RimWorld
3,523 оценки
ReGrowth 2
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Добавяне към любими
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Mod, 1.4, 1.5, 1.6
Размер на файла
Публикуван на
Обновен на
119.663 MB
17 окт. 2020 в 4:49
29 окт. в 3:54
191 бележки за промени ( преглед )

Абониране, за да се свали
ReGrowth 2

В 2 колекции от Helixien
ReGrowth: Biomes of The Rim
6 артикула
Helixiens Creations
14 артикула
Описание
[ko-fi.com]



You can see all changes in the changelog tab!

Current mod version: 5.0.8-Mundi-rev6

Note the current mod page does NOT reflect the content of the 1.6 version! It will be updated in time!


Further refinement.
After the recent updates my attention is now on other modules and mods for the time.


What is ReGrowth?
ReGrowth is a mod deeply influenced by the philosophy of the Vanilla Expanded Series and the understanding how biomes work, what role they play in your game. Everything added was made to fit or mirror vanilla. From a simple UI texture to a new more complex system,being as performance and vanilla friendly as possible is the main objective we have.

This mod is the Core, which is a requirement for all other ReGrowth mods, but don't let yourself be fooled by the name. It in itself also adds a lot of new content to your game.

ReGrowth is designed to be as lightweight as possible, adding the minimum of new code required for its auditions to work.





















If you are a modder and want to know how to make use of ReGrowth: Core features in your own mod, please read our Wiki! (ATM the wiki is WIP, more will be added as time goes on!)

[github.com]
For BiomesKit and World Map Beautification Project modders, you can still follow the steps on the old wiki[github.com]. It will work just fine!


These are all the mods we currently support on our end:
  • Vehicle Framework
  • Vanilla Fishing Expanded
  • Vanilla Furniture Expanded - Architect
  • Vanilla Animals Expanded
  • Vanilla Plants Expanded
  • Vanilla Plants Expanded - Mushrooms
  • Vanilla Psycasts Expanded
  • [WD] Realistic Darkness
  • [WD] Realistic Darkness (Light)
  • RimJobWorld
  • The Joris Experience

These mods have World Map Beautification built in:
  • Medieval Overhaul
  • Outland - Toxic Forest


These mods do not work with ReGrowth: Core, or aren't recommended to be used together.
  • World Map Beautification Project: Core has the same code included. Using both shouldn't break anything, but I can't guarantee it.
  • [FSF] Filth Vanishes With Rain And Time: Core does the same thing.
  • Animated Marshes: Core does the same thing.
  • Herd Migration Revival(revived): Core does the same thing
  • Project Neutrolope: Core does the same thing.
  • Perspective: Ores: Integrated into Core.
  • Perspective: Trees: Integrated into Core.
  • Replantable Special Trees: Core has mod options for the same thing.
  • Set Up Camp by Alias: Maybe it works, maybe it doesn't. Two mods adding the same feature might cause issues, I wouldn't risk it.


Q: Can this mod be added to an existing save?
A: Yes it can be!

Q: Can this mod be removed from a save?
A: It's not recommended, no!

Q: Can I use other mods that do similar changes to the game? (GreenRim, etc.)
A: Probably yes, but I can't guarantee that everything works as it should.

Q: Is this mod part of the Vanilla Expanded Series?
A: No.

Q: Does the mod change Rimworlds balance?
A: Yes, it does change Rimworlds balancing to a degree. Personally I think you wont notice as it, at best, makes the early game a bit easier. The biggest change is to the amount of wood you can have, but then again it's wood.

Q: Are all features available for versions of Rimworld before 1.4?
A: No. With 3.5, we no longer support earlier versions. If you still use 1.3 or earlier, grab the legacy version from GitHub!

Q: Does bathing work with Dubs mods?
A: Yes, last time I checked!

Q: Mod Options don't work!?
A: Make sure to restart the game! Most options require a restart.


  • Textures are made by Sir Van, Elseud, OskarPotocki and my humble self.
  • XML and patches are done by me.
  • C# Code done by Taranchuk and erdelf.
  • Thanks to Owlchemist for allowing me to integrate his mods.
  • Thanks to Odeum for allowing me to integrate his mods.
  • Responsible for the amazing storyteller artwork is the artist Vitalii.
  • Planet background was created with ChatGPT.

Rimworld is owned by Tynan Sylvester.

CC BY-NC-ND 4.0[creativecommons.org]

[discord.gg]
Популярни дискусии Всички (12)
8
29 авг. в 6:53
World Map Beautification Project, does not work for me.
WiseCog
3
15 окт. в 9:25
After loading svae and unpressing pause DL shows this error
veoba
9
25 авг. в 7:16
Incompatible with Dubs Bad Hygiene
Riddley
2 333 коментара
VitaKaninen 30 окт. в 5:56 
@Helixien, do you think you could make the smart farming feature compatible with Gardens?

It lets you sow multiple crops in the same zone, and it would be nice if they started out planting random things from a list, but then as winter gets nearer, they would only plant shorter lived crops and eventually stop planting at all. Currently, they just ignore smart farming, and will sow anything on the list all year round.
Layer-8-Problem 29 окт. в 9:43 
@Shiori have you tried switching the loadorder just to see what happens?
LINX 28 окт. в 10:39 
Where is the green grassland? I only see yellow grassland.
Helixien  [автор] 28 окт. в 3:06 
@XGGJI1: No, people asking for mod settings never consider the hell it is to maintein them for me.
Shiori 27 окт. в 15:56 
running into a mod conflict with vanilla factions expanded empire, [KCSG] Vanilla Factions Expanded - Empire contains 3 missing symbols.
<color=orange>[KCSG]</color> Missing symbol: Plant_TallGrass (needed 11 times)
<color=orange>[KCSG]</color> Missing symbol: Plant_Grass (needed 87 times)
<color=orange>[KCSG]</color> Missing symbol: Plant_Brambles (needed 2 times)
XGGJI1 27 окт. в 9:35 
This mod replaces the textures of most vanilla trees with HD versions, but changes the path names (with an RG_ prefix). This appears to prevent other tree retexture mods from working.

Is it possible to add an option in the mod settings for tree textures as well, just like the worldmap, rock, and animal?
mechtaphloba 27 окт. в 7:58 
Tundra cotton is not a "clickable" plant for mass selection, can this be fixed?
Helixien  [автор] 24 окт. в 21:14 
@xuanxuan:我不太明白你的意思,可以请你按照“如何报告BUG”的信息图里的说明,提供日志和更多细节吗?
xuanxuan 24 окт. в 9:00 
mod没有问题
xuanxuan 24 окт. в 9:00 
谢谢你的更新,我的问题已经解决,我发现是我打开mod设置中的室内冷气考虑室外温度的选项,导致我进入巨坑会爆红字,关掉就没事了,其他人如果看见了也注意一下.