Stellaris

Stellaris

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Extended Machines
   
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File Size
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971.588 KB
30 Apr, 2022 @ 4:00pm
20 Jul, 2023 @ 3:27am
16 Change Notes ( view )
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Extended Machines

In 1 collection by mute
Mute's Extended Species
6 items
Description
Small mod adding additional traits for Machines.
Requires the Synthetic Dawn DLC to play as a Machine Empire, but some traits will still be available for your robots should you not own the DLC.

Contents
A few new Traits and Origins!
Check out everything in this Discussion Thread!

Origins:
Overclocked - Boost your early game at the risk of damaging your machine core irreparably. Access to additional Overclocked Traits as well as the Unstable Ruler Trait. Suffer Glitches which can harm your Pops, Leaders, Empire and even replace your Civics randomly.

Encrypted Protocol - Invest a portion of your research to increase your decryption progress. Once you have discovered what the Protocol does (one of four at random), activate it. Possible Options:
Warmachine - Research - Production - Scrapbot


Balance
The mod is very much WIP as of right now. Most numbers were picked randomly on a whim, it will take a few iterations and your help and feedback to get the balancing right.


Suggestions
Got any ideas, new features you'd like to see added to the game or improvements over mine, balancing advice or found a bug? Share your feedback in this Discussion Thread!


Compatibility and Patches
Doesn't overwrite any vanilla files - should be compatible with most if not all other mods.


Localisation
Leave a comment or contact me if you have a translation, i'll link them here.
Currently Supported:
-English


Also check out my other mods:
Worthy Ascension Perks
Mute's Galactic Quests
Mute's Extended Species


Icons by Lorc[lorcblog.blogspot.com] and Delapouite[delapouite.com]
Available here[game-icons.net]
Popular Discussions View All (2)
4
21 Dec, 2022 @ 3:07am
PINNED: Suggestions
mute
35 Comments
Mortarch Of Blood 15 Jan @ 11:14am 
Any update planned?
Potato fish 17 Dec, 2023 @ 11:44am 
does this work with 3.10?
ЛюбительЧая 13 Sep, 2023 @ 8:30am 
please, patch for 3.9
BuyThatAltye 2 Aug, 2023 @ 8:59pm 
It would be nice if nanomachines had an option to disable it's effect on a per-planet basis so the pops get moved VIA automatic resettlement rather than being 'trapped' on a planet due to having a job and without needing the player to manually resettle pops from the planet
Jeffbacca 23 Jul, 2023 @ 6:32am 
Is this mod compatible with the machine and robot expansion mod? and thank you for a great mod.
Them8 20 Jul, 2023 @ 1:42pm 
Hey right now it nonomachines reads like you get bonuses over 100 and negatives under 100 while in game it seems to be the other way around? maybe change from over/under to under/over?
mute  [author] 20 Jul, 2023 @ 3:34am 
Yep, looks like that's it. Thanks for letting me know
democracy's little pogchamp 18 Jul, 2023 @ 10:21am 
Ah, I figured it out. The More Events Mod is using the same namespace - mem_l_english.
mute  [author] 18 Jul, 2023 @ 8:10am 
I've checked and it works perfectly fine on both of my devices. So shouldn't be due to that.
If it is a mod conflict it's got to be something other than Machine&Robots Expansion, as I tried and running both worked just fine. My best guess is another mod uses the same acronym as my mod and overwrites the entire loc. Can you confirm if it works by itself?
democracy's little pogchamp 18 Jul, 2023 @ 7:50am 
English. Most times I've had issues like this it was down to yml formatting or encoding, but both of those seem like they *should* be fine in the localization files here. :T