XCOM 2
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Faction Evolution
   
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2.441 MB
19 Mar, 2022 @ 6:19am
25 May @ 12:38am
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Faction Evolution

In 1 collection by Stukov81-T.TV
Stukovs Evolution
10 items
Description
#NotAModder

About me
I am a streamer who has created a lot of custom crazyness for XCOM 2 using the tools other modders have created.

Be sure to catch my stream on Twitch! Stukov-81 Twitch Channel[www.twitch.tv]

About This Mod
This Mod tries to make the Raider Factions more interesting and later on a bit more challenging as well, without the need of increasing their Pod sizes. Which would have huge power leaps at certain points. I did not like this. For this we are using the mod Dynamic Enemy Creation (BETA). Probably not how Chris the Thin Mint planned his Mod to be used. What are we going to achieve/want achieve

  • Stat Progression on rising Force Levels (HP, Aim, Defense, Armor Piercing, Flanking Aim, Flanking Crit)
  • Some Perks - more the higher the Force Level
  • chance for Ammo or Weapon Uprade with TLM
  • upgraded damage of the weaker factions
  • Progression up to Force Level 99

Other Mods I suggest running with this one
Some Mods enhance the gameplay in my opinion so i would suggest using them together with this one::

Which Raider Factions are included?
  • Phantoms
  • Marauders
  • Bandits
  • Cult of Jariah
  • Rogue XCOM
  • Chaos Insurgency
  • Global Occult Coalition
  • Cerberus
  • Terminus
  • Geth
  • Nightsisters
  • Mandalorians
  • Hutt
  • MTF

Compatibility
Should be compatible with pretty much everything. But you know ... it is Beta, so if you see anything not working. Let me know. Was made and tested with Covert Infiltration

Thanks
  • FearTheBunnies for his great support and help!
  • h4ilst0rm and TePª for their awesome mods and ideas
  • Mitzruti and all the others for tons of perks and items
  • Chris The Thin Mint for being a true Thin Man and providing me with the tools to do this
  • all the people providing those awesome neutral Factions
If you think you should be mentioned. Please contact me and i will add you as soon as possible
23 Comments
Stukov81-T.TV  [author] 15 Jun @ 10:47pm 
you are free to do it :)
i didn't do those two because i don't use the legion and because the dark eldar are usually part of team lost for me
Medpac13 15 Jun @ 12:40pm 
You should add the black legion to the list though because they are weak.
Medpac13 15 Jun @ 12:36pm 
Look, that's only on normal difficulty.
Stukov81-T.TV  [author] 15 Jun @ 12:15am 
opinions differ obviously
Medpac13 14 Jun @ 3:54pm 
I'm glad the list of raider faction mods it works with doesn't include Dark Eldar. Those in fact need a nerf not a buff. One enemy can destroy 4 armor and deal 10 health of damage in a single blow with a chance to poison and stun/shutdown.
Stukov81-T.TV  [author] 13 Jun @ 8:26am 
not to my knowing
Slackboy101 12 Jun @ 5:23pm 
Does one of the dependancies effect Advent to Empire?
HKR31 4 May @ 8:02am 
:steamthumbsup:
Stukov81-T.TV  [author] 3 May @ 9:59am 
no should not have an effect
HKR31 3 May @ 7:56am 
Last question
The 'additional vest types' mod has an option to disable specific vest in its config
If instead of using 'item hider' mod I disable some vests from there would that effect the enemies receiving the vest abilities or not?