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Better Deep Scarce Stone
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Type: Mod
Tags: NoScripts
File Size
Posted
Updated
365.131 MB
18 Jan, 2022 @ 5:36pm
15 Feb @ 12:09am
24 Change Notes ( view )

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Better Deep Scarce Stone

Description
Better Deep Scarce Stone

This mod began life as an effort to update Better Deep Scarce Ores, whose author appears to be on a bit of a break. I took his ore values and just merged EarthLike and Moon into Pertam, called it a day. After playing with the resulting mod, I began to feel the need to adjust the numbers a bit, to better suit my usual scenario. The result is this mod. I hope you'll find it enjoyable.

Supports Deuterium (2H) ore from Life'Tech-Powers. If you don't use the mod, that's fine. Any Deuterium patches will just turn back into stone.

I began the project with ore depths up to 1200m, but very quickly found myself wrestling with the limitations of SE's subpar voxel scanning code. The result was that, no matter the range of your modded ore detector, you would only find the deeper ores by accident, never on purpose. I decided to make the ores much more shallow, and hope Keen will eventually get around to optimizing this much neglected bit of their game.

This project is available on GitHub[github.com].

Synopsis

EarthLike has Iron, Nickel, Silicon, Cobalt and small quantities of Magnesium in surface boulders. You'll want to head to the Moon for Gold and Silver, Mars for Platinum, Alien for Uranium and Deuterium. Magnesium is available in varying small quantities everywhere, and large quantities on Triton.

Pertam has the same as EarthLike, but also small quantities of Silver and Gold, since it doesn't have a local moon, as well as actual (rare) Magnesium deposits, since I have yet to see any boulders on Pertam.

Asteroids can spawn ores containing iron, nickel, silicon, cobalt and silver, as well as ice.

Technically, I guess you can start on Triton, since it has all the basics in some quantity, but I wouldn't recommend it.

Processing stone with a survival kit is slow but yields increased ingots and less gravel. Doing so with a refinery will yield only trace amounts of ingots, but much more gravel. This is to help those that start with a vanilla drop pod, push the player towards finding actual ore rather than relying on stone for anything but getting started, but also to help with mods that actually use gravel, such as AQD Concrete.

Installation

Since the dependency system in SE is kinda broken, this mod does not explicitly depend on Better Stone. You do, however, need both installed, added to your world, AND THIS MOD ABOVE Better Stone (below if DS). Please make sure you get that right. There's nothing I can do to make any of this automatic, I'm sorry.

In fact, adding it as a dependency on the workshop, breaks it in game. Thanks, Keen.

Conflicts

  1. Mods that modify the ore maps or vanilla planet definitions will likely not get along with this mod at all. Whichever is on top in the mod list will have their definitions take effect.
  2. Modded planets are an entirely separate affair from this mod. They have their own ore maps and planet defs, and whatever is in them is what you will see. This mod does not automatically do anything to non-vanilla planets.
  3. Modded ores almost certainly ship with planet defs, so see point 1 about that.
  4. Pretty much any other kind of mod should have zero issues with this, but please let me know if you run into issues. Preferrably on GitHub, so I can keep track of it.

Notable Conflicts

  • Bring Back Cyberhounds overrides the EarthLike def to adjust the creature spawn radius. Make sure the Cyberhounds mod is placed below (above on DS) in the mod list.

Planets and Ores Summary

If I'm on X, what will I find?

  • EarthLike: Fe, Fe+, Ni, Si, Co
  • Moon, Europa: Fe, Ni, Si, Au, Ag
  • Mars: Fe, Fe+, Ni, Si, Co, Pt
  • Alien: Fe, Fe+, Ni, Si, Mg, Au, U, 2H
  • Titan: Fe, Ni, Si, Au, Ag, Pt
  • Triton: Fe, Fe+, Ni, Co, Mg
  • Pertam: Fe, Fe+, Ni, Si, Co, Mg, Au, Ag

If I want X, where is it most plentiful?

