XCOM 2
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Knox's Proficiency Plugin: Templar Knight
   
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5 Aug, 2022 @ 1:24am
18 Mar @ 4:05pm
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Knox's Proficiency Plugin: Templar Knight

Description
Introducing the Templar Knight the first of 4 pseudo-hero units. This class is not meant to be a replacement to the Proficiency Templar, but to be used along side the Proficiency Templar. The Templar Knight is intended to be a variant of the Templar with only one (intentionally) existing in the entire campaign.

A warrior like no other, the Templar Knight is a devastating Psionic force, using their Psionic Gauntlets and Psi Amps to control the battlefield.

(As of 6/18/23 now no longer requires Proficiency Templar)

Use Additional Soldier Commands to rebuild your soldier. (RebuildSelectedSoldiersClass)

How to Acquire:
The Templar Knight can only be brought into the field by using one of two current methods.
Note: These are ways to GUARANTEE that you get the class, if you're lucky, you can get it from promoting rookies.

Proficiency: Battle Focus (Variant of Psionic Conduit)
Rank 1:
  • Can gain up to 2 Focus.
  • Gain a 25% chance to Deflect Attacks.
Rank 2:
  • Increased Maximum Focus by 2 (up to 4).
  • Gain Siphon - Killing enemies has a 25% chance to provide an extra point of Focus.
Rank 3:
  • Increased Maximum Focus by 2 (up to 6).

Class Trees:
Paladin - Perks that provide the Templar Knight Close Range Capabilities.
Warlord - Perks that give the Templar Knight Buffs and Mobility.
Champion - Perks that grant the Templar Knight Ranged Capabilities and Psionic Capabilities.

Paladin:
  • (Sq): Battle Focus – A variant of Psionic Conduit that provides higher Deflect chances, but can never start with Focus.
  • (Cpl): Parry
  • (Sgt): Lightning Reflexes
  • (Lt): Quick Strike – Strike an enemy for a single action, triggers Momentum, costs 2 Focus.
  • (Cpt): Bladestorm
  • (Maj): Fracturing Strike – Rupture an enemy and deal bonus damage, triggers Momentum, costs 3 Focus.
  • (Col): Psionic Overcharge – Provides Reaper, a damage bonus, and armor pierce, stuns the user when it runs out, costs 6 Focus.

Zealot:
  • (Sq): Rend
  • (Cpl): Soulbind
  • (Sgt): Agile Step – Provides +2 Mobility and can climb walls.
  • (Lt): Invert
  • (Cpt): Exchange
  • (Maj): Fortress
  • (Col): Warp – Teleport up to 8 tiles away, free action, costs 1 Focus.

Warlock:
  • (Sq): Consecrated Blades
  • (Cpl): Void Shock
  • (Sgt): Kinetic Pull
  • (Lt): Channel - Activate to gain 1 Focus.
  • (Cpt): Void Lightning
  • (Maj): Phase - Provides +2 Mobility and can walk through walls.
  • (Col): Ghost – Summon a permanent copy of the Templar from the body of a dead humanoid, cost 6 Focus. The Ghost is locked out of a few abilities.

XCOM:
  • (Sq): Devour – Immediately kill an enemy from range if they are 3 health or below, grants Focus.
    Only one of the following abilities will appear at Colonel AWC.
  • (Col): Unending Hunger - Devour heals the user and can be used on targets with 5 HP.
  • (Col): Searing Hunger - Devour costs a single action and can be used with Movement Actions.
  • (Col): Pervading Hunger - Devour releases a Psionic Explosion that damages nearby enemies and no longer has an HP requirement.
This class comes with 12 different AWC perks in the XCOM tree, improving how the Templar Knight is played.

GTS Perks:
  • None - There is only meant to be one Templar Knight

Compatibility:

Issues/Conflicts:
  • If enabled and a Ghost uses abilities that require the Psi Amp, they will not have the proper animation (but they still apply).
  • 2 Copies of Phase Passive shown, causes issues if they both aren't there.

Credits:
  • Shiremct, MrCloista, and Dies Irae - I learned a lot by looking into the code they have made and learned how to make my own class because of it, they all make really cool Proficiency Classes.

  • Iridar, RustyDios, and SwfDelicious – Assisted in development for Psionic Overcharge.

  • Iridar, RustyDios, and Mitzruti – Assisted in development for Ghost.

  • Everyone's mods that mine requires - Literally couldn't exist without them, they are talented modders.
48 Comments
KnoxAHHHHHHHHHH  [author] 19 Jun @ 10:47am 
@blackxreaperii If you can get me the ability name, I can see if there is an issue in the mod. My guess is likely due to one of the abilities probably used an icon from proficiency templar, which I keep using in my campaigns, even though it isn't dependent for this mod.
blackxreaperii 19 Jun @ 9:22am 
curiousity how would i go about fixing an icon that is missing for me. its name evades me but it its something about will it gives 1 armor and i believe another buff. its currently missing its icon image and it bugs me slightly.
Soul 10 Jun @ 11:23am 
Oh yeah patching that would be weird,those are funny "bypass" that I appreciate.
Must say the dream of being able to make a full templar+knight team gettin closer lmao.
KnoxAHHHHHHHHHH  [author] 10 Jun @ 10:25am 
@Soul I've always thought that would be possible, good to know it is. There is no intent for me to patch this, so enjoy both of them.
Soul 10 Jun @ 10:20am 
Just a funny interaction I got playing covert infiltration
My Templar Knight was captured
I was able to make a new one out of promotions
Was able to rescue the captured one
Got 2 templar knights,love it
blackxreaperii 8 Jun @ 5:40pm 
Understandable I was curious
KnoxAHHHHHHHHHH  [author] 8 Jun @ 12:59am 
@blackxreaperii Deflecting Strike was a cut perk in development, it was basically Rend that would make the unit Deflect 1 attack. There were issues getting the Deflect mechanic to work after an ability usage, so I simply left the code and worked on something to replace it. If it is worked on in the future, it will only be for my perk pack.
blackxreaperii 7 Jun @ 10:59pm 
So I managed to do some testing now that I found the passive version of arcwave. And it doesn't work with knights rend. So there's that oh well. However what is deflecting strike? I see it in a few places. But I'm not sure what it does
KnoxAHHHHHHHHHH  [author] 7 Jun @ 9:22pm 
@blackxreaperii In response from top to bottom

Reflect was attempted to be patched into the Templar Knight as its Tier 3 Proficiency Ability. Unfortunately I was unable to get it working, but if I do get it working, it will be added at Tier 3. Base game Reflect wouldn't be able to be added since it is dependent on the base Focus mechanic and not the special one that Templar Knight uses.

Arcwave for this class was not included, and I am unsure if Arcwave (from both base game and Proficiency Templar) will work with this class. It theoretically could work, but the Rend that the Templar Knight uses is different from both base game and Proficiency Templar and there is a chance it could not work properly.

Deflect can be increased above 25%, go to "XCOMKPPTemplarKnightSkills.ini" in Config and change "DEFLECT_CHANCE=" to whatever number you wish. Keep in mind that if the mod is updated, the number you set will be reset automatically.
blackxreaperii 7 Jun @ 8:39pm 
Some general questions.

Can this class have reflect ?
Can this class have arcwave ?
Can this classes deflect% be increased at all ?

One of my favorite things about the templar is the deflect and reflect skills. I've always loved them and would like to atleast see deflect proc more then 25%