Total War: ATTILA

Total War: ATTILA

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Items (52)
1212AD population English.pack
Created by Reimu
Sort to first place Faster growth of population Half the number of people recruited...
AoC Term Limits for Grand Campaign
Created by Working Joe
This mod imports the changes to minister term limits and requirements from Age of Charlemagne to the Grand Campaign. All offices can be now assigned freely, have no rank requirement, and last until the character dies or is removed from office. Mod was made...
Better economy
Created by Andrew Boyarsky
This small mod improves an economy. I have made the changes which seem to me more logical The profit of the cities and provinces with special resources is increased. Trade agreements brings more profit to you and it makes sense to try to conclude them as m...
Aztec 2015 Graphics
Created by mkinG
Aztec 2015 Graphics (NEW) Version 1.02 released - Red skies bug fixes (thanks for reports). - Some bugs fixes - Some RED VALUES for a few battles fixes Features: ★ added more than 50 different scenes to the game (more in future) ★ added new and realistic D...
Better Family System! -READ DESC-
Created by bonk
Don't forget to rate up! Increases chances for male children Decreases chances for illegitimate children Increases chances for birth Changes possible children per family to 10 Note - The changes do take time to take place because of other factors li...
AOC updated! No aggressive Agent actions, Only Passive!
Created by ☩ Armoured ☩
UPDATED FOR AOC CAMPAIGN IF YOU LIKE, PLEASE GIVE THUMBS UP! Hello, I hated how this game felt like i was playing assassin's creed with agents running all over the place performing aggressive agent actions every turn. The game felt like agent warfare more ...
Better Font
Created by Dino
This mod replaces all small and blurry fonts with a bigger and bolder serif font. Fully compatible with all other mods. Languages: English,German,French,Italian,Spanish,Russian,Polish,Czech,Turkish Acknowledgements Special thanks to the people that made th...
Bright Weapon Textures (No black weapons!)
Created by olvkhs99
Texture reworked: spatha roman dagger shotel khanda sax falx himyar sword horse cutter all celtic swords all eastern swords all steppe swords all axes germanic spear this mod changes only texture files, so it's compatible with almost all mods,campaigns 13/...
Build Legendary Buildings anywhere
Created by IonizedMercury
Hi y'all This is a simple mod that enables the player to build legendary buildings in every region, not just the capital. This should also help with some of the victory conditions that require legendary buildings which some factions could not or only awkwa...
Double Garrisons
Created by Will
Thumbs up if you like it. This mod simply doubles all garrison units in Total War: Attila Every settlement now has twice the defenders it did before. This makes it harder to steamroll across the map, and means you will have to fight more manual battles and...
Easier Change of State Religion - only 15% followers needed - Multilingual
Created by Anisvara
- For 642 Dark Ages, Vanilla, 1212 & other Modmaps. - Multilingual & savegame compatible - Needed followers decrease from 35% to 15% - AI will use it too, so maybe disable mod after conversion Please support this mod and all other mods you use with a "Thum...
Fertility-Increasing Sanitation Buildings
Created by The_Yogi
Do you hate how later in the game every region become infertile wasteland? Climate Change and repeated razing make farming unable to make enough food and income. Why aren't there any way to counteract this? Can't land be irrigated and fertilized to make th...
Fixed Campaign Lighting
Created by DETrooper
Fixed Campaign Lighting: Have you ever wondered why Attila is so bright and sunny for such an apocalyptic game? According to some folks on the Total War forums back in 2015, Patch 3.1 for Total War: Attila broke the original campaign lighting/weather which...
Immersive Campaign: Roman Cities Restoration
Created by Sakanade
*Update I: Due to popular request I've made it possible to "restore" the full glory of Rome, by upgrading the classical antiquity chains to their highest level, you will be able to restore the buildings to their marble splendour. Notably, the West gets the...
kgb61393 Infinite Ammo Mod
Created by KGB
Hello everyone, this little mod puts 500 ammo to all range unit (archers, artillery, slingers, skirmishers, elephants, archers at horse, skirmishers at horse, skirmishers at ship, archers at ship and artillery at shipe), so all your units will still have t...
KLA's Faction Leaders Mod 2 (historical reskinned 24 leaders of ALL playable factions) INCLUDED DLC!
Created by KLAssurbanipal
http://i.imgur.com/8MsbhCW.jpg This is a reskin of all started leaders - 24 factions (included DLC - Celts, Vinkings, Longbeards and Desert factions). In Vanilla version of the game faction leaders look strange. Some of them look like ordinary soldiers (fo...
koh for medieval Kingdoms
Created by IceTea
This mod is the same as my other Kingdom of Heaven units mod but i made this one compatible with the Medieval Kingdoms Atilla so you can fight alongside or against other medieval units. The units can be found under the Kingdom of Jerusalem & Cyprus faction...
Loyal Generals( Player's Faction only)
Well. There seems to be people who absolutely DESPISE the annoying bastards who has a red ring icon next to him. Especially those hunnic bastards! So No more! Your generals will stay true to you till the end. I hope you guys have fun. The mod is savegame c...
