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I do remember though that the other reason I didn't try to force cargo units to have inventories is that some of them are immobile, and transferring say an item that increases movement or grants teleportation would cause some issues with the game (even as far as crashing it). Since there is no way to limit which items can be sold/equipped to specific units (outside of modifying the items themselves), I figured it would be best not to mess around with the cargo unit's inventories.
Feel free to take this mod and modify it to allow for cargo units to have inventories if you'd like. I haven't played any Gladius in a bit so I'm not up to date with all the newest developments.
I think it was just a bad play, I'll test further.
I doubt it's MIA, as that mod actually adds a ton more stuff to get...
Certain drones of mine (T'au) have been able to find relics, but my infantry keep finding Resources.
Is it possibly because of this, or just really bad chance?
(Using the More Items & Artefacts mod as well)
Based on the apparent no transports/no buildings limitation, this probably should not be - But we decided to attempt to abusively test it anyway.
When placing the Dimensional Key item in the Aquila Macro Cannon's item slot (which, by default, is underneath the Cargo pane and thus mostly hidden), it transports the entire game to a different dimension -namely, the desktop.
I suspect that it similarly crashes for the other inventory mods, but we only use this specific one.
Hope this feedback helps!
Maybe splice half the Hero code in somehow?