  • Fe, Fe+: Triton
  • Ni: Europa
  • Si: EarthLike, Moon
  • Co: Pertam, EarthLike
  • Mg: Triton
  • Ag: Europa
  • Au: Titan
  • Pt: Mars
  • U: Alien
  • 2H: Alien
  • 2H+: Alien

Ore Deposits

One of the main principles behind this mod is that ore deposits should be quite rich. When you find one, you'll probably want to set up a permanent mining operation on top of it. To compensate for this bounty, you'll be searching far longer for them. Deposits are both less frequent, and much deeper.

  • T1 (Fe, Ni, Si) at 50m
  • T2 (Co, Mg, Ag) at 150m
  • T3 (Au, Pt, U, 2H) at 300m
  • T4 (2H+) at 400m

Intended Gameplay Scenario

Here are some notes and recommendations for you:

  • I recommend a long range ore detector mod. You probably won't find any T3 deposits without one. My personal favourites are Ore Detector Reforged and Seismic Surveying.
  • I would suggest you spawn with something mobile, like the New Spawn Pods mod.
  • If you don't start yourself with a large grid ship or rover, I would suggest Wasteland Encounters, and your first step being finding a large wreck to get you started.

Appreciation & Hugs

  • Lemmiwinks for creating the Procedural Ore Generator[github.com], which is how I created the ore maps.
  • Chrido and Darian Stephens for creating Scarce Resources, and introducing me to the idea that having everything within 300m of literally anywhere is boring.
  • DranKof for Better Stone, and introducing me to the idea that more ores are more fun.
  • Ghost722nd for Deep Ores, and introducing me to actual large mining operations, rather than just a small mining ship.
  • Cak for the original Better Deep Scarce Ores, which served as a foundation and motivation for creating this mod.
  • Kuvat for his work on the Life'Tech mods.
66 Comments
Kaito  [author] 6 Jun @ 12:00am 
@MoonyLander It does, but it’s not terribly common there.

@Yakfly skill issue
MoonyLander_ 5 Jun @ 9:50pm 
Does Cobalt Spawn on Mars I started there and am wondering if cobalt does spawn. I have traveled many KM in search of the lucrative resource.
YAKFLY 4 Jun @ 10:54am 
I found it completely stupid : in order to move from one planet to another, you need to build a jump drive, so whats the point to jump to mars if you cant , and if anyway you have to find everything in asteroids ?
Come and See 20 Apr @ 1:29am 
Haha, this mods a treat. Ore deposits are 11-15 km apart and it's an adventure driving around the map on a rover. :D

I'd love a deep ores, scarce deposits, and smaller deposits mod to make it uber hardcore.
Kaito  [author] 12 Feb @ 7:00am 
Different refining processes having different yields is perfectly realistic.

I have no idea how I would make that optional short of maintaining two separate mods, which I won't do, sorry.

Personally, I find the ingots I get from refining bulk stone sufficient.
BlankFX 12 Feb @ 1:55am 
"Doing so with a refinery will yield only trace amounts of ingots" is a no-deal for me. I see the valid point behind this, but it's just immersion breaking that a Survival Kit would have a higher efficency than a refinery. Would love to see an option to make this optional.
Kaito  [author] 6 Feb @ 12:37pm 
@MysticDragon4 That's because Cyberhounds overrides the PlanetDef of EarthLike to mess with the cyberhound spawn radius (they spawn far away and might not engage the player with the default radius). Sadly, SE doesn't allow merging definitions, so only one planet definition will be active at a time.

Thanks for figuring out which mod was breaking!
MystikDragon4 14 Nov, 2023 @ 8:26pm 
Don't worry about the links, obviously i didnt do it properly
MystikDragon4 14 Nov, 2023 @ 8:25pm 
Just want to let everyone know that "bring back cyberhounds" mod mess with this mod by letting rare vanilla ore generate where they shouldn't (e.g. gold on earthlike)
This is only if the "cyberhounds" mod is above (below if DS) than this mod in the load order, this includes if it loaded in as a dependency

So if you subscribe to "populated worlds creatures Ai Enabled NPCs" for example, ensure you subscribe to "cyberhounds" as well to ensure it is in the proper load order


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Don't know why that is, didn't think cyberhounds affected ore generation
Kaito  [author] 2 Oct, 2023 @ 4:08pm 
Alright, I'll see what I can find. But I'm not sure when I'll be near a computer that can run SE. Might be a little while.