Total War: ATTILA

Total War: ATTILA

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Settled Huns 3.0 + New Factions
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Tags: mod, Overhaul
File Size
Posted
Updated
48.405 MB
2 Apr, 2016 @ 6:16pm
31 Dec, 2016 @ 11:12am
185 Change Notes ( view )

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Settled Huns 3.0 + New Factions

Description
The Hunnic invasion has been overhauled. The Huns are now fun to play as and to fight against.

Features:

- The Hunnic faction is split into two: Attila's Huns and Bleda's Huns.

- They will not spawn free armies, so fighting them isn't pointless anymore. The Huns can be destroyed!

- Attila is immortal but does not have any special buff either. He will only die when his faction is completely annihilated.

- Romanized Barbarians have roman building chain! No more crappy barbarian buildings replacing state-of-the-art infrastructure!

- Roman horde faction uses Rome 2-style auxiliary system. Recruit any units from foreign lands!

- Crap ton of new units for existing and new factions!

- Eastern Roman Empire is now a mighty empire instead of a virtual punching bag. They have more vassals to compensate for the game's limited AI, in that they cannot maintain a large empire by themselves. They should have enough firepower to compete with the Sassanid Empire and friends.

- There are 2 playable Alani factions. One migrated to the west to become a Western Roman Empire foederati ally. The other stayed at Sarmatia. Settled Alans are much more westernized as reflected by their Romanized buildings and units.

- New playable factions: Aestii, Abasgia, Britain, Armenia, Heruli, Southern Burgundians, Anglo-Saxon and Senate Loyalists (Roman Republic).

- New Craftworks resource.

- Extra resource added to some regions in the campaign map. (ex. Pict's capital has Craftworks)

- Very Heavy Cavalry running speed fixed from vanilla game.

- Extra mercenary units added into the game. Hispania, Italia and Macedonia provides unique mercenaries instead of generic Germanic units.

- Roman military traditions buffed up by a little. This benefits Romans and romanized barbarians.

- AI Army configuration overhauled. ex: Huns will create a balanced army of infantry and cavalry to better reflect their invasion of Europe. Western Alans and other settled Barbarians will also adapt.

- Some new factions that can be liberated (Italia, Syracuse, and Gortyna areas)

- White Huns can now build a mixture of barbarian and eastern buildings for a unique gameplay.
Popular Discussions View All (6)
8
17 Nov, 2019 @ 4:26pm
Possible BUGs or glitches
oNe & oNLy Rammstein
7
15 Jul, 2021 @ 10:43pm
List of compatibilities/incompatibilities
sizarieldor2
0
3 Nov, 2022 @ 6:23am
List of encountered bugs
FishDogFoodShack
502 Comments
RXMY69 25 Jul @ 11:43am 
can u make 2x Unit for this mod
LWH 29 Mar @ 9:07am 
这玩意派系里居然有个彩蛋 特朗普是吧:steamthumbsup::steamthumbsup:,不知道是福利还是bug
cjcj2020 29 Dec, 2023 @ 7:02am 
whats with the dontrump pic, one of the teams in the end turn flags flying across the screen is a pic of donald trump. dumb
hellostegosaurus 2 Dec, 2023 @ 10:22pm 
The visual bugs at New Campaign screen of images not changing when clicking different factions is one thing, but the Donald Trump faction with his photo is just a middle finger to any TW player.
When you cant publish something functional and just resort to pranking your subscribers, I think its time to find another hobby.
cmarinos51 23 Nov, 2023 @ 11:25am 
Are the Hunnic units that are obtained through nomadic technologies still recruitable? I'm trying to figure out how to recruit the Hunnic devil cavalry and Hunnic devil archers specifically.
Pela 20 Aug, 2023 @ 12:16pm 
Do you guys have overpowered roman garrisons also?
Cenker 10 Aug, 2023 @ 11:36am 
I UPDATE PLEASE AND DO SOMETHING NEW SHIT IN BEST MODE ! ! !
Cenker 10 Aug, 2023 @ 11:35am 
BEST MODE PLEASE UPDATE THIS SHIT ! ! !
Karacabey 28 May, 2023 @ 7:05am 
UPDATE ?
FishDogFoodShack 3 Nov, 2022 @ 5:56am 
Leaving this comment as this mod is super old now and a lot of people ask about it being updated:

Mod DOES work still, but is abandoned and isn't compatible with anything that modifies startpos.

While probably one of my favourite overhauls, it's age leaves it very buggy and you are guaranteed to find more than one bug in any given playthrough regardless of faction. It is however very stable, I have dozens of mods in my list and this mod is the source of no crashes on my end.

I'd love to see this mod updated somehow and it's issues fixed, but I'm incapable of doing it. Tried to learn CA mod tools, but I'm not cut out for it.

I'll add a discussion with a list of some of the more egregious bugs I've encountered over the years that I've had this mod installed, for anyone who are on the fence.