to their geostrategic location: Ikit, Settra, Vlad, Major Beastmen factions, Archaon, Belakor, Festus and N'kari'
No it doesn't work that way. Let me explain it this way. Specific handicaps affect factions with specific potential value. For example, you can think of it as low income for factions with a potential value between 0-50, medium income for factions with a potential value of 50-100, and high (normal) income for those with a potential value of more than 100.
My mod makes the effects in each range of potential values the same as normal effects. That is, even if a faction's potential value is lower than 0, it will still have the same effects as major factions.
In other words, the severity of these handicap effects does not decrease or increase dynamically depending on its potential value.
What about the playable factions AI? A high faction potential for them should buff their income or something like that?
Are you asking about unit stats in battle mode or mechanics on the campaign map?
This mod does not touch unit stats. However, we can say that it buffs the campaign map mechanics as it removes the handicaps on minors and makes them equal to majors.