Solasta: Crown of the Magister

Solasta: Crown of the Magister

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Temple of Evil
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4.639 MB
15 Apr, 2022 @ 11:45am
8 Dec, 2022 @ 2:16pm
35 Change Notes ( view )
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Temple of Evil

Description
A murder mystery leads to the discovery of intrigue in the Temple of Einar. That intrigue turns out to be connected to a much more sinister plot involving an old Temple of Evil near Witch Mountain with an evil past. Are you strong enough to brave the dangers of the Temple of Evil? You will soon find out as your party gears up for an epic adventure to cleanse Witch Mountain of the Evil that has infected it for centuries.

NOTES:
This Campaign is a Temple of Elemental Evil remake folded into the history and lore of the Solasta Campaign. It is designed to scale and as close to the original as possible barring the campaign differences. All effort has been made to make it feel as close to the old classic 1st Edition as possible. So things like the 0 level monsters have had their hit points greatly reduced to account for the Sleep spell being just as strong as it used to be at low levels. Certain monsters are not available in the Dungeon Maker yet so could not be included and had to be replaced.

Temple of Evil Campaign:
- Total of 26 Maps taking characters from level 1 to level 10-11.
- Beautifully crafted areas, dungeons, and towns.
- NPCs with dialogue
- Merchants for gear and selling
- Customized monsters, NPCs, and Journals,
- Intense combat taking advantage of all party abilities.
- Recommend a balanced party.
- Must own the Lost Valley DLC to play it
-Approximately 25-30 hours of play time.

BALANCED PARTY DEFINED AS:

Defender: The Tank or heavily armored character who stands in front with a lot of hit points and AC. Generally this is read as a Paladin or Fighter usually in Plate with Sword and Shield. Or Life Domain or War Domain Cleric. Though I hear the new Barbarian Stone Path may work here. Life Domain Cleric gets Heavy Armor Feat for free, and can be combined with Lawkeeper background for Martial Weapons. Battle/War domain can cast with weapon in hand, but does not have heavy armor only Medium (Aka Half Plate + Shield)

Striker: The high single target damager. This is usually defined as Ranger, Rogue, or Greatsword Spec Paladin (Smite + Followup Strike Feat and Two Handed Fighting Style). But could include the New Barbarian class as generally Barbarians can put out significant single target damage.

Controller: Battlefield controller defined as Area of Effect Specialist, whether that be a Nuker style mage like a Shock Arcanist, or a Disabler style Mage like the Green Mage. Classes that fit this bill include Wizard, Sorcerer, Battle Cleric, Elemental Cleric, or the new Druid Class with correct spell selection that allows it.

Healer: This is going to be either a Cleric or Druid, as no other class can do it. And in Temple of Evil you’re gonna need healing. Strongest pure healer is the Life Cleric. But all of them can still do the job.

You will need someone who can unlock chests and doors, so make sure you’ve got either a Rogue or another class with the Lowlife background.

PS: For Player Creators who want to take a look at the Internals. You can find the Campaign File here...
https://www.nexusmods.com/solastacrownofthemagister/mods/208
Drop it in your campaigns directory and then you can crack it open and look at the internals.

QUICK NOTE:
Whenever a change is pushed to fix a bug, it will ALSO affect your saved game and repair the Save as well so you can keep moving on with the new version. But you have to take these steps.

When you recieve an update, you should get a notification when loading the save that there has been an update or a version conflict.
1. Hit the Selection for "FROM DISK"...
2. Do not hit the "From Save" option... or you will not get the update.

If you do not see this, check your STEAM downloads for a Solasta update and pull that down. You should then see that message above.

If this still does not pull it from STEAM... unsubscribe and resubscribe, and you should get the push
Popular Discussions View All (2)
0
29 Jan @ 11:05am
Travel bug
DarknessBefore
0
11 Jun, 2022 @ 12:43pm
Campfire Bug
nstepak
468 Comments
Hystorm 11 hours ago 
To start, this Module is awesome!!!
I'm to a point that I'm stuck and getting old walking everywhere to find it.
I'm suppose to now go down the the lowest level but I cannot find that way down to save my life! When I click on the Continue button, it says I'm at: Valley Palace.
Journal says: Enter the Passageway, Head down into the ancient passage.
Anyone played this Module and know where this passage is?

Thanks in advance.
DeTruWeaboo 19 Mar @ 7:21pm 
You can tell its an old module just by seeing how many encounters with 10+ enemies per combat youll find. But I went in knowing it 100%. With that in mind, its a really good adaptation (even with the final fight aboslute stun spam) Great job!
realmsguide 18 Mar @ 8:48am 
Good day and thank you for a great adventure, I hit a wall though. I can't find the big baddie. I've cleared all the lesser temples I I see two staircases whose fat travel tags say "down to level 3 but they go up to the spot where you enter the temple. Help! Thanks SQ
Silverquick  [author] 22 Feb @ 3:29pm 
Well you would have to take that up with Gary Gygax who is the one who originally wrote this back during 1st edition.
But I will say over the years I put this out that is one of the criticisms this module rarely if ever got. So it seems your opinion is not shared by very many people.
ziglevietsf 22 Feb @ 12:34pm 
I had forgotten how common it was for D&D campaigns to resort to "thousand bad guy" ambushes, where you're cautiously walking along and suddenly hordes of enemies appear out of nowhere around you, and not just a few, but dozens. That's not strategy, it's not clever, it's not cunning, it's lazy on the part of the DM. Campaign deleted.
空.明 7 Jan @ 1:06pm 
My FAV campaign in this game so far!!! This is the first time my character ever had to hold a torch in the hand and have one person shine a light in order to even see or hit anything! A lot of great mechanics, good tempo and pace and a VERY CLASSIC dnd tale!
Max Shadow 29 Dec, 2023 @ 5:14pm 
Nevermind, I had to loot a book from one of the rooms in the sewers, then the ladder became interactive.
Max Shadow 26 Dec, 2023 @ 5:54pm 
I'm stuck in the sewers level. I reached the sewer exit, where you fight a woman and some goblins. Killed them, couldn't open the chest but I got the book from the table. And now I don't know where to go. There's a ladder next to the table, but it's not interactive.
Tanstaafl 9 Dec, 2023 @ 8:08pm 
Thanks for this, it was a fun ride all the way through. Great replica and homage of the original!
Lucentile 5 Nov, 2023 @ 5:14am 
My friend and I just completed this for Extra Life this year -- except for some noticeable typos and a few of the scene transitions (notably the one in the ruined guard tower), this ran perfectly. We cleared it with a Path of the Claw Barbarian, Greenmage, Life Cleric (or the Solasta equivalent), and a standard artillery rogue at Level 10 (Level 11 after defeating the final boss). Top marks, and thanks for making this!