Arma 3
280 次評價
Mega City 3
5
3
3
3
2
3
3
5
5
4
4
2
2
2
2
2
2
2
   
獎勵
加入最愛
已加入最愛
移除最愛
Data Type: Mod
Mod Type: Terrain
檔案大小
發佈於
更新時間
799.501 MB
2022 年 1 月 5 日 下午 3:52
2023 年 6 月 1 日 下午 5:47
9 項更新註記 (檢視)

訂閱以下載
Mega City 3

描述
*** All your frames are belong to me ***

The intent of this terrain is to give large scale urban / CQB combat to the Armaverse. Mega City 3 takes inspiration from a certain comic that you may or may not have heard of.
The Mega City spans 8x8 km in a 20x20 km map.

Features the largest airport runway in arma, at ~3.1km. Now land even the largest birds with ease!

This terrain is far from finished. It has moved out of proof of concept and is in the heavy WIP phase. Every object in the city is hand placed, no algorithmic placement here. It is being released to the masses to gather feedback, especially framerate. It's useful as is for training or limited ops if your suspension of disbelief is high enough.

The Mega City will get updated as new sectors are completed. While there are plans for other areas outside of the city, everything outside of the walls is in a rough unfinished state. The terrain map and textures need work are to be considered experimental.

Further dev-bloggery can be found in the BIS forums here: https://forums.bohemia.net/forums/topic/230729-mega-city-3-an-urban-combat-focused-terrain/

Are you ready to get lost in the streets of Mega City 3?
熱門討論 檢視全部(2)
8
2023 年 4 月 6 日 下午 4:30
Performance feedback
Ron4Swat
2
2024 年 1 月 26 日 下午 3:35
Permission to use the map for footage
huskywolf01
117 則留言
AccuracyThruVolume  [作者] 2024 年 8 月 24 日 下午 5:05 
Hmmm could be a good use case for an outside the city abandoned area, will keep in mind :-)
brendob47 2024 年 8 月 24 日 上午 10:20 
I know I've mentioned this idea before, but now I've found a terrain that does something similar (rather than a screenshot of a 25 year old game). The Prilivsko terrain's flooded variant shows interesting use of water along main roads. In the context of Mega City, this could be used to represent things like drainage canals within the city or abandoned infrastructure outside the city walls.

Shallow sections can hide mines or troops' thermal signatures. Deeper sections could funnel vehicles, provide cleared "fire lanes" down streets, and other things, such as how the terrain linked below has an industrial area surrounded by canals.

https://steamproxy.net/sharedfiles/filedetails/?id=3226370463
brendob47 2024 年 5 月 20 日 下午 9:43 
Another benefit of Minihattan is that it has some placeholder/scenery skyscrapers that aren't enterable, but do a really good job of filling in the skyline. Great for the frames-minded folks.
brendob47 2024 年 5 月 2 日 下午 1:48 
Double the idea of Minihattan. Last I used Minihattan, I noticed multiple uploads on the Workshop, so I think its assets may be open source, which means no added dependencies AND enterable skyscrapers! Would be nice if they were editor-placable, too.
Emperor 2024 年 3 月 20 日 上午 7:51 
This map is missing server Keys.
3sty100lec 2024 年 3 月 16 日 上午 11:54 
Problem solved. Name is MC3_terrain.pbo
ps. great work, nice map. Thx :)
3sty100lec 2024 年 3 月 15 日 下午 3:59 
Hi, I try use this in DUWS X, somebody know the name of this map?
Mason [16th JSOC]  [作者] 2024 年 1 月 26 日 下午 12:39 
A update for everyone,

I have recently begun work on Sector 36 again - and it will feature a petroleum storage facility.
There is some work to still be completed regarding terrain features.
As a bit of a "road-map" I will also be working on a mining facility outside of the city limits and some ruined/desolate locations.

Also, we appreciate the input Gayboi Farti. (Haha)
We are going to weigh our options further. (obviously there is a ton more work to do.)

For everyone else, please feel free to report frames respective your rigs.
(There is a dedicated thread for this above.)

If anyone else has ideas or suggestions - I am all ears
Fallon 2024 年 1 月 7 日 下午 2:26 
Anyone test this in multiplayer or is that just way too ambitious?
lem0nium 2024 年 1 月 1 日 上午 5:36 
Not really in a position to judge here but I would strongly advise against using OPTRE, as I think having such a dependency would turn a lot of people off to this terrain. If you're going for huge skyscrapers and such Minihattan might be a better alternative