Solasta: Crown of the Magister

Solasta: Crown of the Magister

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Path of a Hero LVL 1
   
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16 Jun, 2021 @ 6:13am
17 Jul, 2021 @ 1:35pm
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Path of a Hero LVL 1

In 1 collection by Acadiantri
Path of a Hero
13 items
Description
Goblins from the Arkesh tribe have stolen your family's cow, Bessie. With three friends, you have vowed to recover her. An adventure for level 1 characters. This is the start of a full campaign to level 10.
29 Comments
Acadiantri  [author] 19 Sep, 2022 @ 4:20am 
Thanks @Ahriman. Keep in mind that I wrote the module with a very early set of DM tools. No NPCs, no dialog, no quests, no merchants.
Ahriman 18 Sep, 2022 @ 7:38am 
Great campaign. A bit light in story but it makes up for it with great encounters, really challanging.
victusfate 7 Aug, 2021 @ 1:44am 
Thanks @Acadiantri
Acadiantri  [author] 2 Aug, 2021 @ 2:20pm 
Start Path 1 with basic starting gear. There's a chest there to fill out weapons/armor for spellsword mage and elves. Path 1 and Path 2 are linked. After Path 2, you can update your characters. At the start of Path 3, there's a chest with the basic recipes (because characters forget them when updated). But all other gear from Path 1 & 2 will carry over. If you want to switch out a character, you can either give their gear to someone who will continue before you exit Path 2 or use one of the "Gear Up" modules to set them up as an equipped level 4 character. (Or you can bring in an equipped level 4 from a different module.) At the end of Path 4, again, update your characters and carry them into Path 5. Or swap in new equipped level 8 characters.
victusfate 2 Aug, 2021 @ 12:27am 
Quick question if the adventures are all unlinked do our characters go in without any gear or recipes they have unlocked in earlier adventures? I was looking into a character export mod on nexus to work around this possible issue.
Acadiantri  [author] 18 Jul, 2021 @ 2:11pm 
Great. Thanks.
Sir Gladstone 18 Jul, 2021 @ 1:13pm 
Acadiantri,
I am slightly cheating using the universal scroll rule. Only for Identify though. Enjoying your dungeon, thanks!
Acadiantri  [author] 18 Jul, 2021 @ 7:59am 
Sir Gladstone.. Double-checked and it turns out a sorcerer can't cast identify from a scroll either. Hopefully, in the next update, TA will give us merchants that can identify items for you or allow items to be already identified when you place them. Til then you're going to need a wizard or the cleric that can cast identify or the third level rogue spellcaster. (Only the wizard gets to cast it ritually, however, so unless there are lots of long rest areas and rations, you're going to need a wizard for now.)
Acadiantri  [author] 17 Jul, 2021 @ 1:36pm 
Identify scrolls added to the starting chest.
Acadiantri  [author] 17 Jul, 2021 @ 1:31pm 
Merchants aren't really possible yet. But I should add some identify scrolls and will do so.