Space Engineers

Space Engineers

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Better Deep Scarce Ores
   
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Type: Mod
Mod category: Asteroid, Production
File Size
Posted
Updated
38.352 MB
8 Nov, 2020 @ 6:43pm
12 Nov, 2020 @ 8:25pm
3 Change Notes ( view )

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Better Deep Scarce Ores

In 1 collection by Cak
MES Scarce Resource Mods
13 items
Description
Welcome to a hard mining mode with in depth gameplay! This mod builds upon Better Stone but changes where ores spawn to create a challenging tiered miner development. Inspired by Scarce Resources and Deep Ores planets have deep large and infrequent patches of ore and certain ores are only common on given planets or moons. With this mod you will spend a lot of time searching for ore deposits but you will be highly rewarded and want to set up a big minning base to take advantage of the massive yield. You will likely have to rely on surface rocks in the early game and to get small amounts of Magnesium for defensive ammo. To progress you will have to get to the Earth Moon for some Silver and Gold for medbays and jump drives, Mars for Platinum, Alien for Uranium, and Europa and Titan for common Silver and Gold respectively. Triton is included and has common Magnesium and limited Cobalt if you want to use it as an alternative starting planet.

Recommendations To Use:
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- The original idea for space ores was to have all findable but high tier ones very rare(right now about 1 in 600) and patches being small. As a minimum when creating a new world set advanced settings Asteroid amount to Lowest density. Alternatively if you are comfortable editing the Sandbox_cofig found in the save folder you can change DepositsCountCoefficient to 0.5 and DepositSizeDenominator to 2000 which will make all space ore deposits smaller. That way there is reason to set up a mine on a planet and haul material out of gravity. With the save config setting changes this vision is achieved(would love to automate the changes in the mod but don't know how).
- A long range ore detector mod is highly recommended and I have found this one to work, Azimuth Overclocked Ore Detectors.
- This mod was designed with an Earth start in mind but if you are willing to trade or salvage you could theoretically start anywhere.

Planet & Moon Ore Spawn Table:
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EarthLike
Moon
Mars
Europa
Alien
Titan
Taenite
2345
0
30127
28876
26148
30152
Glaucodot
30437
0
205
0
783
0
Cooperite
0
0
3064
0
0
339
Hapkeite
31228
0
27667
33564
28794
1700
Iron
2332
0
2582
0
2131
0
Kamacite
27821
0
129
0
0
0
Quartz
0
46366
30773
0
0
30992
Akimotoite
0
0
410
0
0
0
Sperrylite
0
0
3288
0
0
0
Niggliite
0
0
1950
0
0
0
Carnotite
0
0
0
0
3688
0
Uraniaurite
0
0
0
0
733
0
Heazlewoodite
0
43327
0
0
33764
0
Autunite
0
0
0
0
3761
0
Wadsleyite
222
0
0
0
207
0
Pyrite
0
4995
0
0
0
29198
Galena
0
4719
0
33713
0
0
Electrum
0
667
0
982
0
2160
Petzite
0
0
0
259
0
2603
Chlorargyrite
0
0
0
2796
0
0
Cattierite
1820
0
0
0
0
0
Sinoite
1131
0
0
0
0
0
Cohenite
2731
0
0
0
0
0
Porphyry
0
0
0
0
0
3056

Tier1 Ores(Fe,Ni,Si): spawn 50-300m down on planets/moons, common in surface rocks, uncommon in space asteroids.

Tier2 Ores(Co,Mg,Ag): spawn 300-600m down on planets/moons, Mg uncommon in surface rocks, rare in space asteroids.

Tier3 Ores(Au,Pt,U): spawn 600-900m down on planets/moons, extremely rare in space asteroids.

FAQ:
--------------------------------------
? Modded planets; Not supported although they should work but will only have vanilla ores.
? Mods that add ores; Generally any mods that add ores will cause unexpected behavior depending on which mod is higher priority during loading. Best to put this mod at top of the list(bottom for DS) so it has priority although it may then prevent the ores from the other mod from spawning. I have tested this mod with Daily Needs and if my mod is above it in priority it works fine still spawning organic ore on the planet and doesn't seam to spawn the space ores although maybe if you looked long enough you would find some.
? I can't find any ore; Yep that is the intended result of this mod. Are you using a modded long range ore detector? In my testing I had to travel relatively slowly or I would fly past the ore deposit without the 5k range of the ore detector being able to properly scan the whole area. I have had best results with a range just over 1k and driving on a rover(FYI the "Space only" detectors do work on planets).
? Adding to my current save; Back up your save! Adding and removing this mod from a save file shouldn't break anything but it will cause unexpected behavior.