Medieval Kingdoms 1212 AD - Instant Annexation
Created by Stylianos_V
Updated for the newest release(12/2020) Hey! Are you bored of waiting 20 turn to be able to annex that pesky little vassal? Are you even more bored of waiting for him to become annexed? Fear not! With this mod you can vassalise him and annex him in the sam...
Medieval Kingdoms 1212 AD - No Population Cost for Units Submod
Created by Stylianos_V
Still works for the newest release(12/2020) A simple submod that removes the population cost of units! made on request ------------------------------------------ Must be on top of the other MK mods (although it should by default) It is save-game compatible...
Medieval Kingdoms 1212 AD - One Turn Recruitment - No Cap Limit
Created by Stylianos_V
Updated for the newest release(4/2021) A simple submod that makes the recruitment time of all units 1 turn and removes the unit cap, some units had, both on the campaign and on the custom battles! ------------------------------------------ Must be on top o...
Medieval Kingdoms 1212 AD Base Pack - Campaign Alpha
Created by The_Yogi
MK1212 Campaign Open Alpha: It's been over 5 years in the making across 2 games, but the Medieval Kingdoms 1212 campaign is finally available to all! Our Open Alpha phase starts today. The campaign as it stands is obviously in an incomplete state, missing ...
Medieval Kingdoms 1212 AD Models Pack 1.v2
Created by The_Yogi
One of 9 models packs you need to have to play this mod. This is model pack 1 of 9 If you find your Steam client not updating the mod automatically as it supposed to, unsubscribe the mod, then resubscribe to force Steam updating the mod. Recommended Mod Lo...
Medieval Kingdoms 1212 AD Models Pack 2
Created by Warman
One of 6 models packs you need to have to play this mod. This is pack 2 of 6. ======== ASSETS USAGE AND PERMISSION POLICY========= 1. This mod contains both original works made by the team, and Open Source Project (OSP) models. 2. All Original assets, incl...
Medieval Kingdoms 1212 AD Models Pack 3
Created by Warman
One of 8 models packs you need to have to play this mod. This is model pack 3 of 8 If you find your Steam client not updating the mod automatically as it supposed to, unsubscribe the mod, then resubscribe to force Steam updating the mod. Recommended Mod Lo...
Medieval Kingdoms 1212 AD Models Pack 4
Created by Warman
One of 8 models packs you need to have to play this mod. This is model pack 4 of 8 If you find your Steam client not updating the mod automatically as it supposed to, unsubscribe the mod, then resubscribe to force Steam updating the mod. Recommended Mod Lo...
Medieval Kingdoms 1212 AD Models Pack 5
Created by The_Yogi
One of 9 models packs you need to have to play this mod. This is model pack 5 of 9 If you find your Steam client not updating the mod automatically as it supposed to, unsubscribe the mod, then resubscribe to force Steam updating the mod. Recommended Mod Lo...
Medieval Kingdoms 1212 AD Models Pack 6
Created by The_Yogi
One of 9 models packs you need to have to play this mod. This is model pack 6 of 9 If you find your Steam client not updating the mod automatically as it supposed to, unsubscribe the mod, then resubscribe to force Steam updating the mod. Recommended Mod Lo...
Medieval Kingdoms 1212 AD Models Pack 7
Created by The_Yogi
One of 9 models packs you need to have to play this mod. This is model pack 7 of 9 If you find your Steam client not updating the mod automatically as it supposed to, unsubscribe the mod, then resubscribe to force Steam updating the mod. Recommended Mod Lo...
Medieval Kingdoms 1212 AD Music
Created by DETrooper
MK1212 Music Component/Submod: The time has come. No longer will you be plagued by Roman music whilst crusading for the Holy Land. This music component of MK1212 currently replaces all Roman and Eastern battle/campaign music with tracks from a variety of T...
Medieval Kingdoms 1212 AD Scripts
Created by DETrooper
MK1212 Scripts Component: This component contains all the scripts for Medieval Kingdoms 1212 AD, aiming to further enhance the gameplay experience with the addition of new mechanics and quality of life changes. This is a required component for MK1212's cam...
Medieval Kingdoms 1212 AD Spolszczenie - Polish Translation
Created by Noyan
Witam, na ten moment cała modyfikacja jest w pełni przetłumaczona, jedynie elementy po angielsku póki co nie są możliwe do przetłumaczenia... Nie licząc technologii, bo tej mi się nie chciało :DDD Polska wersja językowa do modyfikacji - Medieval Kingdoms 1...
Medieval Kingdoms 1212 AD Submod T2/T3 Units
Disclaimer: This mod is not officially endorsed or supported by the Medieval Kingdoms mod team. It is a standalone mod, and it is NOT required to play the Medieval Kingdoms 1212AD mod. About This is a submod to introduce T2 and T3 units to MK1212 early. Th...
Medieval Kingdoms 1212 Submod: Unlimited Governors
Created by jaydensworld2
Based on: https://steamproxy.net/sharedfiles/filedetails/?id=1431386494 Inspired by: https://steamproxy.net/sharedfiles/filedetails/?id=443342933 Medieval Kingdoms 1212 Submod: Allows both the player and A.I. unlimited (999) governors at all imperi...
