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Beat Your Prisoners
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Mod, 1.2, 1.3
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7.455 MB
2021年1月31日 21時18分
2021年7月24日 21時11分
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Beat Your Prisoners

Captain Muscles 作成の 1 件のコレクション
Muscle Mods
18 アイテム
解説

Beat Your Prisoners lets you... well, beat the hell out of your prisoners. You can use this to speed up recruitment time, train melee skill, or purely for amusement.

As always, I appreciate any feedback you can give on this mod. For this one I could especially use feedback on balance aspects, such as whether beatings need to be more/less effective, are the mood penalties reasonable, do prisoners fight back or prison break too often, etc.

Details


Adds a new work type called "Break". Pawns set to break will occasionally go beat up prisoners who are marked for "Reduce Resistance". This will reduce the resistance of the prisoner in addition to any recruiting being done by wardens.

Prisoners may fight back depending on their traits and melee skill. If they fight back, the beating will last until they are downed.

If the prisoner should down their assailant, there is a 50% chance they will immediately trigger a prison break, so make sure your breakers are well armed and/or capable fighters.

When the beating is complete, the prisoners resistance will be reduced based on the pain received during the beating, the negotiation skill of the breaker, and the traits of both the prisoner and the breaker.

Beating prisoners gives a stackable colony-wide mood penalty to most colonists.

Prisoners will only be beaten when at full health, and breakers will deliver no more than 2 beatings in 24 hours.

Base chance of fighting back (checked on each attack received):
(5% + (2% x melee skill))

Traits that affect beatings:
Masochist - Loves to be beaten, will never fight back, easier to "break".
Wimp - Greater mood penalty from being beaten, less likely to fight back, less effective at breaking, easier to break.
Kind - Greater mood penalty when prisoner beaten, less likely to fight back, less effective at breaking.
Brawler - Loves to give beatings, more likely to fight back, more effective at breaking, harder to break.
Bloodlust - Mood buff when prisoner beaten, loves to give beatings, more likely to fight back, more effective at breaking, harder to break.
Psychopath - More effective at breaking, harder to break.
Tough - Harder to break.


F.A.Q.


Q. Can you add feature X?
A. Join my Discord server (button somewhere below) and request new features there.

Credits


Concept and design: PistFissed
Coding: Captain Muscles



Github download link:
https://github.com/CaptainMuscles/CM_Beat_Prisoners/releases

Mods by Captain Muscles







人気スレッド 全て表示 (3)
6
2022年1月21日 14時29分
Beat on Command?
MisterCastor
1
2022年4月23日 10時00分
How to use this mod?
The King Penguin
1
2021年4月5日 5時17分
Maybe make the masochist harder to break rather than easier, why would he want the beatings to stop?
LeafPirate
140 件のコメント
Sertyu 5月30日 8時23分 
Do psicopaths recieve the mood debuff when somone is beaten?
unamed 2月21日 0時23分 
w mod
Grimy The Clown 2023年5月17日 16時19分 
Mlie saving the day per usual with their reuploads
鼠鼠文书官针眼 2023年5月3日 2時32分 
1.4please
Heikkkinen 2022年12月16日 16時31分 
It certainly does. Thanks a lot!
Mlie 2022年12月15日 12時58分 
Made an update of this:
https://steamproxy.net/sharedfiles/filedetails/?id=2902220334
Hope it helps anyone!
Strike Energy 2022年12月10日 8時20分 
1.4 please?
Weebu 2022年12月2日 20時36分 
Please update
Ragist 2022年11月30日 9時19分 
the owner doesnt have a crippling rimworld addiction currently:butter:
HIVEMIND 2022年11月20日 6時15分 
slave of all ages are waiting for the beatup