Cities: Skylines

Cities: Skylines

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BN3 2W 2+2
   
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Assets: Road
File Size
Posted
Updated
16.409 MB
23 Nov, 2021 @ 12:32pm
25 Nov, 2021 @ 3:48am
2 Change Notes ( view )

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BN3 2W 2+2

In 1 collection by Kopter
Blank National Roads and Highways
21 items
Description
Two-Way Four-Lane National Road

This road is blank - no markings - and are made for use with Intersection Marking Tool

I recomend using Loading Screen Mod
Place low elevation for bridge without rail/barrier.
The node on elevated/bridge is very thin, and that can make issues. Raise the node a bit using Move It to avoid.

This asset is first of all aimed at detailers, but I've included arrows, signs etc. which you can use BOB to replace with custom props. All props are vanilla.

Lane width for car
Speed limit
Shoulder width
Zonable
Bridge
Tunnel
Street lights
Traffic lights
Signs and props
3.5 m
100 kmph
1 m
No
Yes
Yes
Yes
Yes
Yes

Mods I recomend using together with these road assets:

*Network Multitool - Many different and great tools for roads
*Node Controller Renewal - This one is a must. Change size of node, align different roads etc, and make realistic higway ramps
*Use exe program to control order of mods, what to include and even launch with different settings directy from the exe program
*Loading Screen Mod - Load much faster, and save lots of RAM - BN3 are optimized for this mod
*Move It - Can't play without it
*TM:PE - Control lanes, switch traffic lights on/off, chang speed limit etc. A must have mod for roads and traffic
*Network Skins - Use this to replace/hide stuff. I still use this even though BOB supports most of it
*Fine Road Anarchy - Use to disable annoying vanilla limitations
*Fine Road Tool - Primary used for forcing tunnels and bridge
*Intersections Marking Tool - You can make custom markings on segments and nodes. I make Blank Roads because of this mod
*Find It 2 - Search for and pick assets

There are many more mods you would need, but these are the ones related to road networks especially.


Big thanks to Greyflame for letting me use tunnel prefabs from her amazing NAF roads, and big thanks to hitzu for making beautiful logos and graphics for this project.


No markings
5 Comments
Silk Boxer Wedgie 14 Dec, 2021 @ 6:47pm 
I appreciate the answers you've given, thank you!
Kopter  [author] 14 Dec, 2021 @ 12:19pm 
No, the reason is only that I hade to set a limit of how many roads to create, since it's a lot of work. So with 6 lanes max we got 52 different roads that had to be made.
But I will take a notice, and maybe produce 4+4 in the future. But suddenly someone asks for 5+5 and 6+6.
Silk Boxer Wedgie 14 Dec, 2021 @ 5:10am 
Your substitution might work, but I was hoping to keep everything a certain width. Is there a technical reason a road like this doesn't exist on the workshop?
Kopter  [author] 14 Dec, 2021 @ 4:04am 
Sorry, we stopped on 3+3. A way of doing it is using two 1W 4+P in parallel, and connect them on intersections using Node Controller. You will get a median, but that may look good?
Silk Boxer Wedgie 13 Dec, 2021 @ 7:11pm 
Kind sir, I've searched high and low, and maybe I'm looking for the impossible... a 2W 4+4 with parking on both sides? Any chance you could make it or point me in the right direction?