Medieval Walls for 1212 AD and Age of Charlemagne (campaign map)
Created by Athanasios95gr
Medieval looking walls for European and Byzantine cities for the campaign map. Works for the 1212 AD mod, Age of Charlemagne and other medieval overhauls. Eastern walls seem fine so they remain unchanged for diversity and uniformity with the eastern campai...
Medievalish campaign graphics
This mod is a wip part of the main mods graphical changes to make the maps fit the time period better and add more life. The "barbarian" towns used by semi-feudal factions as denmark have gotten the earliest aspects of southern architercture in the christi...
MK1212AD Generals and Agents reskin
Created by AXXXE
This is a submod to the excellent MK1212AD mod. It moves the generals and leaders of the factions to a completely different level. I made some kings according to a real historical portrait. The mod is not finished yet, I will gradually rework and adjust al...
More Armies per Imperium
Created by 18Lama
As the title says this mod enables you to recruit more armies per imperium then the default. Also includes AoC, Bel and the grand campaign. If you are using Sebidee's Unlimited Governors you may want to try experimenting with the load order of your mods. T...
More Bold Campaign Borders v2
Created by zombieflanders
This is an updated version of the "More Bold Campaign Borders" mod by Vita, who is no longer on Steam and has deleted all their mods. I added compatibility with the Age of Charlemagne and Prologue maps, and should be compatible with pretty much any mod. Qu...
More deployables for fortified stance and more barricades and deployables for city's/towns
Created by Tobias Ents
This mod gives you more deployables in fortified stance and gives you more deployables and barricades for your towns and city's. The screenshots tell the most so look at them if you want to know something :) I always found the defenses for fortified stance...
Natural Water Mod
Created by dotvhs
UPDATED! Works with latest DLC. Enjoy! Natural Water Mod enhances the water in campaign map of Total War: Attila. It changes each type of water - from seas to lakes and rivers. No more jelly/milky thingy! Just pure, natural water. Color of water is differe...
No more rain and fog during battle
Created by Mar45690
Sick of the AI attacking you while it is raining or when it is foggy? This is the mod for you....
Olympian Campaign Camera
Created by Olympian
Mod description A campaign camera mod for Total War: Attila with adjusted height parameters. It allows the camera to zoom further out on the campaign map and a bit closer down to ground level. Miscellaneous If you feel adventurous you can also try the "Ext...
Performance Maker for massive battles
Created by WhyXelsink
*Mod is compatible with everything* About this mod: Edited LOD ranges for units, so huge battles are not a problem anymore and still look great. The main reason for massive FPS drops during huge battles in Attila are the LOD ranges for the units. Now your ...
Realistic Cav Charges
Created by Putler Is A Clown
This is a mod that only adjusts the cavalry charges in the game. This mod is for people who do not like the archery changes that Realistic Battle Pack brings to the game. Support me by donating if you want ;) paypal.me/LittleLoyal This is a standalone mod ...
Realistic Charge Impacts
Created by Hiysta
The fix. 1. Apon impact units will no longer hit that brickwall and will mesh togther slight better. 2. The units behind the front rank will continue to charge, stopping the process of all ranks haulting. 3. Some lucky men will even breakthrough and cause ...
Sebidee's Unlimited Governors
Created by Sebidee
Sebidee's Unlimited Governors - Updated 21.08.2019 http://i.imgur.com/jLxx9Ii.png http://i.imgur.com/uHXWZLP.png I've set up a group for my mods, join up if you want to check out my new releases, videos and previews. Sebidee Mods Hi guys, This is a very sm...
Settled Huns 3.0 + New Factions
Created by Charizard
The Hunnic invasion has been overhauled. The Huns are now fun to play as and to fight against. Features: - The Hunnic faction is split into two: Attila's Huns and Bleda's Huns. - They will not spawn free armies, so fighting them isn't pointless anymore. Th...
The Roman Legion Is Back!
Created by Vinilly
(Senator): My Emperor, we have gotten our armaments back into gear! Our blacksmiths are fielding largely do to the growing number of threats. So far we are working fast to produce- - Gladius - Lorica Segmentata - Scutum - Heavy Pilum (Legatus): Emperor, ou...
THRONES UI
Created by WHIT3 BROTH3R
WIP Some Icons are not yet in this "silver" style. And here and there is some clipping from the attila ui. If you find some missing items let me know. The Total War Thrones of Britannia User Interface looks much cleaner in my opinion, than the attila vanil...
Trade Routes x2.5
Created by GreenJKing
Increases "trade_route_value_combined_gdp_proportion" from 1.3 to 3.25. Makes trade a bit more important to keep hold of. Save game compatible Place top of mod loading order. Compatible with 1212 AD and most other mods....
Weaker Towers
Created by Pepe
Arrows are arrows! Regardless of how you swing it. Left, right, straight, or bi-sensually curious, Arrows are simply arrows. Just because they are being shot from a stone window does not mean they become the all mighty jab of God himself! Did you know arro...