Killing Floor 2

Killing Floor 2

106 ratings
[Whitelisted] Unofficial Killing Floor 2 Patch
5
2
3
3
3
   
Award
Favorite
Favorited
Unfavorite
File Size
Posted
Updated
7.014 MB
14 Oct, 2022 @ 10:18am
18 May @ 4:11pm
97 Change Notes ( view )

Subscribe to download
[Whitelisted] Unofficial Killing Floor 2 Patch

Description
Configuration & Options


Install Instructions
  1. Subscribe to this Workshop
  2. Open the console with ~ or F3
  3. Type <MapName>?Mutator=UnofficialKFPatch.UKFPMutator
  4. Add any options you wish to the command line (Listed in the guide)

Bug Fixes
  • Fixed bleed causing ZEDs to not be decapped
  • Weapons that fall out of bounds are teleported to the player or trader
  • Fixed AF2011 bullets going in odd directions at certain view angles
  • Fixed many points of entry for hackers
  • Fixed tickrate at lobby with players
  • Fixed Steamworkshop Downloader not being added automatically
  • Fixed ironsight on the Tommy Gun to be less annoying
  • Fixed particles on Tommy Gun being annoying
  • Fixed hitboxes on summer gorefasts/fiends
  • Fixed HUD updating very slow and providing incorrect info
  • Fixed certain projectiles not spawning when spectating a player
  • Disabled alot of useless logs
  • Fixed weapon asset loading to be less jank
  • Fixed lingering sound from clot grabs when leaving a game
  • Fixed screen shakes in ZED Time being extremely bad
  • Fixed PRIs replicating data slowly (Health and other variables are recieved much faster)
  • Fixed Gravity Imploder breaking dropped weapons and dosh
  • Fixed pickups not updating as fast as they needed to be
  • Fixed MOTD text being limited to 512 characters
  • Fixed players being able to crash the server by throwing huge amounts of dosh at once
  • Fixed changing gear attachments getting trapped on head camera
  • Fixed broken HX25/Kaboomstick Nukes for other players
  • Fixed QP spawn sound not being higher pitched
  • Fixed crawlers launching ZEDs by walking under them
  • Fixed exploits with certain weapons
  • Fixed ZEDs targeting the wrong players on spawn
  • Fixed horrifically bad custom perk support
  • Fixed custom gamemodes showing as ALL in the server browser
  • Fixed KFMutatorSummary not being generated for loaded mutators
  • Fixed two broken static meshes on KF-HellmarkStation that were blocking a entrance
  • Fixed most Descent maps being broken in Endless
  • Fixed crashing caused by a bad GC setting
  • Fixed custom weapon support for perks that change mag size

Additions
  • Summer Scrakes now walk like a regular Scrake
  • Allow attaching conflicting cosmetics in the gear menu
  • Allow changing to and from spectator using !spec and !join
  • Allow changing the max players allowed in the server
  • Allow changing how long a pickup will stay on the map
  • Added better workshop manager for Webadmin and logging
  • Allow loading Friendly HUD, Yet Another Scoreboard, Admin Auto Login, Controlled Vote Collector
  • Allow toggling the crosshair using !tfc and !tc
  • Much better logging for when a player leaves and joins
  • Allow changing gear midgame (Does not work in Solo)
  • Better loading screen that can be quit out of and show actual download progress
  • Ability to hide your servers from the master server
  • Enhanced the Medic buff statuses to be far superior
  • Added ZED Time and Parry Buff statuses
  • Print all chat messages to console for easy sorting
  • Allow forcing the normal ZEDs during an event
  • Added kill ticker for when someone kills a large ZED including the weapon that killed them
  • Allow turning off EDARs
  • Allow changing the max monsters (Can't be set lower than the defaults)
  • Allow setting faked players (Can't be set lower than the defaults)
  • Allow players to Ping locations/objects/ZEDs (Can be toggled and bound to a key from the bindings menu)
  • Display when the server connection has been lost ingame and in the lobby
  • Allow server owners to enable broadcasting when a player picks up someone elses drop
  • Allow players to disable other players ability to pickup their drops
  • Allow server owners to set a Dynamic MOTD that shows what settings they have set
  • Allow players to define how much dosh they can throw
  • Allow players to set HUD transparency
  • Added superior chat box that supports multi-line coloring and icons
  • Allow players to add the server to their favorites from ingame
  • When picking up dropped weapons, the weapon will get the drops skin instead of the players
  • Allow players to change the scale of their HUD
  • Allow players to go in and out of Thirdperson (Can be bound from the controls menu)
  • Allow seeing more than 6 players in both lobby and scoreboard
  • Added pause/unpause message and UI when a admin pauses the game
  • Allow players to get map achievements on the original workshop versions
  • Allow players to change between left/right/centered on weapon position
  • Allow the ability to change the weekly to whatever the server owner/player wants
  • Allow the ability to change the seasonal to whatever the server owner/player wants
  • Allow admins to setup multi-gamemode voting
  • Allow players to change what bob style to use for their weapon
  • Allow setting if a player will drop all weapons on death or not
  • Allow making the server harder through various gametype configs
  • Allow setting any difficulty for Versus and Weeklies
  • Allow setting what weeklies and zed waves are allowed in Endless
  • Allow players to see how much damage they are doing to ZEDs

