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Shallow sections can hide mines or troops' thermal signatures. Deeper sections could funnel vehicles, provide cleared "fire lanes" down streets, and other things, such as how the terrain linked below has an industrial area surrounded by canals.
https://steamproxy.net/sharedfiles/filedetails/?id=3226370463
ps. great work, nice map. Thx :)
I have recently begun work on Sector 36 again - and it will feature a petroleum storage facility.
There is some work to still be completed regarding terrain features.
As a bit of a "road-map" I will also be working on a mining facility outside of the city limits and some ruined/desolate locations.
Also, we appreciate the input Gayboi Farti. (Haha)
We are going to weigh our options further. (obviously there is a ton more work to do.)
For everyone else, please feel free to report frames respective your rigs.
(There is a dedicated thread for this above.)
If anyone else has ideas or suggestions - I am all ears