Space Engineers

Space Engineers

463 ratings
Azimuth Overclocked Ore Detectors~(DX-11 Ready)
   
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Type: Mod
Mod category: Block, Modpack
Tags: NoScripts
File Size
Posted
Updated
38.383 MB
25 Jun, 2015 @ 7:02pm
29 Mar, 2021 @ 11:14am
16 Change Notes ( view )

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Azimuth Overclocked Ore Detectors~(DX-11 Ready)

Description
Azimuth industries presents the Over-clocked Ore Detector Mod.

It's been bugging me for a while, I needed a ore detector for my ship build so here it is.

It is very strong compared to the original (250m) and has 5000m range for large ships.

The small ship version has a range of 1500m.

This Ore Detector is made to be used when needed, Say you want to know what's a few clicks out; turn it on and look around. Turn it off when you don't need it.
It don't have to OP if you know what you're doing or limit yourself.
I found it very nice to have in procedural worlds.

Function: Ore Detector
Size: Large and Small block (1x1x2)
Survival ready: Yes
Construction Stages: Yes
DX-9/DX-11 Ready: Yes
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The Space Only Ore Detectors have:
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Small Ship: Azimuth Ore Detector(Space Only)(1x1x1)
Range: MaximumRange: 1200

Large Ship: Azimuth Ore Detector(Space Only)(1x1x1)
Range: MaximumRange: 5000
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Small Ship: Azimuth Ore Detector(Weak)(Space Only)(1x2x1)
Range: MaximumRange: 1200

Large Ship: Azimuth Ore Detector(Weak)(Space Only)(1x2x1)
Range: MaximumRange: 5000
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***Created By TumbleTV, Converted to DX-11 by SEModder4.

=>Reuploaded with TumbleTV's Complete Permission

=>YOU MAY NOT RE-UPLOAD THIS MOD ONTO THE WORKSHOP WITHOUT PERMISSION FROM SEModder4 OR TUMBLETV.

=>ANYONE FOUND UPLOADING ANY BLOCKS FROM THIS MOD WILL BE SHOWN THE STEAM WORKSHOP COMMUNITY MANAGERS

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From TerrorBite on how ore detectors work-

Space Engineers will queue up detector scanning. The result of this is that you don't take as large of a performance hit while using ore detectors like these on a planet (the game is still playable).

but you can get some very slow scanning as the detector works its way through the massive amount of voxels to scan. In addition, when you turn off the detector, the ore signals might take a long time to disappear because the remaining scanning is still queued up.
583 Comments
Old-gamer 25 Sep @ 7:20pm 
Excellent Mod that still works fine from my view. Saved me a lot of time hunting some Uranium vs crawling ultra-close to asteroids with the "vanilla detector". Didn't have any problem using it.
Well done SEModder4 !!
SEModder4  [author] 30 Aug @ 12:29pm 
The space only ones have the high distance range. The others are standard distances set. 250m max.
QueueRay 29 Aug @ 11:47am 
What's the difference between the different detectors, there is 2 azimuth ore detectors and 1 azimuth weak detector
SEModder4  [author] 21 Jul @ 6:09pm 
I have the regular set to vanilla for the reason being that anything over 250m is a memory leak and increases exponentially in size of area scanned.

It hunts the CPU and RAM down until the game locks up and dies. Try them at 1000m using the space only ones on a planet and you'll see what I mean. 😁
Outo 21 Jul @ 2:32pm 
space only works, just the regular did not
SEModder4  [author] 21 Jul @ 11:44am 
Even for the space only ore detectors?
Outo 20 Jul @ 9:26pm 
Is there an issue this the range at the moment? detection range is back down to 250m
SEModder4  [author] 6 Jun @ 2:25pm 
I had to add multiple versions of the blocks for reasons. The ore detectors range beyond 250m are exponentially increased.
BaneBlackGuard 1 Jun @ 5:07pm 
it's working. I had installed the wrong one. I'm a bit puzzled why there is one that does the same thing as a vanilla detector though.
SEModder4  [author] 1 Jun @ 5:01pm 
Keen must have hard locked it again. I can't fix it then.

Ate you using the Space Only ones?