Space Engineers

Space Engineers

266 ratings
Teal
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Type: Mod
Mod category: Planet
Tags: NoScripts
File Size
Posted
Updated
159.188 MB
16 Sep, 2021 @ 12:36pm
10 Feb @ 4:42pm
8 Change Notes ( view )

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Teal

In 1 collection by Major Jon
Major Jons Planets
11 items
Description
A tranquil, habitable ocean planet with many small continents.


Potentially causes problems in multiplayer due to the hi res heightmap, not fixable on my end unfortunately!


v1.3 Changed rivers slightly, different rocks, better poles, improved performance
v1.2 Fixed trees LODs, improved performance
v1.1 Rotated south pole 180° to fix some seams
v1.0: Initial Release

The ocean is voxel based, water mod version here.



Stats:
-Recommended size: 120 km
-Gravity: 1 g
-Atmosphere: 1 atm
-Ores: Fe, Ni, Si, Co, Mg, Au, Ag

Description:
Named after the color of its ocean and atmosphere, Teal is a calm and tranquil planet that is dominated by its large ocean, covering most of the surface. The continents and islands that are scaterred across the planet are usually composed of a mountain range surrounded by flat plains, characterized by many rivers. Due to the common strong winds on teal, vegetation consists of mostly grasses with some trees and bushes on the plains. Both poles of the planet are covered by thick ice shields that stretch to about 65° north and 55° south from the equator. The tallest mountain is the 3020 m tall Mount Verboro around the equator, closely followed by the 2950 m tall Niadosa near the south pole.

Technical Details:
-File Size: 174 mb (120 textures/ 50 heightmap)
-Heightmap res: 4096px (2x vanilla)
-Custom weather
-Trees are retextured alien trees
-Custom rocks (technically act as trees)
-Heightmap made with unity & map magic 2
-Custom procedural oremap (no ores in oceans)

How to Use:
-Subscribe on this page
-During loading/ creating a new world, go to options->mods
-Add this mod to the list of active mods
-Ingame: shift+f10, select planets, select this one, spawn it in
-If shift+f10 doesn't work, alt+f10->tick creative tools

You want economy stations around this planet?
-Create new world or load world with economy disabled
-Paste in these planets
-Reload world with economy enabled
-Trader station spawn points will then be created around these planets aswell
132 Comments
Jack Bauer 17 Apr @ 9:34pm 
multiplayer is broken. no one can get past the "joining world" stage.
MadHatter636 17 Apr @ 9:33pm 
I've played space engineers for years with many mods. I added 8 more to total about 90 for a multiplayer playthrough. Took us 3 days and many hours to finally figure out this was the culprit. No one can load into my multiplayer game with this mod...... game runs fun with all my other mods like SE always has.
Major Jon  [author] 17 Mar @ 3:38am 
that's normal, it's because the heightmap is 4096px instead of 2048px. It doesn't matter, you can ignore it.
Kitty Of Pathos 17 Mar @ 1:15am 
Thread: 13 -> Error: Cannot build prunning tree for heightmap face Steam:2603627657.sbm:Teal_front!

Thread: 13 -> Error: Heightmap resolution must be divisible by 8, and after that a power of 4. Failing to achieve so will disable several important optimizations!!

:stress::stress::stress:
kinngrimm 23 Jan @ 12:58pm 
ok thx for clarifying
Major Jon  [author] 23 Jan @ 9:29am 
no, the water mod doesn't change voxels, it just adds water on top. without it, there just won't be water, only the oceanbed
kinngrimm 22 Jan @ 6:52pm 
am i asuming correctly that without water mod, the water is ice therefor?
tactician2 10 Dec, 2023 @ 2:25pm 
this mod breaks multiplayer games currently
Tossasheep 19 Sep, 2023 @ 2:49pm 
Ok great! Thanks!
Major Jon  [author] 19 Sep, 2023 @ 2:35pm 
To change which ores spawn, how deep and how thick the veins are, you only need to change stuff in the planets data file, very easy. To change where they spawn, or how big they are, you need to change the oremap, not quite so easy.