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sorry for a late reply!.. I could try to do something like that, but for this mod in particular, none of it is my code... and I only barely understand what it all does. I took 3 mods that all overwrite (MCO) the same class and merged them so they be able to work together ...
... and I did that 4years ago ... and have never needed to look into/study/change/adapt the code since...
@nightmaredream
this mod only effects recruits coming from the recruit screen. it doesn't affect who you have in character pool, you can easily manually make a 'Bradford clone' though. I suggest mr.Cloista's male clothing pack, that gives a fixed version of his torso
If so, could you add a 'Save for Later' button for soldiers you want to keep in your recruitment pool who don't get overwritten? Or perhaps a 'reroll' button up to 5 uses, if that's easier. Sometimes I just want different recruits, and I'm pretty sure I've heard streamers express the same desire. For now, I'll just cheat for the supplies to get the 5 soldiers per month and dismiss them...
Now, I don't suppose there is a way for me to say, bump that to the top if the list, right?, just curious if not, no worries, will have to wait
I found myself a workaround as using 'Unlimited Recruits' is a one time action for my only.
As information as it might be interesting for you or others:
I am using 'Starting Soldiers' to get a small amount of customized soldiers from character pool on campaign start. But this leads somehow to an empty recruit pool and I couldn't figure out why and how to fix even with several configs for this mod.
Therefore your main feature 'refill on each buy' is not working, which pointed my to 'Unlimited Recruits'. I wanted to use the console command or load/save feature to get some recruits into the pool. But 'Unlimited Recruits' was not working at all.
Workaround is to start new campaign with 'Starting Soldiers' + 'Unlimited Recruits' enabled, save the game and restart XCOM with your mod enabled only.
But I guess I will go for a 2nd option in the future, with only your mod and monthly refill feature enabled and wait a month.
Unlimited Recruits Has major conflicting configs and theme.
Technically most of those configs are shared, and you could potentially set this up in the same way, at least for the starting barracks size and number of recruits each month. The default replace after each purchase can be turned off - but that is a main feature of this mod?
The only thing 'missing' then would be Iridars console command for spam adding recruits ...