RimWorld

RimWorld

526 Bewertungen
Beat Your Prisoners
5
4
3
3
3
3
2
   
Preis verleihen
Favorisieren
Favorisiert
Entfernen
Mod, 1.2, 1.3
Dateigröße
Veröffentlicht
Aktualisiert
7.455 MB
31. Jan. 2021 um 21:18
24. Juli 2021 um 21:11
5 Änderungshinweise (anzeigen)

Abonnieren zum Herunterladen
Beat Your Prisoners

In 1 Kollektion von Captain Muscles
Muscle Mods
18 Inhalte
Beschreibung

Beat Your Prisoners lets you... well, beat the hell out of your prisoners. You can use this to speed up recruitment time, train melee skill, or purely for amusement.

As always, I appreciate any feedback you can give on this mod. For this one I could especially use feedback on balance aspects, such as whether beatings need to be more/less effective, are the mood penalties reasonable, do prisoners fight back or prison break too often, etc.

Details


Adds a new work type called "Break". Pawns set to break will occasionally go beat up prisoners who are marked for "Reduce Resistance". This will reduce the resistance of the prisoner in addition to any recruiting being done by wardens.

Prisoners may fight back depending on their traits and melee skill. If they fight back, the beating will last until they are downed.

If the prisoner should down their assailant, there is a 50% chance they will immediately trigger a prison break, so make sure your breakers are well armed and/or capable fighters.

When the beating is complete, the prisoners resistance will be reduced based on the pain received during the beating, the negotiation skill of the breaker, and the traits of both the prisoner and the breaker.

Beating prisoners gives a stackable colony-wide mood penalty to most colonists.

Prisoners will only be beaten when at full health, and breakers will deliver no more than 2 beatings in 24 hours.

Base chance of fighting back (checked on each attack received):
(5% + (2% x melee skill))

Traits that affect beatings:
Masochist - Loves to be beaten, will never fight back, easier to "break".
Wimp - Greater mood penalty from being beaten, less likely to fight back, less effective at breaking, easier to break.
Kind - Greater mood penalty when prisoner beaten, less likely to fight back, less effective at breaking.
Brawler - Loves to give beatings, more likely to fight back, more effective at breaking, harder to break.
Bloodlust - Mood buff when prisoner beaten, loves to give beatings, more likely to fight back, more effective at breaking, harder to break.
Psychopath - More effective at breaking, harder to break.
Tough - Harder to break.


F.A.Q.


Q. Can you add feature X?
A. Join my Discord server (button somewhere below) and request new features there.

Credits


Concept and design: PistFissed
Coding: Captain Muscles



Github download link:
https://github.com/CaptainMuscles/CM_Beat_Prisoners/releases

Mods by Captain Muscles







Beliebte Diskussionen Alle anzeigen (3)
6
21. Jan. 2022 um 14:29
Beat on Command?
MisterCastor
1
23. Apr. 2022 um 10:00
How to use this mod?
The King Penguin
1
5. Apr. 2021 um 5:17
Maybe make the masochist harder to break rather than easier, why would he want the beatings to stop?
LeafPirate
140 Kommentare
Sertyu 30. Mai um 8:23 
Do psicopaths recieve the mood debuff when somone is beaten?
unamed 21. Feb. um 0:23 
w mod
Grimy The Clown 17. Mai 2023 um 16:19 
Mlie saving the day per usual with their reuploads
鼠鼠文书官针眼 3. Mai 2023 um 2:32 
1.4please
Heikkkinen 16. Dez. 2022 um 16:31 
It certainly does. Thanks a lot!
Mlie 15. Dez. 2022 um 12:58 
Made an update of this:
https://steamproxy.net/sharedfiles/filedetails/?id=2902220334
Hope it helps anyone!
Strike Energy 10. Dez. 2022 um 8:20 
1.4 please?
Weebu 2. Dez. 2022 um 20:36 
Please update
Ragist 30. Nov. 2022 um 9:19 
the owner doesnt have a crippling rimworld addiction currently:butter:
HIVEMIND 20. Nov. 2022 um 6:15 
slave of all ages are waiting for the beatup