Stellaris

Stellaris

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Extended Necroids
   
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1 May, 2022 @ 4:50am
27 Sep, 2022 @ 2:27am
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Extended Necroids

Description
Small mod adding additional Necroid flavoured content. Even more WIP than my other Stuff so lacks some fluff and filler in certain places. I am specifically looking for feedback concerning the Origin.

Contents
A new Origin! Ten new Traits!
Check out everything in this Discussion Thread!

"Court of Blood" - Origin
Ever wanted to be a Vampire in Space? Now you can!
With this Origin you begin with a small group of Vampires among your main species, which over time will afflict others with Vampirism. Vampires have buffs/debuffs based on whether a source of food (non-vampiric, non-necrophaged, organic pops) is available to them or not. Additionally, once you finish the "The Conspiracy" Situation you gain access to new Edicts, new Planetary Decisions and new Espionage!

For anyone who's encountering the Situation or Vampires despite not having the Origin, there's two Edicts, Nightwatch Militia and Nightwatch Militia Raid. The former will stop the spread the latter will remove the situation and the vampires.

Balance
The mod is very much WIP as of right now. Most numbers were picked randomly on a whim, it will take a few iterations and your help and feedback to get the balancing right.


Suggestions
Got any ideas, new features you'd like to see added to the game or improvements over mine, balancing advice or found a bug? Share your feedback in this Discussion Thread!


Compatibility and Patches
Doesn't overwrite any vanilla files - should be compatible with most if not all other mods.


Localisation
Leave a comment or contact me if you have a translation, i'll link them here.



Also check out my other mods:
Extended Lithoids
Extended Toxoids
Extended Necroids
Extended Machines
Extended Humanoids
Extended Plantoids
Extended Aquatics
Worthy Ascension Perks


Icons by Lorc[lorcblog.blogspot.com] and Delapouite[delapouite.com]
Available here[game-icons.net]
Popular Discussions View All (2)
5
7 Dec, 2022 @ 1:35pm
PINNED: Suggestions
mute
54 Comments
NotABottom 22 Mar @ 6:14am 
Does this still work?
mute  [author] 17 Aug, 2023 @ 11:06am 
Also Vamp Espionage is gone
mute  [author] 17 Aug, 2023 @ 10:58am 
I still have some more work to do on this; I haven't had much time to dedicate to modding recently.
I'll try to finish everything up after 3.9 releases.

The new Origins will be significantly different from the existing ones and overall just way simpler, but I believe the improved mechanics and clarity should make up for that.
Kudaria 12 Aug, 2023 @ 2:34pm 
Thank you!
Mortarch Of Blood 13 Jul, 2023 @ 11:49am 
Good man!
GlitchFling108 12 Jul, 2023 @ 3:52pm 
Thank you
mute  [author] 12 Jul, 2023 @ 2:09pm 
I've pretended this doesn't exist for quite a while now, but an Update is coming. I've been dreading to touch this since honestly it's just such a mess. But I just began reworking everything from the ground up.

I do not recommend starting a new playthrough with this mod installed as it probably will break savegames once I release the update. (Which should hopefully be before 3.9)
Mortarch Of Blood 15 Jun, 2023 @ 11:57pm 
Guessing not
GlitchFling108 12 May, 2023 @ 11:18am 
Are you going to update the mod?
mute  [author] 2 Apr, 2023 @ 11:01am 
Well to be fair this mod hasn't been updated since... 3.4?
But you should be able to activate the edicts which should get rid of the vampires, but yeah. I'll will keep that in mind for when I *eventually* rework this entire mod.