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Sorry for that hope you'll have fun on the 4 players thoughs.
(Yet you can play with 6 but fight will be easier / so If you do I would recommand to avoid clerics in the party to make it a bit harder.)
I finally completed every quest, except for 'Halls of the Blind' which I can see in your list thread is in 'Catacombs 7' but I did everything on that place and checked again. It's all explored and dead and I only see "A Strange Poem" in the quest log.
Oh, I finished The Fallen Angel quest, with Izual dead, but the "Back to Gillian" final part cannot finish, since she only talks about the quest clue. Perhaps I removed an item she needs to see me hold? It's not a big deal, I was able to do the Izual fight.
To be honest, I blame myself for doing a lot of dungeon floors in one visit, without going back to Tristram to see people enough.
P.S. I also played your Hero Quest mod, in which I played a 'Goblin Slayer' team. That was fun and nostalgic!
Also, I found a fix for the Sunless Sea torch problem (light with spells won't trigger quest).
You can use Thunderwave to put the torches out again. (Any spell with Extinguish trait).
Now click them while holding a torch in hand. Quest can continue :)
I'll take a look at my setting in the UB menu and let you know whether I have something like that enabled. This module is also my first experience with solasta, so I had not known about the bug with spellcasting.
I don't feel that the fight is too difficult. It is challenging, but very rewarding, and it was satisfying to finish.
As for the two weapons, I believe it's OK if every weapon isn't great, but I'm not sure when or where to use them.
The maul in particular I believe has radiant damage on hit as well, which makes it even weaker in this module compared to something like the grizzly sword available from Griswold's apprentice from the start.
Very minor issues overall, I'm looking forward to trying some of your other adventures as well!