Sid Meier's Civilization V

Sid Meier's Civilization V

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Description
Just a few mods shortlisted
Items (6)
CowWarrior's Resource Filter
Created by CowWarrior
This mod adds a resource filter allowing you to quickly find a specific resource, luxury or antiquity site on the map. It also allows you to locate and find the resources on the map. Known Bugs: - Double Icon display in Strategic Mode...
Resource - Mint Includes Copper
Created by BlouBlou
This mod adds the luxury ressource : 'Copper' to the Mint's benefits and requirements. Features: Mints can now be built in a city if it has Copper within its city limit. Just like Gold or Silver. Extend the bonus of the Mint building (who already upgrade G...
Units - Starting Scout
Created by BlouBlou
This mod replaces the starting 'Warrior' with a 'Scout' instead. Features: Everyone (including AI players) get their starting warrior replaced with a scout. Notes: If you own Brave New World Expansion, i strongly recommend using all the three Scouts mod fo...
Units - No Futuristic Units
Created by BlouBlou
This mod disable the Giant-Death Robot and The XCOM Squad from normal games, letting you play in the latest age without the Sci-fi components. Features: The Unit: Giant Death-Robot has been disabled. The Unit: XCOM Squad has been disabled. Related Technolo...
Resources - Copper buff
Created by MegaBearsFan
Improves the effectiveness of copper resource by adding bonuses to the Forge and Mint when the city has nearby copper. Forge: +1 Production from Copper Mint: +1 Gold from Copper Version 2 fixed a bug so that the Forge no longer requires that BOTH Iron and ...
Convenient start
Created by manekk
It's a common knowledge that the starting location and first city placement matters. At the same time there is a substantial luck factor involved in where you begin your adventure. On some occasions, Sid Meier spawns you in a really nice location and your ...