Stormworks: Build and Rescue

Stormworks: Build and Rescue

37 ratings
Super Package Package
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Vehicles: Delivery
Missions: Mission
Environment Mods: Environment Mod
Tags: v1.10.4
File Size
Posted
Updated
2.813 MB
9 Jan, 2021 @ 11:37am
10 Mar @ 6:24pm
26 Change Notes ( view )

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Super Package Package

In 1 collection by CommanderMartin
Super Stormworks Package
5 items
Description
Enjoy smaller, character moveable items to deliver! This system uses the built-in cargo mission system and expands it with more deliverables and locations.

Features 39 different packages and 54 locations for delivery! Location include airports, cargo terminals, and other points of interest across the map.

Includes integration of new delivery locations from Super Sawyer Package if you choose to play with those addons!

Please let me know of any issues with deliveries so I can improve the package!


Useful Commands:

?SPPDeliver - Attempts to deliver packages (Manual Override in Automated Delivery)
?SPPResetPackages - Forcibly resets all packages to their spawning location in the event of a natural disaster
?SPPCommands - Shows the available addon commands in the text window


Looking for a Meier Expansion? Download the Super Package Package Meier Expansion!
https://steamproxy.net/sharedfiles/filedetails/?id=2879586127

If you think the Sawyer Islands are a bit lifeless and there's no value in exploring them, give Super Sawyer Package a go!
https://steamproxy.net/sharedfiles/filedetails/?id=2380636218

Or maybe if you are wanting help with harbors, Super Harbor Package!
https://steamproxy.net/sharedfiles/filedetails/?id=2411332791

Wanting an easier way to buy or replenish inventory items and outfits? Give Super Convenience Package a try
https://steamproxy.net/sharedfiles/filedetails/?id=2417814940


Installation:

Subscribe to this package
Create a new game
Click on "Enabled Addons" and goto the Workshop tab
Click the checkbox for "Super Package Package"
Add any other options and confirm
Start your new game
Enjoy!

v1 - Initial Release; 24 pallet locations, 9 packages
v1.1 - Added 3 new cargo locations and 6 new packages to deliver
v1.2 - Added more handles to medium and large packages
v1.3 - Added 3 slightly larger packages with rope hooks
v1.4 - Added 3 new cargo locations and 3 new packages to deliver
v1.5 - Added custom lua script modified from default cargo script to solve overlapping spawning
v1.6 - Added rope handles to all packages over 40 mass
v1.7 - Added 3 new cargo locations, 3 new packages to deliver, added rope handles to some packages, and added sign to show delivery zones
v1.8 - Added 12 new delivery-only locations to the world
v1.9 - Added 9 new shipment-only non-marked locations to the world for players to find; slightly reduced package delivery reward
v2.0 - Added 9 new packages for delivery
v2.1 - Added percentage slider for changing average amount of packages spawned, added package time-to-live to package hover text, resolved a minor issue with delivering packages to unlisted locations.
v2.1.1 - Minor bug fix for script error in latest game version
v2.1.2 - Adjusted package spawn location at Sawyer North Harbor due to rail additions
v2.2 - Massive script rewrite to considerably increase performance (~6ms to 0.5-0.3ms)
v2.2.1 - Bugfix for previous release
v2.3 - Bugfixes and additional error checking, addition of ?SPPResetPackages command
v2.4 - Bugfix, addition of ?SPPCommands command
v2.4.1 - Bugfix, addition of 6 new packages for delivery

Please include credit if you choose to modify this package or include it in a public playlist.
148 Comments
Mechanos 4 Jun @ 2:39pm 
-Continued- Also, kinda weird that the SPP commands notify chat on player join, and can be ran by anyone, instead of only admins. I changed our copy to be admin only, and only notify the specific player that joined, instead of the entire server for every player. We also tweaked both vanilla transport missions, and this mod's missions, to pay more for distance (transport_distance / 3). As the default values really aren't worth spending the time and fuel, IMO.
Mechanos 4 Jun @ 2:38pm 
Neat idea, but the mod seems to be very broken. We've thoroughly tested it on our server. Spots on the map spawn, and initial packages spawn. But the deletePackage() function tries to use table.insert(), which randomly errors out with an out of bounds error, and stops packages from ever despawning/respawning. Without looking too deeply into it, I tried to fix this myself by replacing that line with

g_savedata.g_global_packages[item_index] = cargo_package_object

and this does stop the error, and packages properly despawn, but they never respawn. I'm guessing because.. your other code is expecting the index to grow from table.insert or something, so simply setting the variable wasn't enough. *shrug* not sure. A fix would be welcome, as we do like the idea of more delivery options, besides just giant boxes.
CommanderMartin  [author] 10 Mar @ 7:41pm 
I'll try to do a bit more research later this week and see if anything else looks suspicious.
CommanderMartin  [author] 10 Mar @ 7:39pm 
Yeah, that is kind of the issue. It's hard to find things that may only crop up after long playtimes. The update I released today added a small fix for where I think it might be occurring.
Gariot 10 Mar @ 11:01am 
Oh, let me add that i played for a long time on this save, so it might be even a long term problem thats hard to catch.
Gariot 10 Mar @ 10:13am 
Hmm, i didnt noticed an error. I will try the command the next time, thank you. But i have no disasters active, thats why i was surprised to realize that there are no packages. I have no idea for how long there are no packages, i am pretty good at ignoring them in the beginning of my games lol
CommanderMartin  [author] 10 Mar @ 6:35am 
@Gariot Are you getting any errors? You can try using ?SPPResetPackages if they have been maybe blown away from a disaster
Gariot 27 Jan @ 4:23pm 
Its been a while since i saw a package. Is something wrong? In the beginning i saw packages everywhere, but now they are all gone.
Sqirt 7 Dec, 2023 @ 2:19am 
Would it be possible to add an approximate GPS location to the delivery description? I find myself looking all over the map to find where items are supposed to go as there are a large number of delivery points
CommanderMartin  [author] 21 Nov, 2023 @ 4:53pm 
Certainly not, everything that is spawned by this addon are things that the player can pick up. Are you using any other addons? I have no idea how it could be spawning ships.