Kenshi
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Universal Wasteland Expansion - More Combat Animations Compatibility Patch
   
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File Size
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11.920 KB
12 Nov, 2020 @ 9:19am
19 Jul @ 11:42am
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Universal Wasteland Expansion - More Combat Animations Compatibility Patch

In 4 collections by TreadLightly77
UWE Compatibility Patches
19 items
UWE Animation Compatibility Patches
6 items
Universal Wasteland Expansion General Mod Collection
8 items
Universal Wasteland Expansion General Mod Collection (Alt)
8 items
Description
A compatibility patch for Universal Wasteland Expansion and More Combat Animations. Adding the created animations to all the corresponding races created within UWE.
12 Comments
Miasma 9 Jun @ 9:58am 
is there a specific load order for this because it doesnt seem to work with some of the custom races
PaddeMcnasty 20 Mar @ 2:11am 
@cheex Wel yeah, it's a PATCH, to make it compatible.
cheex 15 Mar @ 5:35pm 
This patch does not add animations for the main races, greenlander, sheks, I opened the mod file and these races do not exist.
ErwinsArm 6 Nov, 2023 @ 3:05pm 
What's the load order?
Mesuchang 7 Mar, 2023 @ 9:09am 
I've noticed that there's one Heavy Weapons attack (high level because I saw Shek city guards using it) using a Martial Arts animation where the character uses a spinning kick and the weapon just floats around. I'm using MCA Extended Edition. Tested this without UWE and this patch and that weird animation never happens for Heavy Weapons.
hgwaz 8 Jan, 2022 @ 8:55pm 
nvm I missed power up in my load order
hgwaz 8 Jan, 2022 @ 8:11pm 
I subscribed to MCA extended, moved the MCA folder from it to kenshi's mods folder, unsubscribed from the regular MCA mod and I'm loading MCA - MCA extended - UWE - UWE MCA patch. I still have issues with mech hivers not attacking. Did I do something wrong? Hope you can help.
Ozymandius 4 Jun, 2021 @ 11:26pm 
Badass, youre awesome for giving that feedback!
TreadLightly77  [author] 4 May, 2021 @ 1:48pm 
After personally playtesting this in my most recent playthrough... I can attest to the fact that this patch mod does indeed work when utilized with the More Combat Animations Extended Edition.
Kyle McTexas 16 Jan, 2021 @ 2:34pm 
Is this compatible with MCA MIABC+?