Arma 3
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Mega City 3
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Data Type: Mod
Mod Type: Terrain
Ukuran File
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799.501 MB
5 Jan 2022 @ 3:52pm
1 Jun 2023 @ 5:47pm
9 Catatan Perubahan ( lihat )

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Mega City 3

Deskripsi
*** All your frames are belong to me ***

The intent of this terrain is to give large scale urban / CQB combat to the Armaverse. Mega City 3 takes inspiration from a certain comic that you may or may not have heard of.
The Mega City spans 8x8 km in a 20x20 km map.

Features the largest airport runway in arma, at ~3.1km. Now land even the largest birds with ease!

This terrain is far from finished. It has moved out of proof of concept and is in the heavy WIP phase. Every object in the city is hand placed, no algorithmic placement here. It is being released to the masses to gather feedback, especially framerate. It's useful as is for training or limited ops if your suspension of disbelief is high enough.

The Mega City will get updated as new sectors are completed. While there are plans for other areas outside of the city, everything outside of the walls is in a rough unfinished state. The terrain map and textures need work are to be considered experimental.

Further dev-bloggery can be found in the BIS forums here: https://forums.bohemia.net/forums/topic/230729-mega-city-3-an-urban-combat-focused-terrain/

Are you ready to get lost in the streets of Mega City 3?
Diskusi Populer Lihat Semua (2)
8
6 Apr 2023 @ 4:30pm
Performance feedback
Ron4Swat
2
26 Jan 2024 @ 3:35pm
Permission to use the map for footage
huskywolf01
117 Komentar
AccuracyThruVolume  [pembuat] 24 Agu 2024 @ 5:05pm 
Hmmm could be a good use case for an outside the city abandoned area, will keep in mind :-)
brendob47 24 Agu 2024 @ 10:20am 
I know I've mentioned this idea before, but now I've found a terrain that does something similar (rather than a screenshot of a 25 year old game). The Prilivsko terrain's flooded variant shows interesting use of water along main roads. In the context of Mega City, this could be used to represent things like drainage canals within the city or abandoned infrastructure outside the city walls.

Shallow sections can hide mines or troops' thermal signatures. Deeper sections could funnel vehicles, provide cleared "fire lanes" down streets, and other things, such as how the terrain linked below has an industrial area surrounded by canals.

https://steamproxy.net/sharedfiles/filedetails/?id=3226370463
brendob47 20 Mei 2024 @ 9:43pm 
Another benefit of Minihattan is that it has some placeholder/scenery skyscrapers that aren't enterable, but do a really good job of filling in the skyline. Great for the frames-minded folks.
brendob47 2 Mei 2024 @ 1:48pm 
Double the idea of Minihattan. Last I used Minihattan, I noticed multiple uploads on the Workshop, so I think its assets may be open source, which means no added dependencies AND enterable skyscrapers! Would be nice if they were editor-placable, too.
Emperor 20 Mar 2024 @ 7:51am 
This map is missing server Keys.
3sty100lec 16 Mar 2024 @ 11:54am 
Problem solved. Name is MC3_terrain.pbo
ps. great work, nice map. Thx :)
3sty100lec 15 Mar 2024 @ 3:59pm 
Hi, I try use this in DUWS X, somebody know the name of this map?
Mason [16th JSOC]  [pembuat] 26 Jan 2024 @ 12:39pm 
A update for everyone,

I have recently begun work on Sector 36 again - and it will feature a petroleum storage facility.
There is some work to still be completed regarding terrain features.
As a bit of a "road-map" I will also be working on a mining facility outside of the city limits and some ruined/desolate locations.

Also, we appreciate the input Gayboi Farti. (Haha)
We are going to weigh our options further. (obviously there is a ton more work to do.)

For everyone else, please feel free to report frames respective your rigs.
(There is a dedicated thread for this above.)

If anyone else has ideas or suggestions - I am all ears
Fallon 7 Jan 2024 @ 2:26pm 
Anyone test this in multiplayer or is that just way too ambitious?
lem0nium 1 Jan 2024 @ 5:36am 
Not really in a position to judge here but I would strongly advise against using OPTRE, as I think having such a dependency would turn a lot of people off to this terrain. If you're going for huge skyscrapers and such Minihattan might be a better alternative