Total War: WARHAMMER II

Total War: WARHAMMER II

94 人が評価
Reporting For Duty - Kraka Drak Norse Dwarfs
   
アワード
お気に入り
お気に入り
お気に入りから削除
タグ: mod, Campaign
ファイルサイズ
投稿日
更新日
425.083 KB
2021年2月7日 13時55分
2021年7月26日 11時16分
3 項目の変更履歴 ( 表示 )

サブスクライブしてダウンロード
Reporting For Duty - Kraka Drak Norse Dwarfs

piercebuster 作成の 1 件のコレクション
Reporting For Duty collection
14 アイテム
解説
Reporting For Duty is focused on making siege battles more fun by improving garrisons. This submod expands the Reporting For Duty coverage to the stunning custom faction by Cataph, Kraka Drak - the Norse Dwarfs.

What this mod does

- All garrison priorities rules for Kraka Drak have been evaluated and upgraded.
- Garrison heroes will gain spells/abilities as the settlement levels up.
- Military buildings & landmarks will now contribute thematic troops to the garrison, like in other Total War titles.

(See the main Reporting For Duty mod for a more detailed explanation.)

Required mods:


Also recommended
PIERCE'S BETTER SIEGES
While Reporting For Duty is improves the siege battle experience by upgrading what you fight, Better Sieges does so by improving the how you fight. Check it out - you'll be glad you did!


Compatability
Reporting For Duty is save-game friendly. It can be added or removed from an existing save. It is compatible with CTT (Kraka Drak compatability built-in), Radious (Radious' Kraka Drak), and The End Times (End Times' Kraka Drak).
21 件のコメント
BloodW0lf 2022年2月20日 11時55分 
does this still work?
piercebuster  [作成者] 2022年1月6日 10時57分 
@Frostbeule
I no longer make submods or alterations for SFO.
Frostbeule 2022年1月6日 4時51分 
Hello, i ve detected a problem by using your mod and the SFO adjustment togehter with this one: https://steamproxy.net/sharedfiles/filedetails/?id=2450467388

As far as i can tell all tier 3 & 4 main settlement buildings completly lack the longbeards with axe & shield.

Is their any possibilty your mod could fix this problem?

Best regards
piercebuster  [作成者] 2021年12月14日 21時13分 
@Jon
Don't know, don't care. I dislike SFO strongly.
Jon 2021年12月14日 19時03分 
These won't work along sfo, correct?
piercebuster  [作成者] 2021年8月11日 21時45分 
Heh. Yeah, I built the TEB dependencies into the TEB submod. I think I did the same for Kislev? (I don't remember.) But that just took extra time and I stopped doing that since there was little point. I never imagined it would cause confusion.
Captain Freakout 2021年8月11日 21時42分 
I believe you're right, I've been switching on and off a bunch of mods and that seems to have done the trick. I seem to be able to run the TEB submod on its own, however, which now I see is why I got confused in the first place. Thanks!!
piercebuster  [作成者] 2021年8月11日 21時21分 
You're welcome!

The way that Reporting For Duty works, is that it will never be responsible for a crash on start-up unless a dependency in the custom faction mod was removed. I can be sure of this due to the databases that Reporting For Duty writes to.

This also means that it won't cause a crash-on-start incompatibility with any other mods as well.

That's not to say that I'm infallible or that it will always be perfect. If I code an ability wrong (it's happened before) it could crash mid-campaign. Or there might be incompatibilities with other garrison mods that cause duplicate garrison unit spawning.

But Reporting For Duty will always, always, start if its dependencies are met.

So in other words...

You probably just forgot to turn one of the mods on. ;)
Captain Freakout 2021年8月11日 21時10分 
Ok, it worked! I have no idea what's going on, sorry Pierce, but thanks a lot for the help. If I see any incompatibility issues I'll let you know.
piercebuster  [作成者] 2021年8月11日 21時05分 
Have you tested it with only the required mods?
That would be:
-Mixu's Unlocker
-Kraka Drak
-Reporting For Duty
-Reporting For Duty Kraka Drak