Mutator
UnofficialKFPatch.UKFPMutator

Lite Version
https://steamproxy.net/sharedfiles/filedetails/?id=2966106996

Epic Game Store Compatiblilty
https://www.dropbox.com/s/krx3larsyxgiv9u/UKFP_EGS.7z?dl=1

Source
This source code can not be compiled by anyone but myself, this is simply here for those who wish to add the fixes themselves through other channels or as a means of learning how some fixes were performed.
The hacker points of entry fixes have been removed and the whitelist bypass method has also been removed as per instruction

https://github.com/ForrestMarkX/UKF2P

Credits
GenZmeY - Yet Another Scoreboard, Admin Auto Login, Controlled Vote Collector Peelz - Friendly HUD HazardousMonkey - Gorefast/Gorefiend model fixes, Weapon model fixes, Testing Marco - Workshop Manager, lots of base code, general help Fleet Killer - Idea for the lobby pages instead of the pain of adding a scrollbar Cruz Controlled - Same idea as above Tamari - Helping me test everything and get rid of bugs
Popular Discussions View All (2)
17
20 Oct, 2023 @ 8:18am
Incompatible GRI (UKFP+LTI)
[7°DL] Stenka Razin!.
2
23 Apr, 2023 @ 4:57am
PINNED: Major Update - 4/23/2023
Forrest Mark X
401 Comments
VYRNACH GAMING 1 hour ago 
I'm unable to get this main version working but the lite version works. I used the files in the EGS link as my servers are supporting crossplay but I get an empty error message every-time I join the server. I've added you, please help. I run some big popular servers and I'm sure the community would love this
Sombric 24 May @ 3:02pm 
nice, thanks :praisesun:
Forrest Mark X  [author] 24 May @ 5:43am 
No option but I can add one in the next update
Sombric 23 May @ 2:18pm 
it would be nice to be able to ping while you are dead, is there an option to enable that? :D:
Forrest Mark X  [author] 18 May @ 6:42pm 
Welcome welcome
cOOKie_MoN$TeR 18 May @ 6:09pm 
Thanks for all the work you put in. As I can not imagine running any KF2 server without this patch in the future.
Forrest Mark X  [author] 18 May @ 4:12pm 
Okay the mod has been updated to not force YAS when using greater than 6 players
Forrest Mark X  [author] 18 May @ 3:57pm 
Ah I forgot I force YAS when max players is set to be greater than 6, I'll fix this
cOOKie_MoN$TeR 18 May @ 2:39am 
I have been running a Zedternal Reborn server in conjunction with this patch. There is a disply that renders on the top center of the screen that notifies of the random buffs that get added. The buffs take effect and you can hear the audio verifier, yet the buffs are not displayed and so they are a secret. It appears the YAS mutator is conflicting with the mods own scoreboard. For when the server is setup for more than six players the YAS takes over by force (it is disabled in the ini), running with just six players on the server the patch with the mod uses its own scoreboard and the buffs display as intended. Other than not running the patch and its suporting mods (as an admin can change the gametype), is there a possible fix? I posted this question over at the Zedternal Reborn Discord. They said to come holler at you.
Forrest Mark X  [author] 14 May @ 4:14pm 
This is sadly proper scaling but I'll look into making it possible to reposition HUD elements