Thanks!
--------------------------------------
- Lemmiwinks for the Procedural Ore Generator without which this mod would not have been possible.
- DranKof for Better Stones that this mod expands upon.
- Chrido & Darian Stephens for Scarce Resources that I have enjoyed playing with and inspired this mod.
- Ghost722nd for Deep Ores that I have enjoyed playing with and inspired this mod.

Planned Features:
--------------------------------------
GitHub Source Code[github.com]
! Add a long range ore detector to the mod.
! Better ore color patches on surface to help finding ores.
! Ballance adjustments?

Copywrite
--------------------------------------
Please do not repost or share original or derived versions of this mod. All work is original to me or the mod dependencies that this is expanding upon. Custom server versions are allowed as long as they link back to this mod and are anonymized, aka don't use a similar name, don't use the mod thumbnail.
Popular Discussions View All (3)
2
7 Dec, 2020 @ 8:01pm
Balance Input
Cak
1
2 Jul, 2022 @ 5:31pm
Bugs
Cak
0
16 Nov, 2020 @ 5:32pm
Stories and Screenshots
Cak
41 Comments
Kaito 5 Jul, 2022 @ 2:03pm 
You can fix it by manually putting better stone below this mod in the mod list.
Kaito 5 Jul, 2022 @ 2:02pm 
Oh I see what's going on. This mod has a steam workshop dependency on Better Stone. That causes them to load in the wrong order. Thanks Keen.
Darian Stephens 4 Jul, 2022 @ 10:11pm 
I doubt it. The description states:
'To progress you will have to get to the Earth Moon for some Silver and Gold'
So if Silver and Gold are showing up on Earth directly, that seems like a problem.
Kaito 4 Jul, 2022 @ 6:56am 
That's intended in this mod
battlekruiser 2 Jul, 2022 @ 5:28pm 
Seems broken on new SE versions?
I'm getting the new ore types on a fresh Earth start with only this mod enabled, but i'm getting *all* of them, including stuff like gold and silver ores.
Kaito 23 Mar, 2022 @ 3:30am 
Hey Cak! Glad you're still having fun with SE. My mod started as an update to this, but then became somewhat different over time. The ore maps are also not compatible, so if we were to just update this, existing deposits would move for folks using it.

I would appreciate a link in the description if you're fine with that though.
Cak  [author] 22 Mar, 2022 @ 8:51pm 
@ Kaito Nice new version of this mod :) I am glad you were able to figure out a way to deal with the deep ore scanning issue. I believe there is a way with the Procedural Ore Generator to have tiny one block patches close to the surface for the detectors to find and to be indicators of the big patch down deep. Never did test it all out and add the new planets. I am happy for folks to break off from this mod or even become co-editor and update it directly. I am currently mostly playing with IO so this is a low priority for me.
Kaito 25 Feb, 2022 @ 5:56pm 
Finally got around to finishing that ore mod I was working on. It's been stuck on "maybe I should make some artwork" for weeks, and I decided to just give it a thumbnail and publish it. I'll revisit the pictures later.

This mod combines the ideas of Scarce Resources, with ores from Better Stone and Life'Tech Powers, and deposit sizes and depths from Procedurally Generated Ores.

https://steamproxy.net/sharedfiles/filedetails/?id=2724252237
Kaito 7 Jan, 2022 @ 10:59am 
In other news, I've begun work on updating this mod... or that was the idea. I'm currently neck-deep in spreadsheets adjusting ore distributions. I have a private testing version that I'm playing with, and it's not looking bad.

Either way, my mod is a derivative of this one, along with all the ones credited here by proxy. Would it be ok to make it public after more testing?

@Darian I had to actually make it down there first. I've since replaced the piston rig with a permanent conveyor tube all the way down, and a MarmOS drill arm at the bottom.
Darian Stephens 4 Jan, 2022 @ 2:51am 
You really don't need to drill directly from the surface. You could have a mining base down in the depths and transport the ore back up.